Files
habitica/website/client/src/components/userMenu/profile.vue
negue aaf32cc09b Teams UI Redesign and A11y Updates (#12142)
* WIP(a11y): task modal updates

* fix(tasks): borders in modal

* fix(tasks): circley locks

* fix(task-modal): placeholders

* WIP(task-modal): disabled states, hide empty options, +/- restyle

* fix(task-modal): box shadows instead of borders, habit control pointer

* fix(task-modal): button states?

* fix(modal): tighten up layout, new spacing utils

* fix(tasks): more stylin

* fix(tasks): habit hovers

* fix(css): checklist labels, a11y colors

* fix(css): one more missed hover issue

* fix(css): lock Challenges, label fixes

* fix(css): scope input/textarea changes

* fix(style): task tweakies

* fix(style): more button fixage

* WIP(component): start select list story

* working example of a templated selectList

* fix(style): more button corrections

* fix(lint): EOL

* fix(buttons): factor btn-secondary to better override Bootstrap

* fix(styles): standardize more buttons

* wip: difficulty select - style fixes

* selectDifficulty works! 🎉 - fix styles

* change the dropdown-item sizes only for the selectList ones

* selectTranslatedArray

* changed many label margins

* more correct dropdown style

* fix(modals): button corrections

* input-group styling + datetime picker without today button

* Style/margins for "repeat every" - extract selectTag.vue

* working tag-selection / update - cleanup

* fix stories

* fix svg color on create modal (purple)

* fix task modal bottom padding

* correct dropdown shadow

* update dropdown-toggle caret size / color

* fixed checklist style

* sync checked state

* selectTag padding

* fix spacing between positive/negative streak inputs

* toggle-checkbox + fix some spacings

* disable repeat-on when its a groupTask

* fix new checklist-item

* fix toggle-checkbox style - fix difficulty style

* fix checklist ui

* add tags label , when there arent any tags selected

* WORKING select-tag component 🎉

* fix taglist story

* show max 5 items in tag dropdown + "X more" label

* fix datetime clear button

* replace m-b-xs to mb-1 (bootstrap) - fix input-group-text style

* fix styles of advanced settings

* fix delete task styles

* always show grippy on hover of the item

* extract modal-text-input mixin + fix the borders/dropshadow

* fix(spacing): revert most to Bootstrap

* feat(checklists): make local copy of master checklist non-editable
also aggressively update checklists because they weren't syncing??

* fix(checklists): handle add/remove options better

* feat(teams): manager notes field

* fix select/dropdown styles

* input border + icon colors

* delete task underline color

* fix checklist "delete icon" vertical position

* selectTag fixes - normal open/close toggle working again - remove icon color

* fixing icons:

Trash can - Delete
Little X - Remove
Big X - Close
Block - Block

* fix taglist margins / icon sizes

* wip margin overview (in storybook)

* fix routerlink

* remove unused method

* new selectTag style + add markdown inside tagList + scrollable tag selection

* fix selectTag / selectList active border

* fix difficulty select (svg default color)

* fix input padding-left + fix reset habit streak fullwidth / padding + "repeat every" gray text (no border)

* feat(teams): improved approval request > approve > reward flow

* fix(tests): address failures

* fix(lint): oops only

* fix(tasks): short-circuit group related logic

* fix(tasks): more short circuiting

* fix(tasks): more lines, less lint

* fix(tasks): how do i keep missing these

* feat(teams): provide assigning user summary

* fix(teams): don't attempt to record assiging user if not supplied

* fix advanced-settings styling / margin

* fix merge + hide advanced streak settings when none enabled

* fix styles

* set Roboto font for advanced settings

* Add Challenge flag to the tag list

* add tag with enter, when no other tag is found

* fix styles + tag cancel button

* refactor footer / margin

* split repeat fields into option mt-3 groups

* button all the things

* fix(tasks): style updates
* no hover state for non-editable tasks on team board
* keep assign/claim footer on task after requesting approval
* disable more fields on user copy of team task, and remove hover states 
for them

* fix(tasks): functional revisions
* "Claim Rewards" instead of "x" in task approved notif
* Remove default transition supplied by Bootstrap, apply individually to 
some elements
* Delete individual tasks and related notifications when master task 
deleted from team board
* Manager notes now save when supplied at task initial creation
* Can no longer dismiss rewards from approved task by hitting Dismiss 
All

