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* extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
37 lines
1.1 KiB
JavaScript
37 lines
1.1 KiB
JavaScript
import each from 'lodash/each';
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import lodashFind from 'lodash/find';
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import filter from 'lodash/filter';
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import sortBy from 'lodash/sortBy';
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import reduce from 'lodash/reduce';
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import content from '../content/index';
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// Return the list of gear items available for purchase
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// TODO: Remove updateStore once the new client is live
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let sortOrder = reduce(content.gearTypes, (accumulator, val, key) => {
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accumulator[val] = key;
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return accumulator;
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}, {});
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module.exports = function updateStore (user) {
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let changes = [];
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each(content.gearTypes, (type) => {
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let found = lodashFind(content.gear.tree[type][user.stats.class], (item) => {
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return !user.items.gear.owned[item.key];
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});
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if (found) changes.push(found);
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});
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changes = changes.concat(filter(content.gear.flat, (val) => {
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if (['special', 'mystery', 'armoire'].indexOf(val.klass) !== -1 && !user.items.gear.owned[val.key] && (val.canOwn ? val.canOwn(user) : false)) {
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return true;
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} else {
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return false;
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}
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}));
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return sortBy(changes, (change) => sortOrder[change.type]);
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};
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