mirror of
https://github.com/HabitRPG/habitica.git
synced 2025-12-15 05:37:22 +01:00
273 lines
9.0 KiB
Vue
273 lines
9.0 KiB
Vue
<template lang="pug">
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#extra.section.container.customize-section
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sub-menu.text-center(:items="extraSubMenuItems", :activeSubPage="activeSubPage", @changeSubPage="changeSubPage($event)")
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#hair-color(v-if='activeSubPage === "glasses"')
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customize-options(
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:items="eyewear"
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)
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#animal-ears(v-if='activeSubPage === "ears"')
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customize-options(
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:items="animalItems('headAccessory')",
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:fullSet='!animalItemsOwned("headAccessory")',
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@unlock='unlock(animalItemsUnlockString("headAccessory"))'
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)
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#animal-tails(v-if='activeSubPage === "tails"')
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customize-options(
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:items="animalItems('back')",
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:fullSet='!animalItemsOwned("back")',
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@unlock='unlock(animalItemsUnlockString("back"))'
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)
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#headband(v-if='activeSubPage === "headband"')
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customize-options(
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:items="headbands",
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)
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#wheelchairs(v-if='activeSubPage === "wheelchair"')
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customize-options(
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:items="chairs",
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)
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#flowers(v-if='activeSubPage === "flower"')
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customize-options(
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:items="flowers",
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)
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</template>
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<script>
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import appearance from '@/../../common/script/content/appearance';
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import {subPageMixin} from '../../mixins/subPage';
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import {userStateMixin} from '../../mixins/userState';
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import {avatarEditorUtilies} from '../../mixins/avatarEditUtilities';
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import subMenu from './sub-menu';
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import customizeOptions from './customize-options';
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import gem from '@/assets/svg/gem.svg';
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const freeShirtKeys = Object.keys(appearance.shirt).filter(k => appearance.shirt[k].price === 0);
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const specialShirtKeys = Object.keys(appearance.shirt).filter(k => appearance.shirt[k].price !== 0);
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export default {
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props: [
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'editing',
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],
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components: {
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subMenu,
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customizeOptions,
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},
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mixins: [
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subPageMixin,
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userStateMixin,
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avatarEditorUtilies,
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],
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data () {
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return {
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animalItemKeys: {
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back: ['bearTail', 'cactusTail', 'foxTail', 'lionTail', 'pandaTail', 'pigTail', 'tigerTail', 'wolfTail'],
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headAccessory: ['bearEars', 'cactusEars', 'foxEars', 'lionEars', 'pandaEars', 'pigEars', 'tigerEars', 'wolfEars'],
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},
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chairKeys: ['none', 'black', 'blue', 'green', 'pink', 'red', 'yellow', 'handleless_black', 'handleless_blue', 'handleless_green', 'handleless_pink', 'handleless_red', 'handleless_yellow'],
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specialShirtKeys,
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icons: Object.freeze({
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gem,
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}),
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items: [
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{
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id: 'size',
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label: this.$t('size'),
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},
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{
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id: 'shirt',
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label: this.$t('shirt'),
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},
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],
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};
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},
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computed: {
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extraSubMenuItems () {
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const items = [];
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if (this.editing) {
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items.push({
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id: 'glasses',
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label: this.$t('glasses'),
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});
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}
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items.push(
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{
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id: 'wheelchair',
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label: this.$t('wheelchair'),
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},
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{
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id: 'flower',
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label: this.$t('accent'),
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},
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);
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if (this.editing) {
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items.push({
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id: 'ears',
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label: this.$t('animalEars'),
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});
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items.push({
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id: 'tails',
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label: this.$t('animalTails'),
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});
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items.push({
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id: 'headband',
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label: this.$t('headband'),
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});
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}
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return items;
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},
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eyewear () {
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let keys = [
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'blackTopFrame', 'blueTopFrame', 'greenTopFrame', 'pinkTopFrame', 'redTopFrame', 'whiteTopFrame', 'yellowTopFrame',
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'blackHalfMoon', 'blueHalfMoon', 'greenHalfMoon', 'pinkHalfMoon', 'redHalfMoon', 'whiteHalfMoon', 'yellowHalfMoon',
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];
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let options = keys.map(key => {
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let newKey = `eyewear_special_${key}`;
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let option = {};
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option.key = key;
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option.active = this.user.preferences.costume ? this.user.items.gear.costume.eyewear === newKey : this.user.items.gear.equipped.eyewear === newKey;
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option.class = `eyewear_special_${key}`;
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option.click = () => {
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let type = this.user.preferences.costume ? 'costume' : 'equipped';
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return this.equip(newKey, type);
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};