* fix(tasks): clean tasksOrder
also adjust related test expectation

* fix(tests): adjust integration expectations

* fix(test): ratzen fratzen only

* fix(teams): checklist, notes

* fix(teams): improve disabled states

* fix(teams): more style fixage

* BREAKING(teams): return 202 instead of 401 for approval request

* fix(teams): better taskboard sync
also re-re-fix checklist borders

* fix(tests): update expectations for breaking change

* refactor(task-modal): lockable label component

* refactor(teams): move task scoring to mixin

* fix(teams): style corrections

* fix(tasks): spacing and wording corrections

* fix(teams): don't bork manager notes

* fix(teams): assignment fix and more approval flow revisions

* WIP(teams): use tag dropdown control for assignment

* refactor(tasks): better spacing, generic multi select

* fix(tasks): various visual and behavior updates

* fix(tasks): incidental style tweaks

* fix(teams): standardize approval request response

* refactor(teams): correct test, use res.respond message param

* fix(storybook): renamed component

* fix(teams): age approval-required To Do's
Fixes #8730

* fix(teams): sync personal data as well as team on mixin sync

* fix(teams): hide unclaim button, not whole footer; fix switch focus

* fix(achievements): unrevert width fix

Co-authored-by: Sabe Jones <sabrecat@gmail.com>
2020-07-25 07:37:10 -05:00

1026 lines
27 KiB
Vue

<template>
<div
v-if="!user && userLoaded"
>
<error404 />
</div>
<div
v-else-if="userLoaded"
class="profile"
>
<div class="header">
<div class="profile-actions d-flex">
<router-link
:to="{ path: '/private-messages', query: { uuid: user._id } }"
replace
>
<button
v-b-tooltip.hover.left="$t('sendMessage')"
class="btn btn-secondary message-icon"
>
<div class="svg-icon message-icon"
v-html="icons.message"
v-once
></div>
</button>
</router-link>
<button
v-b-tooltip.hover.bottom="$t('sendGems')"
class="btn btn-secondary gift-icon"
@click="openSendGemsModal()"
>
<div
class="svg-icon gift-icon"
v-html="icons.gift"
></div>
</button>
<button
v-if="user._id !== userLoggedIn._id && userLoggedIn.inbox.blocks.indexOf(user._id) === -1"
v-b-tooltip.hover.right="$t('blockWarning')"
class="btn btn-secondary block-icon d-flex justify-content-center align-items-center"
@click="blockUser()"
>
<div
v-once
class="svg-icon block-icon"
v-html="icons.block"
></div>
</button>
<button
v-if="user._id !== userLoggedIn._id && userLoggedIn.inbox.blocks.indexOf(user._id) !== -1"
v-b-tooltip.hover.right="$t('unblock')"
class="btn btn-secondary positive-icon"
@click="unblockUser()"
>
<div
class="svg-icon positive-icon"
v-html="icons.positive"
></div>
</button>
<button
v-if="userLoggedIn.contributor.admin"
v-b-tooltip.hover.right="'Admin - Toggle Tools'"
class="btn btn-secondary positive-icon d-flex justify-content-center align-items-center"
@click="toggleAdminTools()"
>
<div
class="svg-icon positive-icon"
v-html="icons.staff"
></div>
</button>
</div>
<div
v-if="userLoggedIn.contributor.admin && adminToolsLoaded"
class="row admin-profile-actions"
>
<div class="col-12 text-right">
<span
v-if="!hero.flags || (hero.flags && !hero.flags.chatShadowMuted)"
v-b-tooltip.hover.bottom="'Turn on Shadow Muting'"
class="admin-action"
@click="adminTurnOnShadowMuting()"
>shadow-mute</span>
<span
v-if="hero.flags && hero.flags.chatShadowMuted"
v-b-tooltip.hover.bottom="'Turn off Shadow Muting'"
class="admin-action"
@click="adminTurnOffShadowMuting()"
>un-shadow-mute</span>
<span
v-if="!hero.flags || (hero.flags && !hero.flags.chatRevoked)"
v-b-tooltip.hover.bottom="'Revoke Chat Privileges'"
class="admin-action"
@click="adminRevokeChat()"
>mute</span>
<span
