Files
habitica/website/client-old/js/config.js
Sabe Jones 25b0ff38c4 Login Incentives (#8230)
* feat(incentives): login bennies WIP

* feat(content): incentive prize content WIP

* fix(content): placeholders pass tests

* WIP(content): Bard instrument placeholder

* feat(content): Incentives build

* chore(sprites): compile
and fix some strings

* WIP(incentives): quests and backgrounds

* fix(quests): correct buy/launch handling

* [WIP] Incentives rewarding (#8226)

* Added login incentive rewards

* Updated incentive rewards

* Added incentive modal and updated notification structure

* Added analytics to sleeping

* Added login incentives to user analytics

* Fixed unit tests and ensured that prizes are incremented and not replaced

* Updated style of daily login incentive modal

* Added rewards modal

* Added translations

* Added loigin incentive ui elements to profile

* Updated login incentives structure and abstracted to common.content

* Added dynamic display for login incentives on profile

* Added purple potion image

* Updated daily login modal

* Fixed progress calculation

* Added bard gear

* Updated login incentive rewards

* Fixed styles and text

* Added multiple read for notifications

* Fixed lint issues

* Fixed styles and added 50 limit

* Updated quest keys

* Added login incentives reward page

* Fixed tests

* Fixed linting and tests

* Read named notifications route. Add image for backgrounds

* Fixed style issues and added tranlsations to login incentive notification

* Hided abiltiy to purchase incentive backgrounds and added message to detail how to unlock

* Updated awarded message

* Fixed text and updated progress counter to display better

* Fixed purple potion reward text

* Fixed check in backgrouns reward text

* fix(quest): pass tests

* Added display of multiple rewards

* Updated modal styles

* Fixed neagtive 50 issue

* Remvoed total count from daily login incentives modal

* Fixed magic paw display

* fix(awards): give bunnies again

* WIP(incentives): more progress on BG shop

* fix(incentives): actually award backgrounds

* fix(incentives): more BG fixy

* fix(backgrounds): don't gem-buy checkin bgs

* Added dust bunny notification

* fix(incentives): don't redisplay bunny award

* chore(news): Bailey
and different promo sprite
2016-11-23 19:34:09 -06:00

129 lines
5.1 KiB
JavaScript

'use strict';
angular.module('habitrpg')
.config(['$httpProvider', function($httpProvider){
$httpProvider.interceptors.push(['$q', '$rootScope', function($q, $rootScope){
var resyncNumber = 0;
var lastResync = 0;
// Verify that the user was not updated from another browser/app/client
// If it was, sync
function verifyUserUpdated (response) {
var isApiCall = response.config.url.indexOf('api/v3') !== -1;
var isUserAvailable = $rootScope.appLoaded === true;
var hasUserV = response.data && response.data.userV;
var isNotSync = response.config.url.indexOf('/api/v3/user') !== 0 || response.config.method !== 'GET';
var isNotMarkChatSeen = response.config.url.indexOf('/chat/seen') === -1; // exclude chat seen requests because with real time chat they would be too many
if (isApiCall && isUserAvailable && hasUserV) {
var oldUserV = $rootScope.User.user._v;
$rootScope.User.user._v = response.data.userV;
// Something has changed on the user object that was not tracked here, sync the user
if (isNotMarkChatSeen && isNotSync && ($rootScope.User.user._v - oldUserV) > 1) {
$rootScope.User.sync();
}
}
}
function verifyNewNotifications (response) {
// Ignore CRON notifications for manual syncs
var isUserLoaded = $rootScope.appLoaded === true;
if (response && response.data && response.data.notifications && response.data.notifications.length > 0) {
$rootScope.userNotifications = response.data.notifications.filter(function (notification) {
if (isUserLoaded && notification.type === 'CRON') {
// If the user is already loaded, do not show the notification, syncing will show it
// (the user will be synced automatically)
// $rootScope.User.readNotifications([notification.id]);
return false;
}
return true;
});
}
}
return {
request: function (config) {
var url = config.url;
if (url.indexOf('api/v3') !== -1) {
if ($rootScope.User && $rootScope.User.user) {
if (url.indexOf('?') !== -1) {
config.url += '&userV=' + $rootScope.User.user._v;
} else {
config.url += '?userV=' + $rootScope.User.user._v;
}
}
}
return config;
},
response: function(response) {
verifyUserUpdated(response);
verifyNewNotifications(response);
return response;
},
responseError: function(response) {
var mobileApp = !!window.env.appVersion;
// Offline
if (response.status == 0 ||
// don't know why we're getting 404 here, should be 0
(response.status == 404 && _.isEmpty(response.data))) {
if (!mobileApp) // skip mobile, queue actions
$rootScope.$broadcast('responseText', window.env.t('serverUnreach'));
// Needs refresh
} else if (response.needRefresh) {
if (!mobileApp) // skip mobile for now
$rootScope.$broadcast('responseError', "The site has been updated and the page needs to refresh. The last action has not been recorded, please refresh and try again.");
} else if (response.data && response.data.code && response.data.code === 'ACCOUNT_SUSPENDED') {
confirm(response.data.err);
localStorage.clear();
window.location.href = mobileApp ? '/app/login' : '/logout'; //location.reload()
// 400 range
} else if (response.status < 400) {
// never triggered because we're in responseError
$rootScope.$broadcast('responseText', response.data && response.data.message);
} else if (response.status < 500) {
if (response.status === 400 && response.data && response.data.errors && _.isArray(response.data.errors)) { // bad requests with more info
response.data.errors.forEach(function (err) {
$rootScope.$broadcast('responseError', err.message);
});
} else {
$rootScope.$broadcast('responseError', response.data && response.data.message);
}
if ($rootScope.User && $rootScope.User.sync) {
if (resyncNumber < 100 && (Date.now() - lastResync) > 500) { // avoid thousands of requests when user is not found
$rootScope.User.sync();
resyncNumber++;
lastResync = Date.now();
}
}
// Need to reject the prompse so the error is handled correctly
if (response.status === 401) {
return $q.reject(response);
}
// Error
} else {
var error = window.env.t('requestError') + '<br><br>"' +
window.env.t('error') + ' ' + (response.data.message || response.data.error || response.data || 'something went wrong') +
'" <br><br>' + window.env.t('seeConsole');
if (mobileApp) error = 'Error contacting the server. Please try again in a few minutes.';
$rootScope.$broadcast('responseError500', error);
console.error(response);
}
return $q.reject(response);
}
};
}]);
}]);