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				https://github.com/HabitRPG/habitica.git
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	* common: import lodash modules separately * remove test/content from .eslintignore, fix with eslint --fix content/index * lint test/content * lint content/index except for lodash methods * upgrade server/models * upgrade server/middlewares and server/libs * port server/controllers/top-level * port server/controllers/api-v3 * port views and tests * client old port lodash and _(, missing _. * upgrade client-old * port common/script (root level files only) * port common/script/fns * port common/libs * port common/script/ops * port common/script/content and common/script/libs/shops.js * misc fixes * misc fixes * misc fixes * more tests fixes * fix payments test stubbing, down to 2 failing tests * remove more instances of lodash wrapping * fix bug where toObject does not clone object * fix tests * upgrade migration or add lodash 4 note * update shrinkwrap * fix linting * upgrade eslint-config-habitrpg * update shrinkwrap * recompile shrinkwrap
		
			
				
	
	
		
			65 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			65 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| var migrationName = '20150224_force_resting_in_inn';
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| var authorName = 'Alys'; // in case script author needs to know when their ...
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| var authorUuid = 'd904bd62-da08-416b-a816-ba797c9ee265'; //... own data is done
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| 
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| /*
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|  * force all active players to rest in the inn due to massive server fail
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|  */
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| 
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| // IMPORTANT NOTE: this migration was written when we were using version 3 of lodash.
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| // We've now upgraded to lodash v4 but the code used in this migration has not been
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| // adapted to work with it. Before this migration is used again any lodash method should
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| // be checked for compatibility against the v4 changelog and changed if necessary.
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| // https://github.com/lodash/lodash/wiki/Changelog#v400
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| 
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| var dbserver = 'localhost:27017' // CHANGE THIS FOR PRODUCTION DATABASE
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| 
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| var mongo = require('mongoskin');
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| var _ = require('lodash');
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| 
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| var dbUsers = mongo.db(dbserver + '/habitrpg?auto_reconnect').collection('users');
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| 
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| var query = {
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|     'auth.timestamps.loggedin':{$gt:new Date('2015-02-22')}
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|     };
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| 
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| var fields = {
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| 	'preferences.sleep':1,
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|     };
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| 
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| console.warn('Updating users...');
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| var progressCount = 1000;
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| var count = 0;
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| dbUsers.findEach(query, fields, {batchSize:250}, function(err, user) {
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|     if (err) { return exiting(1, 'ERROR! ' + err); }
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|     if (!user) {
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|         console.warn('All appropriate users found and modified.');
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|         return displayData();
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|     }
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|     count++;
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| 
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|     var set = {'migration':migrationName, 'preferences.sleep':1 };
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|     dbUsers.update({_id:user._id}, {$set:set});
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| 
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|     if (count%progressCount == 0) console.warn(count + ' ' + user._id);
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|     if (user._id == authorUuid) console.warn(authorName + ' processed');
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|     if (user._id == '9'       ) console.warn('lefnire'  + ' processed');
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| });
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| 
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| 
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| function displayData() {
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|     console.warn('\n' + count + ' users processed\n');
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|     return exiting(0);
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| }
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| 
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| 
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| function exiting(code, msg) {
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|     code = code || 0; // 0 = success
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|     if (code && !msg) { msg = 'ERROR!'; }
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|     if (msg) {
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|         if (code) { console.error(msg); }
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|         else      { console.log(  msg); }
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|     }
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|     process.exit(code);
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| }
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