v-if="hero.flags && hero.flags.chatRevoked"
v-b-tooltip.hover.bottom="'Reinstate Chat Privileges'"
class="admin-action"
@click="adminReinstateChat()"
>un-mute</span>
<span
v-if="!hero.auth.blocked"
v-b-tooltip.hover.bottom="'Ban User'"
class="admin-action"
@click="adminBlockUser()"
>ban</span>
<span
v-if="hero.auth.blocked"
v-b-tooltip.hover.bottom="'Un-Ban User'"
class="admin-action"
@click="adminUnblockUser()"
>un-ban</span>
</div>
</div>
<div class="row">
<div class="col-12">
<member-details :member="user" />
</div>
</div>
</div>
<div class="row">
<div class="col-12 col-md-6 offset-md-3 text-center nav">
<div
class="nav-item"
:class="{active: selectedPage === 'profile'}"
@click="selectPage('profile')"
>
{{ $t('profile') }}
</div>
<div
class="nav-item"
:class="{active: selectedPage === 'stats'}"
@click="selectPage('stats')"
>
{{ $t('stats') }}
</div>
<div
class="nav-item"
:class="{active: selectedPage === 'achievements'}"
@click="selectPage('achievements')"
>
{{ $t('achievements') }}
</div>
</div>
</div>
<div
v-show="selectedPage === 'profile'"
v-if="user.profile"
id="userProfile"
class="standard-page"
>
<div class="row">
<div class="col-12 col-md-8">
<div class="header mb-3">
<h1>{{ user.profile.name }}</h1>
<div
v-if="user.auth && user.auth.local && user.auth.local.username"
class="name"
>
@{{ user.auth.local.username }}
</div>
</div>
</div>
<div class="col-12 col-md-4">
<button
v-if="user._id === userLoggedIn._id"
class="btn btn-secondary"
style="float:right;"
@click="editing = !editing"
>
{{ $t('edit') }}
</button>
</div>
</div>
<div
v-if="!editing"
class="row"
>
<div class="col-12 col-md-8">
<div class="about profile-section">
<h2>{{ $t('about') }}</h2>
<p
v-if="user.profile.blurb"
v-markdown="user.profile.blurb"
></p>
<p v-else>
{{ $t('noDescription') }}
</p>
</div>
<div class="photo profile-section">
<h2>{{ $t('photo') }}</h2>
<img
v-if="user.profile.imageUrl"
class="img-rendering-auto"
:src="user.profile.imageUrl"
>
<p v-else>
{{ $t('noPhoto') }}
</p>
</div>
</div>
<div class="col-12 col-md-4">
<div class="info profile-section">
<h2>{{ $t('info') }}</h2>
<div class="info-item">
<div class="info-item-label">
{{ $t('joined') }}:
</div>
<div class="info-item-value">
{{ userJoinedDate }}
</div>
</div>
<div class="info-item">
<div class="info-item-label">
{{ $t('totalLogins') }}:
</div>
<div class="info-item-value">
{{ user.loginIncentives }}
</div>
</div>
<div class="info-item">
<div class="info-item-label">
{{ $t('latestCheckin') }}:
</div>
<div class="info-item-value">
{{ userLastLoggedIn }}
</div>
</div>
<div class="info-item">
{{ getProgressDisplay() }}
<div class="progress">
<div
class="progress-bar"
role="progressbar"
:aria-valuenow="incentivesProgress"
aria-valuemin="0"
aria-valuemax="100"
:style="{width: incentivesProgress + '%'}"
>
<span class="sr-only">{{ incentivesProgress }}% {{ $t('complete') }}</span>
</div>
</div>
</div>
</div>
<!-- @TODO: Implement in V2 .social-->
</div>
</div>
<div
v-if="editing"
class="row"
>
<h1>{{ $t('editProfile') }}</h1>
<div class="col-12">
<div
class="alert alert-info alert-sm"
v-html="$t('communityGuidelinesWarning', managerEmail)"
></div>
<!-- TODO use photo-upload instead: https://groups.google.com/forum/?fromgroups=#!topic/derbyjs/xMmADvxBOak-->
<div class="form-group">
<label>{{ $t('displayName') }}</label>
<input
v-model="editingProfile.name"
class="form-control"
type="text"
:placeholder="$t('fullName')"
>
</div>
<div class="form-group">
<label>{{ $t('photoUrl') }}</label>
<input
v-model="editingProfile.imageUrl"
class="form-control"
type="url"
:placeholder="$t('imageUrl')"
>
</div>
<div class="form-group">
<label>{{ $t('about') }}</label>