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return option;
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});
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return options;
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},
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freeShirts () {
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return freeShirtKeys.map(s => this.mapKeysToFreeOption(s, 'shirt'));
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},
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specialShirts () {
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let backgroundUpdate = this.backgroundUpdate; // eslint-disable-line
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let keys = this.specialShirtKeys;
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let options = keys.map(key => this.mapKeysToOption(key, 'shirt'));
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return options;
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},
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headbands () {
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let keys = ['blackHeadband', 'blueHeadband', 'greenHeadband', 'pinkHeadband', 'redHeadband', 'whiteHeadband', 'yellowHeadband'];
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let options = keys.map(key => {
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let newKey = `headAccessory_special_${key}`;
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let option = {};
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option.key = key;
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option.active = this.user.preferences.costume ? this.user.items.gear.costume.headAccessory === newKey : this.user.items.gear.equipped.headAccessory === newKey;
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option.class = `headAccessory_special_${option.key} headband`;
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option.click = () => {
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let type = this.user.preferences.costume ? 'costume' : 'equipped';
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return this.equip(newKey, type);
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};
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return option;
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});
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return options;
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},
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chairs () {
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let options = this.chairKeys.map(key => {
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let option = {};
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option.key = key;
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if (key === 'none') {
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option.none = true;
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}
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option.active = this.user.preferences.chair === key;
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option.class = `button_chair_${key} chair ${key.includes('handleless_') ? 'handleless' : ''}`;
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option.click = () => {
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return this.set({'preferences.chair': key});
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};
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return option;
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});
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return options;
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},
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flowers () {
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let keys = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16];
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let options = keys.map(key => {
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let option = {};
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option.key = key;
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if (key === 0) {
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option.none = true;
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}
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option.active = this.user.preferences.hair.flower === key;
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option.class = `hair_flower_${key} flower`;
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option.click = () => {
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return this.set({'preferences.hair.flower': key});
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};
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return option;
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});
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return options;
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},
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},
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mounted () {
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this.changeSubPage(this.extraSubMenuItems[0].id);
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},
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methods: {
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animalItems (category) {
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// @TODO: For some resonse when I use $set on the user purchases object, this is not recomputed. Hack for now
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let backgroundUpdate = this.backgroundUpdate; // eslint-disable-line
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let keys = this.animalItemKeys[category];
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let options = keys.map(key => {
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let newKey = `${category}_special_${key}`;
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let userPurchased = this.user.items.gear.owned[newKey];
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let option = {};
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option.key = key;
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option.active = this.user.preferences.costume ? this.user.items.gear.costume[category] === newKey : this.user.items.gear.equipped[category] === newKey;
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option.class = `headAccessory_special_${option.key} ${category}`;
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if (category === 'back') {
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option.class = `icon_back_special_${option.key} back`;
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}
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option.gemLocked = userPurchased === undefined;
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option.goldLocked = userPurchased === false;
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if (option.goldLocked) {
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option.gold = 20;
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}
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if (option.gemLocked) {
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option.gem = 2;
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}
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option.locked = option.gemLocked || option.goldLocked;
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option.click = () => {
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if (option.gemLocked) {
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return this.unlock(`items.gear.owned.${newKey}`);
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} else if (option.goldLocked) {
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return this.buy(newKey);
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} else {
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let type = this.user.preferences.costume ? 'costume' : 'equipped';
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return this.equip(newKey, type);
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}
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};
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return option;
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});
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return options;
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},
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animalItemsUnlockString (category) {
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const keys = this.animalItemKeys[category].map(key => {
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return `items.gear.owned.${category}_special_${key}`;
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});
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return keys.join(',');
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},
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animalItemsOwned (category) {
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// @TODO: For some resonse when I use $set on the user purchases object, this is not recomputed. Hack for now
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let backgroundUpdate = this.backgroundUpdate; // eslint-disable-line
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let own = true;
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this.animalItemKeys[category].forEach(key => {
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if (this.user.items.gear.owned[`${category}_special_${key}`] === undefined) own = false;
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});
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return own;
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},
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},
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};
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</script>
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<style scoped>
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</style>
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