Files
habitica/test/api/v3/integration/quests/POST-groups_groupid_quests_leave.test.js
negue a8b58815b4 Update Party / Group Sidebar / Quest states (#12793)
* move groups/sidebar to groupSidebar.vue

* lint files

* extract group/party sidebar to rightSidebar.vue

* wip stories with example data

* update stories - wip sidebar re-styling

* message party / group leader + move items to the menu

* update paddings /place for quest section

* invite to party / guild

* update labels (* Party / Guild )

* guild-background to group-background

* correct menu order + missing a label based on the group type

* no quest - styles / layout applied

* quest owner / not started - styles applied   + extracted questActions from questDetailsModal.vue to a mixin

* no challenge style

* hover with underlines

* quest-pending area layout / margins

* "Collection Quest/Quest Owner Participating" Styling Done

* group sidebar menu with icons / background

* remove most participate button styles

* fix quest-invite panel

* move "Start Quest" + add "Leave Quest"

* Not Participating + Boss + Rage Quests restyling

* party quest changes - invitedToQuest + button styles + no-items style + view details

* fix icons + rage value + colors

* fix duplicate key

* hide items label if 0 items found + hide pending damage if there is none + sidebar section margin + fix percent calculation 0 => 0%

* combine quest abandon / cancel to one call + hide begin if quest has already started + close modal if quest was canceled

* remove unused translate string

* allow leaving an accepted but inactive quest + disable leave when user is quest leader

* update "are you sure" questions - remove "doubleSureAbort" - add "sureLeaveInactive"

* sidebar margins + menu icon color

* refactored css rules

* improve some styles

* fix button spacing

* fix dropmenu with icon hover

* hide leave quest for leaders + fix quest buttons spacing

* add pending items label

* remove "X items found" label

* first round of fixes

* last v-once

* Update Quest Dialogs (#13112)

* new quest rewards panel + extract questPopover and itemWithLabel

* WIP: questInfo still not applying the row-height..

* split up start-quest-modal into select and detail modal - also rename the current quest-details to be the group-quest-details modal

* remove start-quest-modal from modal-scss

* update package-lock

* WIP before using the quest sidebar branch as a base

* move quest detail actions to the "new" details dialog

* quest details layout for owner / participant

* fix quest rewards - open details modal from sidebar

* apply quest-details dialog styles to the buyQuestModal one

* fix quest reward icons / popover / texts

* WIP back to quest selection

* fix lint

* merge selectQuestModal.vue with questDetailModal.vue + UI for the select quest

* fix margins / layout / labels

* fix quest detail + wip invitationListModal.vue / participantListModal.vue

* fix questmodal user label centered

* fix centered reward items + grouping items and adding a count-badge

* sort quests by AZ or quantity

* invitations modal

* remove console.info

* complete participantListModal.vue + extracted getClassName

* missed a file for getClassName extraction

* fix invitations

* select the actual quest on details

* fix margins on invite to party / start quest buttons

* replace buyQuestModal close button and title

* fix recursion due to the same name

* missing import

* sort quantity by highest first

* fix "Can't find a Quest to start" styles

* fix "your balance" padding

* fix quest collections / drop items

* fix member details in participants list

* fix quest info

* remove nullable because the build doesn't like it (on this file..)