<textarea
v-model="editingProfile.blurb"
class="form-control"
rows="5"
:placeholder="$t('displayBlurbPlaceholder')"
></textarea>
<!-- include ../../shared/formatting-help-->
</div>
</div>
<div class="col-12 text-center">
<button
class="btn btn-primary mr-2"
@click="save()"
>
{{ $t("save") }}
</button>
<button
class="btn btn-secondary"
@click="editing = false"
>
{{ $t("cancel") }}
</button>
</div>
</div>
</div>
<div
v-show="selectedPage === 'achievements'"
v-if="user.achievements"
id="achievements"
class="standard-page container"
>
<div
v-for="(category, key) in achievements"
:key="key"
class="row category-row"
>
<h3 class="col-12 text-center mb-3">
{{ $t(key+'Achievs') }}
</h3>
<div class="col-12">
<div class="row achievements-row justify-content-center">
<div
v-for="(achievement, achievKey) in achievementsCategory(key, category)"
:key="achievKey"
class="achievement-wrapper col text-center"
>
<div
:id="achievKey + '-achievement'"
class="box achievement-container"
:class="{'achievement-unearned': !achievement.earned}"
>
<b-popover
:target="'#' + achievKey + '-achievement'"
triggers="hover"
placement="top"
>
<h4 class="popover-content-title">
{{ achievement.title }}
</h4>
<div
class="popover-content-text"
v-html="achievement.text"
></div>
</b-popover>
<div
v-if="achievement.earned"
class="achievement"
:class="achievement.icon + '2x'"
>
<div
v-if="achievement.optionalCount"
class="counter badge badge-pill stack-count"
>
{{ achievement.optionalCount }}
</div>
</div>
<div
v-if="!achievement.earned"
class="achievement achievement-unearned achievement-unearned2x"
></div>
</div>
</div>
</div>
<div
v-if="achievementsCategories[key].number > 5"
class="btn btn-flat btn-show-more"
@click="toggleAchievementsCategory(key)"
>
{{ achievementsCategories[key].open ?
$t('hideAchievements', {category: $t(key+'Achievs')}) :
$t('showAllAchievements', {category: $t(key+'Achievs')})
}}
</div>
</div>
</div>
<hr class="col-12">
<div class="row">
<div
v-if="user.achievements.challenges"
class="col-12 col-md-6"
>
<div class="achievement-icon achievement-karaoke-2x"></div>
<h3 class="text-center mt-2 mb-4">
{{ $t('challengesWon') }}
</h3>
<div
v-for="chal in user.achievements.challenges"
:key="chal"
class="achievement-list-item"
>
<span v-markdown="chal"></span>
</div>
</div>
<div
v-if="user.achievements.quests"
class="col-12 col-md-6"
>
<div class="achievement-icon achievement-alien2x"></div>
<h3 class="text-center mt-2 mb-4">
{{ $t('questsCompleted') }}
</h3>
<div
v-for="(value, key) in user.achievements.quests"
:key="key"
class="achievement-list-item d-flex justify-content-between"
>
<span>{{ content.quests[key].text() }}</span>
<span
v-if="value > 1"
class="badge badge-pill stack-count"
>
{{ value }}
</span>
</div>
</div>
</div>
</div>
<profileStats
v-show="selectedPage === 'stats'"
v-if="user.preferences"
:user="user"
:show-allocation="showAllocation()"
/>
</div>
</template>
<style lang="scss" >
@import '~@/assets/scss/colors.scss';
.profile {
.member-details {
.character-name, small, .small-text {
color: #878190;
}
}
.standard-page {
padding-bottom: 0rem;
}
.modal-content {
background: #f9f9f9;
}
.progress-container > .progress {
background-color: $gray-500 !important;
height: 16px !important;
vertical-align: middle !important;
.progress-bar {
height: 16px !important;
}
}
.profile-name-character {
margin-left: 4px !important;
}
}
.message-icon svg {
height: 11px;
margin-top: 1px;
}
.gift-icon svg {
height: 14px;
}
</style>
<style lang="scss" scoped>
@import '~@/assets/scss/colors.scss';
.header {
width: 100%;
}
.admin-profile-actions {
margin-bottom: 3em;
.admin-action {
color: blue;
cursor: pointer;
padding: 0 1em;
}
}
