Files
habitica/migrations/20150604_ultimateGearSets.js

133 lines
4.2 KiB
JavaScript

// var migrationName = '20150604_ultimateGearSets';
// var authorName = 'Sabe'; // in case script author needs to know when their ...
// var authorUuid = '7f14ed62-5408-4e1b-be83-ada62d504931'; //... own data is done
var migrationName = '20150620_ultimateGearSets';
var authorName = 'Alys'; // in case script author needs to know when their ...
var authorUuid = 'd904bd62-da08-416b-a816-ba797c9ee265'; //... own data is done
/*
* grant the new ultimateGearSets achievement for existing users' collected equipment
*
*
* Changed by Alys on 20150620 to assign false values to
* 'achievements.ultimateGearSets' when true values are not appropriate,
* because of https://github.com/HabitRPG/habitrpg/issues/5427
*
* Minimal changes were made so the code isn't as efficient or clean
* as it could be, but it's (hopefully) one-use-only and minimal changes
* means minimal new testing.
*/
var dbserver = 'localhost:27017' // FOR TEST DATABASE
// var dbserver = 'username:password@ds031379-a0.mongolab.com:31379' // FOR PRODUCTION DATABASE
var dbname = 'habitrpg';
var mongo = require('mongoskin');
var _ = require('lodash');
var dbUsers = mongo.db(dbserver + '/' + dbname + '?auto_reconnect').collection('users');
var fields = {
'achievements.ultimateGearSets':1,
'items.gear.owned':1
};
// Changes 20150620: All users have to be processed now (non-achievers need
// false values).
var query = {
};
console.warn('Updating users...');
var progressCount = 1000;
var count = 0;
dbUsers.findEach(query, fields, {batchSize:250}, function(err, user) {
if (err) { return exiting(1, 'ERROR! ' + err); }
if (!user) {
console.warn('All appropriate users found and modified.');
return displayData();
}
count++;
var achievements = {};
var changeUser = false;
// Changes 20150620: 'changeUser' now indicates that the user must have the
// Enchanted Armoire unlocked.
if ( (typeof user.items.gear.owned.weapon_wizard_6 !== 'undefined')
&& (typeof user.items.gear.owned.armor_wizard_5 !== 'undefined')
&& (typeof user.items.gear.owned.head_wizard_5 !== 'undefined')
) {
achievements['wizard'] = true;
changeUser = true;
}
else {
// Changes 20150620: false added for all classes (here and below)
achievements['wizard'] = false;
}
if ( (typeof user.items.gear.owned.weapon_warrior_6 !== 'undefined')
&& (typeof user.items.gear.owned.armor_warrior_5 !== 'undefined')
&& (typeof user.items.gear.owned.head_warrior_5 !== 'undefined')
&& (typeof user.items.gear.owned.shield_warrior_5 !== 'undefined')
) {
achievements['warrior'] = true;
changeUser = true;
}
else {
achievements['warrior'] = false;
}
if ( (typeof user.items.gear.owned.weapon_healer_6 !== 'undefined')
&& (typeof user.items.gear.owned.armor_healer_5 !== 'undefined')
&& (typeof user.items.gear.owned.head_healer_5 !== 'undefined')
&& (typeof user.items.gear.owned.shield_healer_5 !== 'undefined')
) {
achievements['healer'] = true;
changeUser = true;
}
else {
achievements['healer'] = false;
}
if ( (typeof user.items.gear.owned.weapon_rogue_6 !== 'undefined')
&& (typeof user.items.gear.owned.armor_rogue_5 !== 'undefined')
&& (typeof user.items.gear.owned.head_rogue_5 !== 'undefined')
&& (typeof user.items.gear.owned.shield_rogue_6 !== 'undefined')
) {
achievements['rogue'] = true;
changeUser = true;
}
else {
achievements['rogue'] = false;
}
// Changes 20150620: $set is now run for all users.
var set = {'migration':migrationName, 'achievements.ultimateGearSets':achievements};
if (changeUser) { // user has at least one Ultimate Gear achievement
set['flags.armoireEnabled'] = true;
}
dbUsers.update({_id:user._id}, {$set:set});
if (count%progressCount == 0) console.warn(count + ' ' + user._id);
if (user._id == authorUuid) console.warn(authorName + ' processed');
if (user._id == '9' ) console.warn('lefnire' + ' processed');
});
function displayData() {
console.warn('\n' + count + ' users processed\n');
return exiting(0);
}
function exiting(code, msg) {
code = code || 0; // 0 = success
if (code && !msg) { msg = 'ERROR!'; }
if (msg) {
if (code) { console.error(msg); }
else { console.log( msg); }
}
process.exit(code);
}