Files
habitica/website/common/script/fns/crit.js
Alyssa Batula 016447ec77 Critical Hits now affect boss damage fixes #5429 (#8092)
* Moved critical hit calculation from _addPoints() to _calculateDelta(). Added user as an input argument to _calculateDelta() so for critical hit calculation

* Changed test to expect task value of 1.5 after critical hit

* Revert "Moved critical hit calculation from _addPoints() to _calculateDelta(). Added user as an input argument to _calculateDelta() so for critical hit calculation"

This reverts commit 51b8ab6498.

* Moved critical hit calculation to _changeTaskValue(). Use value stored in user._tmp.crit in _addPoints()

* Test is no longer affected by critical hits

* Removed unneeded comment

* Added WIP test of critical hits

* Want the crit function to return 2 to test critical hits

* Changed crit function to export as a function within an object so that it can be stubbed for testing. References to the crit() function were updated to call crit.crit() instead

* Added test for increased experience on critical hits
2017-01-18 08:11:39 -07:00

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297 B
JavaScript

import predictableRandom from './predictableRandom';
function crit (user, stat = 'str', chance = 0.03) {
let s = user._statsComputed[stat];
if (predictableRandom(user) <= chance * (1 + s / 100)) {
return 1.5 + 4 * s / (s + 200);
} else {
return 1;
}
}
module.exports = { crit };