.profile-actions {
float: right;
margin-right: 1em;
button {
width: 40px;
height: 40px;
padding: .7em;
margin-right: .5em;
}
}
.message-icon,
.gift-icon {
width: 14px;
margin: auto;
color: $gray-100;
}
.gift-icon {
width: 12px;
}
.block-icon {
width: 16px;
color: $gray-100;
}
.positive-icon {
width: 14px;
color: $gray-100;
}
.photo img {
max-width: 100%;
}
.header {
h1 {
color: $purple-200;
margin-bottom: 0.2rem;
}
h4 {
color: $gray-100;
}
}
.nav {
font-weight: bold;
min-height: 40px;
justify-content: center;
}
.nav-item {
display: inline-block;
margin: 0 1.2em;
padding: 1em;
}
.nav-item:hover, .nav-item.active {
color: #4f2a93;
border-bottom: 2px solid #4f2a93;
cursor: pointer;
}
.name {
color: $gray-200;
font-size: 16px;
}
#achievements {
.category-row {
margin-bottom: 34px;
&:last-child {
margin-bottom: 0px;
}
}
.achievements-row {
max-width: 590px;
margin: 0 auto;
}
.achievement-wrapper {
width: 94px;
max-width: 94px;
min-width: 94px;
margin-right: 12px;
margin-left: 12px;
padding: 0px;
}
.box {
margin: 0 auto;
margin-bottom: 1em;
padding-top: 1.2em;
background: $white;
}
hr {
margin-bottom: 48px;
margin-top: 48px;
}
.box.achievement-unearned {
background-color: $gray-600;
}
.counter.badge {
position: absolute;
top: -0.8em;
right: -0.5em;
color: $white;
background-color: $orange-100;
max-height: 24px;
}
.achievement-icon {
margin: 0 auto;
}
.achievement-list-item {
padding-top: 11px;
padding-bottom: 12px;
border-top: 1px solid $gray-500;
&:last-child {
border-bottom: 1px solid $gray-500;
}
.badge {
margin-right: 8px;
background: $gray-600;
color: $gray-300;
height: fit-content;
}
}
}
.achievement {
margin: 0 auto;
}
.box {
width: 94px;
height: 92px;
border-radius: 2px;
border: dotted 1px #c3c0c7;
}
.white {
border-radius: 2px;
background: #FFFFFF;
box-shadow: 0 2px 2px 0 rgba(26, 24, 29, 0.15), 0 1px 4px 0 rgba(26, 24, 29, 0.1);
border: 1px solid transparent;
}
.item-wrapper {
h3 {
text-align: center;
}
}
.member-details {
.character-name, small, .small-text {
color: #878190;
}
.progress-container > .progress {
border-radius: 1px;
background-color: $gray-500;
}
}
.profile-section {
h2 {
overflow: hidden;
size: 16px;
color: $gray-50;
}
h2:after {
background-color: $gray-500;
content: "";
display: inline-block;
height: 1px;
position: relative;
vertical-align: middle;
width: 90%;
left: 16px;
}
}
.info {
.info-item {
color: $gray-200;
size: 14px;
margin-bottom: 8px;
.info-item-label {
font-weight: bold;
display: inline-block;
}
.info-item-value {
display: inline-block;
float: right;
}
}
.progress {
height: 8px;
border-radius: 1px;
.progress-bar {
border-radius: 1px;
background-color: $green-10 !important;
}
}
}
</style>
<script>
import moment from 'moment';
import axios from 'axios';
import each from 'lodash/each';
import cloneDeep from 'lodash/cloneDeep';
import { mapState } from '@/libs/store';
import MemberDetails from '../memberDetails';
import markdown from '@/directives/markdown';
import achievementsLib from '@/../../common/script/libs/achievements';
import Content from '@/../../common/script/content';
import profileStats from './profileStats';
import message from '@/assets/svg/message.svg';
import gift from '@/assets/svg/gift.svg';
import block from '@/assets/svg/block.svg';
import positive from '@/assets/svg/positive.svg';
import dots from '@/assets/svg/dots.svg';
import megaphone from '@/assets/svg/broken-megaphone.svg';
import lock from '@/assets/svg/lock.svg';
import challenge from '@/assets/svg/challenge.svg';
import member from '@/assets/svg/member-icon.svg';
import staff from '@/assets/svg/tier-staff.svg';
import error404 from '../404';
// @TODO: EMAILS.COMMUNITY_MANAGER_EMAIL
