Files
habitica/website/common/script/ops/buyArmoire.js
Matteo Pagliazzi 98c019a0b6 Upgrade lodash to v4 and lint more files (#8495)
* common: import lodash modules separately

* remove test/content from .eslintignore, fix with eslint --fix content/index

* lint test/content

* lint content/index except for lodash methods

* upgrade server/models

* upgrade server/middlewares and server/libs

* port server/controllers/top-level

* port server/controllers/api-v3

* port views and tests

* client old port lodash and _(, missing _.

* upgrade client-old

* port common/script (root level files only)

* port common/script/fns

* port common/libs

* port common/script/ops

* port common/script/content and common/script/libs/shops.js

* misc fixes

* misc fixes

* misc fixes

* more tests fixes

* fix payments test stubbing, down to 2 failing tests

* remove more instances of lodash wrapping

* fix bug where toObject does not clone object

* fix tests

* upgrade migration or add lodash 4 note

* update shrinkwrap

* fix linting

* upgrade eslint-config-habitrpg

* update shrinkwrap

* recompile shrinkwrap
2017-03-01 17:10:48 +01:00

120 lines
3.3 KiB
JavaScript

import content from '../content/index';
import i18n from '../i18n';
import filter from 'lodash/filter';
import isEmpty from 'lodash/isEmpty';
import pick from 'lodash/pick';
import count from '../count';
import splitWhitespace from '../libs/splitWhitespace';
import {
NotAuthorized,
} from '../libs/errors';
import randomVal from '../libs/randomVal';
// TODO this is only used on the server
// move out of common?
const YIELD_EQUIPMENT_THRESHOLD = 0.6;
const YIELD_FOOD_THRESHOLD = 0.8;
module.exports = function buyArmoire (user, req = {}, analytics) {
let item = content.armoire;
if (user.stats.gp < item.value) {
throw new NotAuthorized(i18n.t('messageNotEnoughGold', req.language));
}
if (item.canOwn && !item.canOwn(user)) {
throw new NotAuthorized(i18n.t('cannotBuyItem', req.language));
}
let armoireResp;
let drop;
let message;
let armoireResult = randomVal.trueRandom();
let eligibleEquipment = filter(content.gear.flat, (eligible) => {
return eligible.klass === 'armoire' && !user.items.gear.owned[eligible.key];
});
let armoireHasEquipment = !isEmpty(eligibleEquipment);
if (armoireHasEquipment && (armoireResult < YIELD_EQUIPMENT_THRESHOLD || !user.flags.armoireOpened)) {
eligibleEquipment.sort();
drop = randomVal(eligibleEquipment);
if (user.items.gear.owned[drop.key]) {
throw new NotAuthorized(i18n.t('equipmentAlradyOwned', req.language));
}
user.items.gear.owned[drop.key] = true;
user.flags.armoireOpened = true;
message = i18n.t('armoireEquipment', {
image: `<span class="shop_${drop.key} pull-left"></span>`,
dropText: drop.text(req.language),
}, req.language);
if (count.remainingGearInSet(user.items.gear.owned, 'armoire') === 0) {
user.flags.armoireEmpty = true;
}
armoireResp = {
type: 'gear',
dropKey: drop.key,
dropText: drop.text(req.language),
};
} else if ((armoireHasEquipment && armoireResult < YIELD_FOOD_THRESHOLD) || armoireResult < 0.5) { // eslint-disable-line no-extra-parens
drop = randomVal(filter(content.food, {
canDrop: true,
}));
user.items.food[drop.key] = user.items.food[drop.key] || 0;
user.items.food[drop.key] += 1;
message = i18n.t('armoireFood', {
image: `<span class="Pet_Food_${drop.key} pull-left"></span>`,
dropArticle: drop.article,
dropText: drop.text(req.language),
}, req.language);
armoireResp = {
type: 'food',
dropKey: drop.key,
dropArticle: drop.article,
dropText: drop.text(req.language),
};
} else {
let armoireExp = Math.floor(randomVal.trueRandom() * 40 + 10);
user.stats.exp += armoireExp;
message = i18n.t('armoireExp', req.language);
armoireResp = {
type: 'experience',
value: armoireExp,
};
}
user.stats.gp -= item.value;
if (!message) {
message = i18n.t('messageBought', {
itemText: item.text(req.language),
}, req.language);
}
if (analytics) {
analytics.track('acquire item', {
uuid: user._id,
itemKey: 'Armoire',
acquireMethod: 'Gold',
goldCost: item.value,
category: 'behavior',
headers: req.headers,
});
}
let resData = pick(user, splitWhitespace('items flags'));
if (armoireResp) resData.armoire = armoireResp;
return [
resData,
message,
];
};