Files
habitica/website/common/script/libs/updateStore.js
negue 0a691ffb4f [WIP] new client - seasonal-shop (#9018)
* extract seasonal-shop config - use summer season items (to work on)

* add suggested border to shopItems

* refactor getOfficialPinnedItems (now includes the seasonal gear)

* refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items

* feat(content): Fall 2017 seasonal gear
Also adds set keys for all prior seasonal gear.

* show item limited time (buyModal & shopItem)

* select seasonal fall sets

* WIP(seasonal-shop): placeholder Fall 2017 items

* fix lint

* sprites

* styling + fix purchase of seasonal spells

* compile sprites

* fixes: check isPinned with officialItems

* enable purchase of seasonal items for testing

* fix shop apis

* add featuredItems to market

* quest shop: add featuredItems to api

* tiem travelers shop: add featuredItems to api

* fix gear types filter

* feat(content): Fall 2017 compleat

* chore(sprites): compile

* show opened shop state (npc+background)

* add opened seasonal npc

* current seasonal users class set = purchase by gold - lock other sets of the current season

* hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems

* refresh rewards column list (seasonal gear won't refresh it on purchase)

* fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears)

* every current season gear is purchased by gold - prevent buyModal on locked items

* use the current event date range

* list seasonal sets by event date

* use custom method instead of updateStore to list the pinnable gear

* change daterange to 10-31

* fix start quest modal from items - disable invite quest button if a quest is already active

* toggle pin in buy-dialogs

* check if the item is not undefined/null - renamed the watch function
2017-09-20 19:28:11 -05:00

37 lines
1.1 KiB
JavaScript

import each from 'lodash/each';
import lodashFind from 'lodash/find';
import filter from 'lodash/filter';
import sortBy from 'lodash/sortBy';
import reduce from 'lodash/reduce';
import content from '../content/index';
// Return the list of gear items available for purchase
// TODO: Remove updateStore once the new client is live
let sortOrder = reduce(content.gearTypes, (accumulator, val, key) => {
accumulator[val] = key;
return accumulator;
}, {});
module.exports = function updateStore (user) {
let changes = [];
each(content.gearTypes, (type) => {
let found = lodashFind(content.gear.tree[type][user.stats.class], (item) => {
return !user.items.gear.owned[item.key];
});
if (found) changes.push(found);
});
changes = changes.concat(filter(content.gear.flat, (val) => {
if (['special', 'mystery', 'armoire'].indexOf(val.klass) !== -1 && !user.items.gear.owned[val.key] && (val.canOwn ? val.canOwn(user) : false)) {
return true;
} else {
return false;
}
}));
return sortBy(changes, (change) => sortOrder[change.type]);
};