const COMMUNITY_MANAGER_EMAIL = 'admin@habitica.com';
export default {
directives: {
markdown,
},
components: {
MemberDetails,
profileStats,
error404,
},
props: ['userId', 'startingPage'],
data () {
return {
icons: Object.freeze({
message,
block,
positive,
gift,
dots,
megaphone,
challenge,
lock,
member,
staff,
}),
adminToolsLoaded: false,
userIdToMessage: '',
editing: false,
editingProfile: {
name: '',
imageUrl: '',
blurb: '',
},
hero: {},
managerEmail: {
hrefBlankCommunityManagerEmail: `<a href="mailto:${COMMUNITY_MANAGER_EMAIL}">${COMMUNITY_MANAGER_EMAIL}</a>`,
},
selectedPage: 'profile',
achievements: {},
achievementsCategories: {}, // number, open
content: Content,
user: null,
userLoaded: false,
};
},
computed: {
...mapState({
userLoggedIn: 'user.data',
flatGear: 'content.gear.flat',
}),
userJoinedDate () {
return moment(this.user.auth.timestamps.created)
.format(this.userLoggedIn.preferences.dateFormat.toUpperCase());
},
userLastLoggedIn () {
return moment(this.user.auth.timestamps.loggedin)
.format(this.userLoggedIn.preferences.dateFormat.toUpperCase());
},
equippedItems () {
return this.user.items.gear.equipped;
},
costumeItems () {
return this.user.items.gear.costume;
},
incentivesProgress () {
return this.getIncentivesProgress();
},
classText () {
const classTexts = {
warrior: this.$t('warrior'),
wizard: this.$t('mage'),
rogue: this.$t('rogue'),
healer: this.$t('healer'),
};
return classTexts[this.user.stats.class];
},
startingPageOption () {
return this.$store.state.profileOptions.startingPage;
},
hasClass () {
return this.$store.getters['members:hasClass'](this.userLoggedIn);
},
},
watch: {
startingPage () {
this.selectedPage = this.startingPage;
},
async userId () {
this.loadUser();
},
userLoggedIn () {
this.loadUser();
},
},
mounted () {
this.loadUser();
this.selectPage(this.startingPage);
},
methods: {
async loadUser () {
let user = null;
// Reset editing when user is changed. Move to watch or is this good?
this.editing = false;
this.hero = {};
this.userLoaded = false;
this.adminToolsLoaded = false;
const profileUserId = this.userId;
if (profileUserId && profileUserId !== this.userLoggedIn._id) {
const response = await this.$store.dispatch('members:fetchMember', { memberId: profileUserId });
if (response.response && response.response.status === 404) {
user = null;
this.$store.dispatch('snackbars:add', {
title: 'Habitica',
text: this.$t('messageDeletedUser'),
type: 'error',
timeout: false,
});
} else if (response.status && response.status === 200) {
user = response.data.data;
}
} else {
user = this.userLoggedIn;
}
if (user) {
this.editingProfile.name = user.profile.name;
this.editingProfile.imageUrl = user.profile.imageUrl;
this.editingProfile.blurb = user.profile.blurb;
if (!user.achievements.quests) user.achievements.quests = {};
if (!user.achievements.challenges) user.achievements.challenges = {};
// @TODO: this common code should handle the above
this.achievements = achievementsLib.getAchievementsForProfile(user);
const achievementsCategories = {};
Object.keys(this.achievements).forEach(category => {
achievementsCategories[category] = {
open: false,
number: Object.keys(this.achievements[category].achievements).length,
};
});
this.achievementsCategories = achievementsCategories;
// @TODO For some reason markdown doesn't seem to be handling numbers or maybe undefined?
user.profile.blurb = user.profile.blurb ? `${user.profile.blurb}` : '';
this.user = user;
}
this.userLoaded = true;
},
selectPage (page) {
this.selectedPage = page || 'profile';
window.history.replaceState(null, null, '');
},
getProgressDisplay () {
// let currentLoginDay = Content.loginIncentives[this.user.loginIncentives];