* add questCompleted to the stories + fix getDropName

* replace quest-rewards in questCompleted.vue

* fix questCompleted.vue style

* delete obsolete components

* add missing spritesheets to storebook

* requested pr changes

* refactored fetchMember

* revert optional chaining

* fix merge conflicts

* fix rightSidebar hover colors - $scss var to css var

* overflow auto instead of scroll

* prevent wrapping of quest collections

* rollback to multi line quest items

* use min-width for the quest popover
2021-05-28 16:11:43 -05:00

136 lines
4.3 KiB
JavaScript

import { v4 as generateUUID } from 'uuid';
import {
createAndPopulateGroup,
translate as t,
generateUser,
} from '../../../../helpers/api-integration/v3';
describe('POST /groups/:groupId/quests/leave', () => {
let questingGroup;
let partyMembers;
let user;
let leader;
const PET_QUEST = 'whale';
beforeEach(async () => {
const { group, groupLeader, members } = await createAndPopulateGroup({
groupDetails: { type: 'party', privacy: 'private' },
members: 2,
});
questingGroup = group;
leader = groupLeader;
partyMembers = members;
await leader.update({
[`items.quests.${PET_QUEST}`]: 1,
});
user = await generateUser();
});
context('failure conditions', () => {
it('returns an error when group is not found', async () => {
await expect(partyMembers[0].post(`/groups/${generateUUID()}/quests/leave`))
.to.eventually.be.rejected.and.eql({
code: 404,
error: 'NotFound',
message: t('groupNotFound'),
});
});
it('returns an error for a group in which user is not a member', async () => {
await expect(user.post(`/groups/${questingGroup._id}/quests/leave`))
.to.eventually.be.rejected.and.eql({
code: 404,
error: 'NotFound',
message: t('groupNotFound'),
});
});
it('returns an error when group is a guild', async () => {
const { group: guild, groupLeader: guildLeader } = await createAndPopulateGroup({
groupDetails: { type: 'guild', privacy: 'private' },
});
await expect(guildLeader.post(`/groups/${guild._id}/quests/leave`))
.to.eventually.be.rejected.and.eql({
code: 401,
error: 'NotAuthorized',
message: t('guildQuestsNotSupported'),
});
});
it('returns an error when quest leader attempts to leave', async () => {
await leader.post(`/groups/${questingGroup._id}/quests/invite/${PET_QUEST}`);
await partyMembers[0].post(`/groups/${questingGroup._id}/quests/accept`);
await partyMembers[1].post(`/groups/${questingGroup._id}/quests/accept`);
await expect(leader.post(`/groups/${questingGroup._id}/quests/leave`))
.to.eventually.be.rejected.and.eql({
code: 401,
error: 'NotAuthorized',
message: t('questLeaderCannotLeaveQuest'),
});
});
it('returns an error when non quest member attempts to leave', async () => {
await leader.post(`/groups/${questingGroup._id}/quests/invite/${PET_QUEST}`);
await partyMembers[0].post(`/groups/${questingGroup._id}/quests/accept`);
await partyMembers[1].post(`/groups/${questingGroup._id}/quests/reject`);
await expect(partyMembers[1].post(`/groups/${questingGroup._id}/quests/leave`))
.to.eventually.be.rejected.and.eql({
code: 401,
error: 'NotAuthorized',
message: t('notPartOfQuest'),
});
});
});
async function letPartyMemberLeaveAndCheckChanges (partyMember) {
const leaveResult = await partyMember.post(`/groups/${questingGroup._id}/quests/leave`);
await Promise.all([
partyMember.sync(),
questingGroup.sync(),
]);
expect(partyMember.party.quest).to.eql({
key: null,
progress: {
up: 0,
down: 0,
collect: {},
collectedItems: 0,
},
completed: null,
RSVPNeeded: false,
});
expect(questingGroup.quest).to.deep.equal(leaveResult);
expect(questingGroup.quest.members[partyMember._id]).to.be.false;
}
it('leaves an active quest', async () => {
await leader.post(`/groups/${questingGroup._id}/quests/invite/${PET_QUEST}`);
await partyMembers[0].post(`/groups/${questingGroup._id}/quests/accept`);
await partyMembers[1].post(`/groups/${questingGroup._id}/quests/accept`);
await questingGroup.sync();
expect(questingGroup.quest.active).to.eql(true);
await letPartyMemberLeaveAndCheckChanges(partyMembers[0]);
});
it('leaves an inactive quest ', async () => {
await leader.post(`/groups/${questingGroup._id}/quests/invite/${PET_QUEST}`);
await partyMembers[0].post(`/groups/${questingGroup._id}/quests/accept`);
await questingGroup.sync();
expect(questingGroup.quest.active).to.eql(false);
await letPartyMemberLeaveAndCheckChanges(partyMembers[0]);
});
});