mirror of
https://github.com/HabitRPG/habitica.git
synced 2025-12-19 15:48:04 +01:00
135 lines
5.7 KiB
JavaScript
135 lines
5.7 KiB
JavaScript
'use strict';
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/**
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* Services for each tour step when you unlock features
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*/
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angular.module('guideServices', []).
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factory('Guide', ['$rootScope', 'User', 'Items', 'Helpers', function($rootScope, User, Items, Helpers) {
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/**
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* Init and show the welcome tour. Note we do it listening to a $rootScope broadcasted 'userLoaded' message,
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* this because we need to determine whether to show the tour *after* the user has been pulled from the server,
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* otherwise it's always start off as true, and then get set to false later
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*/
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$rootScope.$on('userUpdated', initTour);
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function initTour(){
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if (User.user.flags.showTour === false) return;
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var tourSteps = [
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{
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element: ".main-herobox",
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title: "Welcome to HabitRPG",
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content: "Welcome to HabitRPG, a habit-tracker which treats your goals like a Role Playing Game. I'm <a href='http://www.kickstarter.com/profile/1823740484' target='_blank'>Justin</a>, your guide! "
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}, {
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element: "#bars",
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title: "Achieve goals and level up",
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content: "As you accomplish goals, you level up. If you fail your goals, you lose hit points. Lose all your HP and you die."
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}, {
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element: "ul.habits",
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title: "Habits",
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content: "Habits are goals that you constantly track.",
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placement: "bottom"
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}, {
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element: "ul.dailys",
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title: "Dailies",
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content: "Dailies are goals that you want to complete once a day.",
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placement: "bottom"
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}, {
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element: "ul.todos",
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title: "Todos",
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content: "Todos are one-off goals which need to be completed eventually.",
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placement: "bottom"
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}, {
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element: "ul.rewards",
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title: "Rewards",
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content: "As you complete goals, you earn gold to buy rewards. Buy them liberally - rewards are integral in forming good habits.",
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placement: "bottom"
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}, {
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element: "ul.habits li:first-child",
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title: "Hover over comments",
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content: "Different task-types have special properties. Hover over each task's comment for more information. When you're ready to get started, delete the existing tasks and add your own.",
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placement: "right"
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}
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];
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_.each(tourSteps, function(step){
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step.content = "<div><div class='NPC-Justin float-left'></div>" + step.content + "</div>"; // add Justin NPC img
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});
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$('.main-herobox').popover('destroy');
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var tour = new Tour({
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onEnd: function(){
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User.set('flags.showTour', false);
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}
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});
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tourSteps.forEach(function(step) {
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tour.addStep(_.defaults(step, {html: true}));
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});
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tour.restart(); // Tour doesn't quite mesh with our handling of flags.showTour, just restart it on page load
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//tour.start(true);
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};
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var alreadyShown = function(before, after) {
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return !(!before && after === true);
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};
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var showPopover = function(selector, title, html, placement) {
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if (!placement) placement = 'bottom';
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$(selector).popover('destroy');
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var button = "<button class='btn btn-sm btn-default' onClick=\"$('" + selector + "').popover('hide');return false;\">Close</button>";
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html = "<div><div class='NPC-Justin float-left'></div>" + html + '<br/>' + button + '</div>';
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$(selector).popover({
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title: title,
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placement: placement,
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trigger: 'manual',
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html: true,
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content: html
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}).popover('show');
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};
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$rootScope.$watch('user.flags.customizationsNotification', function(after, before) {
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if (alreadyShown(before, after)) return;
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showPopover('.main-herobox', 'Customize Your Avatar', "Click your avatar to customize your appearance.", 'bottom');
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});
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$rootScope.$watch('user.flags.itemsEnabled', function(after, before) {
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if (alreadyShown(before, after)) return;
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var html = "Congratulations, you have unlocked the Item Store! You can now buy weapons, armor, potions, etc. Read each item's comment for more information.";
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showPopover('div.rewards', 'Item Store Unlocked', html, 'left');
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});
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$rootScope.$watch('user.flags.petsEnabled', function(after, before) {
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//TODO is this ever used? I think dropsEnabled is the one that's used
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if (alreadyShown(before, after)) return;
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var html = "You have unlocked Pets! You can now buy pets with Gems (note, you replenish Gems with real-life money - so chose your pets wisely!)";
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showPopover('#rewardsTabs', 'Pets Unlocked', html, 'left');
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});
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$rootScope.$watch('user.flags.partyEnabled', function(after, before) {
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if (alreadyShown(before, after)) return;
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var html = "Be social, join a party and play Habit with your friends! You'll be better at your habits with accountability partners. Click User -> Options -> Party, and follow the instructions. LFG anyone?";
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showPopover('.user-menu', 'Party System', html, 'bottom');
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});
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$rootScope.$watch('user.flags.dropsEnabled', function(after, before) {
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if (alreadyShown(before, after)) return;
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var drop = Helpers.randomVal(Items.items.pets);
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var eggs = User.user.items.eggs || [];
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eggs.push(drop); // FIXME put this on server instead
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User.set('items.eggs', eggs);
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$rootScope.modals.dropsEnabled = true;
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});
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$rootScope.$watch('user.items.pets', function(after, before) {
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if (User.user.achievements && User.user.achievements.beastMaster) return;
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if (before >= 90) {
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User.set('achievements.beastMaster', true);
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$('#beastmaster-achievement-modal').modal('show'); // FIXME
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}
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});
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return {
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initTour:initTour
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};
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}
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]);
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