Files
habitica/migrations/20170111_announce_collection_quest_change_in_parties.js
Sabe Jones 234328f2ba Reduce difficulty of collection quests (#8754)
* create script to insert message into party chat because collection quest is now easier

See https://github.com/HabitRPG/habitrpg/pull/7987 for more details.

* fix(quests): make collection less burdensome

* refactor(migration): return groups directly
2017-06-06 20:14:26 -07:00

111 lines
3.3 KiB
JavaScript

'use strict';
/****************************************
* Author: @Alys
*
* Reason: Collection quests are being changed
* to require fewer items collected:
* https://github.com/HabitRPG/habitrpg/pull/7987
* This will cause existing quests to end sooner
* than the party is expecting.
* This script inserts an explanatory `system`
* message into the chat for affected parties.
***************************************/
global.Promise = require('bluebird');
const uuid = require('uuid');
const TaskQueue = require('cwait').TaskQueue;
const logger = require('./utils/logger');
const Timer = require('./utils/timer');
const connectToDb = require('./utils/connect').connectToDb;
const closeDb = require('./utils/connect').closeDb;
const message = '`This party\'s collection quest has been made easier! For details, refer to http://habitica.wikia.com/wiki/User_blog:LadyAlys/Collection_Quests_are_Now_Easier`';
const timer = new Timer();
// PROD: Enable prod db
// const DB_URI = 'mongodb://username:password@dsXXXXXX-a0.mlab.com:XXXXX,dsXXXXXX-a1.mlab.com:XXXXX/habitica?replicaSet=rs-dsXXXXXX';
const DB_URI = 'mongodb://localhost/habitrpg';
const COLLECTION_QUESTS = [
'vice2',
'egg',
'moonstone1',
'goldenknight1',
'dilatoryDistress1',
];
let Groups;
connectToDb(DB_URI).then((db) => {
Groups = db.collection('groups');
return Promise.resolve();
})
.then(findPartiesWithCollectionQuest)
// .then(displayGroups) // for testing only
.then(addMessageToGroups)
.then(() => {
timer.stop();
closeDb();
}).catch(reportError);
function reportError (err) {
logger.error('Uh oh, an error occurred');
closeDb();
timer.stop();
throw err;
}
function findPartiesWithCollectionQuest () {
logger.info('Looking up groups on collection quests...');
return Groups.find({'quest.key': {$in: COLLECTION_QUESTS}}, ['name','quest']).toArray().then((groups) => {
logger.success('Found', groups.length, 'parties on collection quests');
return Promise.resolve(groups);
})
}
function displayGroups (groups) { // for testing only
logger.info('Displaying parties...');
console.log(groups);
return Promise.resolve(groups);
}
function updateGroupById (group) {
var newMessage = {
'id' : uuid.v4(),
'text' : message,
'timestamp': Date.now(),
'likes': {},
'flags': {},
'flagCount': 0,
'uuid': 'system'
};
return Groups.findOneAndUpdate({_id: group._id}, {$push:{"chat" :{$each: [newMessage], $position:0}}}, {returnOriginal: false});
// Does not set the newMessage flag for all party members because I don't think it's essential and
// I don't want to run the extra code (extra database load, extra opportunity for bugs).
}
function addMessageToGroups (groups) {
let queue = new TaskQueue(Promise, 300);
logger.info('About to update', groups.length, 'parties...');
return Promise.map(groups, queue.wrap(updateGroupById)).then((result) => {
let updates = result.filter(res => res.lastErrorObject && res.lastErrorObject.updatedExisting)
let failures = result.filter(res => !(res.lastErrorObject && res.lastErrorObject.updatedExisting));
logger.success(updates.length, 'parties have been notified');
if (failures.length > 0) {
logger.error(failures.length, 'parties could not be notified');
}
return Promise.resolve();
});
}