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* remove console.log calls used for debugging * open member modal when clicking on user name or avatar in chat * misc fixes to strings, payments, ... * simplify code * secure statsComputed
63 lines
2.1 KiB
JavaScript
63 lines
2.1 KiB
JavaScript
import each from 'lodash/each';
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import get from 'lodash/get';
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import values from 'lodash/values';
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import content from '../content/index';
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import * as statHelpers from '../statHelpers';
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function equipmentStatBonusComputed (stat, user) {
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let gear = content.gear.flat;
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let gearBonus = 0;
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let classBonus = 0;
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// toObject is required here due to lodash values not working well with mongoose doc objects.
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// if toObject doesn't exist, we're on the client side and can assume the object is already plain JSON
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// see http://stackoverflow.com/questions/25767334/underscore-js-keys-and-omit-not-working-as-expected
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let equipped = user.items.gear.equipped;
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let equippedKeys = values(!equipped.toObject ? equipped : equipped.toObject());
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each(equippedKeys, (equippedItem) => {
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let item = gear[equippedItem];
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if (item) {
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let equipmentStat = item[stat];
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let classBonusMultiplier = item.klass === user.stats.class ||
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item.specialClass === user.stats.class ? 0.5 : 0;
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gearBonus += equipmentStat;
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classBonus += equipmentStat * classBonusMultiplier;
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}
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});
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return {
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gearBonus,
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classBonus,
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};
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}
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module.exports = function statsComputed (user) {
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let statBreakdown = {
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gearBonus: {},
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classBonus: {},
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baseStat: {},
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buff: {},
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levelBonus: {},
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};
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each(['per', 'con', 'str', 'int'], (stat) => {
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let baseStat = get(user, 'stats')[stat];
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let buff = get(user, 'stats.buffs')[stat];
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let equipmentBonus = equipmentStatBonusComputed(stat, user);
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statBreakdown[stat] = equipmentBonus.gearBonus + equipmentBonus.classBonus + baseStat + buff;
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statBreakdown[stat] += Math.floor(statHelpers.capByLevel(user.stats.lvl) / 2);
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statBreakdown.levelBonus[stat] = Math.floor(statHelpers.capByLevel(user.stats.lvl) / 2);
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statBreakdown.gearBonus[stat] = equipmentBonus.gearBonus;
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statBreakdown.classBonus[stat] = equipmentBonus.classBonus;
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statBreakdown.baseStat[stat] = baseStat;
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statBreakdown.buff[stat] = buff;
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});
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statBreakdown.maxMP = statBreakdown.int * 2 + 30;
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return statBreakdown;
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};
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