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* feat(content): October sub items * feat(content): October bgs and armoire * feat(content): add Dune Buddy achievement * feat(releases): timed Backgrounds and Armoire * feat(content): timed release achievement * feat(content): November subscriber items * feat(content): November pet quest bundle * feat(content): November magic hatching potions * feat(content): November backgrounds and armoire * feat(content): new achievement code -- needs work * update package.lock on local/origin repos * fix(content): added October headgear info and November set name * fix(typo): spelling is important * feat(content): added logic to allow for pets & mounts to be in one achievement and fixed issues with image * fix(armoire): correct month * fix(armoire): deprecate armoireEmpty flag --------- Co-authored-by: SabreCat <sabe@habitica.com> Co-authored-by: Sabe Jones <sabrecat@gmail.com>
77 lines
1.6 KiB
JavaScript
77 lines
1.6 KiB
JavaScript
import each from 'lodash/each';
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import filter from 'lodash/filter';
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import has from 'lodash/has';
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import keys from 'lodash/keys';
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import size from 'lodash/size';
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import content from './content/index';
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const DROP_ANIMALS = keys(content.pets);
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export function beastMasterProgress (pets = {}) {
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let count = 0;
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each(DROP_ANIMALS, animal => {
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if (pets[animal] > 0 || pets[animal] === -1) count += 1;
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});
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return count;
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}
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export function beastCount (pets = {}) {
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let count = 0;
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each(DROP_ANIMALS, animal => {
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if (pets[animal] > 0) count += 1;
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});
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return count;
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}
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export function dropPetsCurrentlyOwned (pets = {}) {
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let count = 0;
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each(DROP_ANIMALS, animal => {
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if (pets[animal] > 0) count += 1;
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});
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return count;
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}
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export function mountMasterProgress (mounts = {}) {
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let count = 0;
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each(DROP_ANIMALS, animal => {
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if (mounts[animal]) count += 1;
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});
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return count;
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}
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export function remainingGearInSet (userGear = {}, set) {
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const gear = filter(content.gear.flat, item => {
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const setMatches = item.klass === set;
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const hasItem = userGear[item.key];
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if (has(item, 'released')) {
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return item.released && setMatches && !hasItem;
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}
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return setMatches && !hasItem;
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});
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const count = size(gear);
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return count;
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}
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export function questsOfCategory (userQuests = {}, category) {
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const quests = filter(content.quests, quest => {
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const categoryMatches = quest.category === category;
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const hasQuest = userQuests[quest.key];
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return categoryMatches && hasQuest;
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});
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const count = size(quests);
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return count;
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}
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