Files
habitica/website/client-old/js/services/statServices.js
2016-09-14 15:06:32 +02:00

129 lines
3.4 KiB
JavaScript

'use strict';
(function(){
angular
.module('habitrpg')
.factory('Stats', statsFactory);
statsFactory.$inject = [
'Content',
'Shared'
];
function statsFactory(Content, Shared) {
var DROP_ANIMALS = _.keys(Content.pets);
var TOTAL_NUMBER_OF_DROP_ANIMALS = DROP_ANIMALS.length;
function beastMasterProgress(pets) {
var dropPetsFound = Shared.count.beastMasterProgress(pets);
var display = _formatOutOfTotalDisplay(dropPetsFound, TOTAL_NUMBER_OF_DROP_ANIMALS);
return display;
}
function classBonus(user, stat) {
var computedStats = (user.fns && user.fns.statsComputed) ? user.fns.statsComputed() : null;
if(computedStats) {
var bonus = computedStats[stat]
- user.stats.buffs[stat]
- levelBonus(user.stats.lvl)
- equipmentStatBonus(stat, user.items.gear.equipped)
- user.stats[stat];
return bonus;
}
}
function equipmentStatBonus(stat, equipped) {
var gear = Content.gear.flat;
var total = 0;
var equipmentTypes = ['weapon', 'armor', 'head', 'shield'];
_(equipmentTypes).each(function(type) {
var equippedItem = equipped[type];
if(gear[equippedItem]) {
var equipmentStat = gear[equippedItem][stat];
total += equipmentStat;
}
}).value();
return total;
}
function expDisplay(user) {
var exp = Math.floor(user.stats.exp);
var toNextLevel = Shared.tnl(user.stats.lvl);
var display = _formatOutOfTotalDisplay(exp, toNextLevel);
return display;
}
function goldDisplay(gold) {
var display = Math.floor(gold);
return display;
}
function hpDisplay(hp) {
var remainingHP = Math.ceil(hp);
var totalHP = Shared.maxHealth;
var display = _formatOutOfTotalDisplay(remainingHP, totalHP);
return display;
}
function levelBonus(level) {
// Level bonus is derived by taking the level, subtracting one,
// taking the smaller of it or maxLevel (100),
// dividing that by two and then raising it to a whole number
var levelOrMaxLevel = Math.min((level - 1), Shared.maxLevel);
var levelDividedByTwo = levelOrMaxLevel / 2;
var bonus = Math.ceil(levelDividedByTwo );
return bonus;
}
function mountMasterProgress(mounts) {
var dropMountsFound = Shared.count.mountMasterProgress(mounts);
var display = _formatOutOfTotalDisplay(dropMountsFound, TOTAL_NUMBER_OF_DROP_ANIMALS);
return display;
}
function mpDisplay(user) {
var remainingMP = Math.floor(user.stats.mp);
var totalMP = (user.fns && user.fns.statsComputed) ? user.fns.statsComputed().maxMP : null;
var display = _formatOutOfTotalDisplay(remainingMP, totalMP);
return display;
}
function totalCount(objectToCount) {
var total = _.size(objectToCount);
return total;
}
function _formatOutOfTotalDisplay(stat, totalStat) {
var display = stat + "/" + totalStat;
return display;
}
return {
beastMasterProgress: beastMasterProgress,
classBonus: classBonus,
equipmentStatBonus: equipmentStatBonus,
expDisplay: expDisplay,
goldDisplay: goldDisplay,
hpDisplay: hpDisplay,
levelBonus: levelBonus,
mountMasterProgress: mountMasterProgress,
mpDisplay: mpDisplay,
totalCount: totalCount
}
}
}());