Files
habitica/website/client-old/js/services/questServices.js
Travis bf5ad2db1f Fixing Exponential Quest Reward Scrolls (#7800)
* adding quest owner specific rewards. closes #2715

* Updating model to prevent this from being a breaking change.

* Removing duplicate translatable string and readding accidentally deleted portion

* capitalizing according to pr.

* fixing according to comments on pr

* removing final mistakes

* fixing whitespace

* re-adding the onlyOwner field that got deleted when the index.js file was moved and fixed console errors.

* moving cleaning of empty obejct for quest owner updates into quest owner updates method

* Fixing so tests pass by updating variable name and removing unnecessary parameter definition.

* adding a new test and refactoring client side code to use controller method.
2016-12-28 01:38:52 -06:00

165 lines
5.3 KiB
JavaScript

'use strict';
angular.module('habitrpg')
.factory('Quests', ['$http', '$state','$q', 'ApiUrl', 'Content', 'Groups', 'User', 'Analytics',
function questsFactory($http, $state, $q, ApiUrl, Content, Groups, User, Analytics) {
var user = User.user;
var party;
Groups.party()
.then(function (partyFound) {
party = partyFound;
});
function lockQuest(quest,ignoreLevel) {
if (!ignoreLevel){
if (quest.lvl && user.stats.lvl < quest.lvl) return true;
}
if (user.achievements.quests) return (quest.previous && !user.achievements.quests[quest.previous]);
return quest.locked;
}
function _preventQuestModal(quest) {
if (!quest) {
return 'No quest with that key found';
}
if (quest.previous && (!user.achievements.quests || (user.achievements.quests && !user.achievements.quests[quest.previous]))){
alert(window.env.t('unlockByQuesting', {title: Content.quests[quest.previous].text()}));
return 'unlockByQuesting';
}
if (quest.lvl > user.stats.lvl) {
alert(window.env.t('mustLvlQuest', {level: quest.lvl}))
return 'mustLvlQuest';
}
}
function buyQuest(quest) {
return $q(function(resolve, reject) {
var item = Content.quests[quest];
var preventQuestModal = _preventQuestModal(item);
if (preventQuestModal) {
return reject(preventQuestModal);
}
if (item.unlockCondition && quest === 'dustbunnies') {
alert(window.env.t('createAccountQuest'));
return reject('Awarded to new accounts');
}
if (item.unlockCondition && (quest === 'moon1' || quest === 'moon2' || quest === 'moon3')) {
if (user.loginIncentives > item.unlockCondition.incentiveThreshold) {
alert(window.env.t('loginIncentiveQuestObtained', {count: item.unlockCondition.incentiveThreshold}));
} else {
alert(window.env.t('loginIncentiveQuest', {count: item.unlockCondition.incentiveThreshold}));
}
return reject('Login incentive item');
}
if (item.unlockCondition && item.unlockCondition.condition === 'party invite') {
if (!confirm(window.env.t('mustInviteFriend'))) return reject('Did not want to invite friends');
Groups.inviteOrStartParty(party)
return reject('Invite or start party');
}
resolve(item);
});
}
function questPopover(quest) {
// The popover gets parsed as markdown (hence the double \n for line breaks
var text = '';
if(quest.boss) {
text += '**' + window.env.t('bossHP') + ':** ' + quest.boss.hp + '\n\n';
text += '**' + window.env.t('bossStrength') + ':** ' + quest.boss.str + '\n\n';
} else if(quest.collect) {
var count = 0;
for (var key in quest.collect) {
text += '**' + window.env.t('collect') + ':** ' + quest.collect[key].count + ' ' + quest.collect[key].text() + '\n\n';
}
}
text += '---\n\n';
text += '**' + window.env.t('rewardsAllParticipants') + ':**\n\n';
var participantRewards = _.reject(quest.drop.items, 'onlyOwner');
if(participantRewards.length > 0) {
_.each(participantRewards, function(item) {
text += item.text() + '\n\n';
});
}
if(quest.drop.exp)
text += quest.drop.exp + ' ' + window.env.t('experience') + '\n\n';
if(quest.drop.gp)
text += quest.drop.gp + ' ' + window.env.t('gold') + '\n\n';
var ownerRewards = _.filter(quest.drop.items, 'onlyOwner');
if(ownerRewards.length > 0) {
text += '**' + window.env.t('rewardsQuestOwner') + ':**\n\n';
_.each(ownerRewards, function(item){
text += item.text() + '\n\n';
});
}
return text;
}
function showQuest(quest) {
return $q(function(resolve, reject) {
var item = Content.quests[quest];
var preventQuestModal = _preventQuestModal(item);
if (preventQuestModal) {
return reject(preventQuestModal);
}
resolve(item);
});
}
function initQuest(key) {
return $q(function(resolve, reject) {
Analytics.updateUser({'partyID': party._id, 'partySize': party.memberCount});
Groups.Group.inviteToQuest(party._id, key)
.then(function(response) {
party.quest = response.data.data;
Groups.data.party = party;
$state.go('options.social.party');
resolve();
if ($state.current.name === "options.social.party") {
$state.reload();
}
});
});
}
function sendAction(action) {
return $q(function(resolve, reject) {
$http.post(ApiUrl.get() + '/api/v3/groups/' + party._id + '/' + action)
.then(function(response) {
User.sync();
Analytics.updateUser({
partyID: party._id,
partySize: party.memberCount
});
var quest = response.data.quest;
if (!quest) quest = response.data.data;
resolve(quest);
});
});
}
return {
lockQuest: lockQuest,
buyQuest: buyQuest,
questPopover: questPopover,
sendAction: sendAction,
showQuest: showQuest,
initQuest: initQuest
}
}]);