// if (!currentLoginDay) return this.$t('checkinReceivedAllRewardsMessage');
// let nextRewardAt = currentLoginDay.nextRewardAt;
// if (!nextRewardAt) return this.$t('moreIncentivesComingSoon');
// // if we are on a reward day, let's show progress relative to this
// if (currentLoginDay.reward) currentLoginDay.prevRewardKey = this.user.loginIncentives;
// if (!currentLoginDay.prevRewardKey) currentLoginDay.prevRewardKey = 0;
//
// let start = this.user.loginIncentives - currentLoginDay.prevRewardKey;
// let end = nextRewardAt - currentLoginDay.prevRewardKey;
// return `${this.$t('checkinProgressTitle')} ${start}/${end}`;
},
getIncentivesProgress () {
const currentLoginDay = Content.loginIncentives[this.user.loginIncentives];
if (!currentLoginDay) return 0;
const previousRewardDay = currentLoginDay.prevRewardKey;
const { nextRewardAt } = currentLoginDay;
return ((this.user.loginIncentives - previousRewardDay)
/ (nextRewardAt - previousRewardDay)) * 100;
},
save () {
const values = {};
const edits = cloneDeep(this.editingProfile);
each(edits, (value, key) => {
// Using toString because we need to compare two arrays (websites)
const curVal = this.user.profile[key];
if (!curVal || value.toString() !== curVal.toString()) {
values[`profile.${key}`] = value;
this.$set(this.user.profile, key, value);
}
});
this.$store.dispatch('user:set', values);
this.editing = false;
},
blockUser () {
this.userLoggedIn.inbox.blocks.push(this.user._id);
axios.post(`/api/v4/user/block/${this.user._id}`);
},
unblockUser () {
const index = this.userLoggedIn.inbox.blocks.indexOf(this.user._id);
this.userLoggedIn.inbox.blocks.splice(index, 1);
axios.post(`/api/v4/user/block/${this.user._id}`);
},
openSendGemsModal () {
this.$root.$emit('habitica::send-gems', this.user);
},
adminTurnOnShadowMuting () {
if (!this.hero.flags) {
this.hero.flags = {};
}
this.hero.flags.chatShadowMuted = true;
this.$store.dispatch('hall:updateHero', { heroDetails: this.hero });
},
adminTurnOffShadowMuting () {
if (!this.hero.flags) {
this.hero.flags = {};
}
this.hero.flags.chatShadowMuted = false;
this.$store.dispatch('hall:updateHero', { heroDetails: this.hero });
},
adminRevokeChat () {
if (!this.hero.flags) {
this.hero.flags = {};
}
this.hero.flags.chatRevoked = true;
this.$store.dispatch('hall:updateHero', { heroDetails: this.hero });
},
adminReinstateChat () {
if (!this.hero.flags) {
this.hero.flags = {};
}
this.hero.flags.chatRevoked = false;
this.$store.dispatch('hall:updateHero', { heroDetails: this.hero });
},
adminBlockUser () {
this.hero.auth.blocked = true;
this.$store.dispatch('hall:updateHero', { heroDetails: this.hero });
},
adminUnblockUser () {
this.hero.auth.blocked = false;
this.$store.dispatch('hall:updateHero', { heroDetails: this.hero });
},
async toggleAdminTools () {
if (this.adminToolsLoaded) {
this.adminToolsLoaded = false;
} else {
this.hero = await this.$store.dispatch('hall:getHero', { uuid: this.user._id });
this.adminToolsLoaded = true;
}
},
showAllocation () {
return this.user._id === this.userLoggedIn._id && this.hasClass;
},
achievementsCategory (categoryKey, category) {
const achievementsKeys = Object.keys(category.achievements);
if (this.achievementsCategories[categoryKey].open === true) {
return category.achievements;
}
const fiveAchievements = achievementsKeys.slice(0, 5);
const categoryAchievements = {};
fiveAchievements.forEach(key => {
categoryAchievements[key] = category.achievements[key];
});
return categoryAchievements;
},
toggleAchievementsCategory (categoryKey) {
const status = this.achievementsCategories[categoryKey].open;
this.achievementsCategories[categoryKey].open = !status;
},
},
};
</script>