Files
habitica/website/common/script/fns/randomDrop.js
2016-09-26 11:55:07 -05:00

120 lines
4.5 KiB
JavaScript

import _ from 'lodash';
import content from '../content/index';
import i18n from '../i18n';
import { daysSince } from '../cron';
import { diminishingReturns } from '../statHelpers';
import randomVal from '../libs/randomVal';
// TODO This is only used on the server
// move to user model as an instance method?
// Clone a drop object maintaining its functions so that we can change it without affecting the original item
function cloneDropItem (drop) {
return _.cloneDeep(drop, (val) => {
return _.isFunction(val) ? val : undefined; // undefined will be handled by lodash
});
}
function trueRandom () {
return Math.random();
}
module.exports = function randomDrop (user, options, req = {}) {
let acceptableDrops;
let drop;
let dropMultiplier;
let rarity;
let predictableRandom = options.predictableRandom || trueRandom;
let task = options.task;
let chance = _.min([Math.abs(task.value - 21.27), 37.5]) / 150 + 0.02;
chance *= task.priority * // Task priority: +50% for Medium, +100% for Hard
(1 + (task.streak / 100 || 0)) * // Streak bonus: +1% per streak
(1 + user._statsComputed.per / 100) * // PERception: +1% per point
(1 + (user.contributor.level / 40 || 0)) * // Contrib levels: +2.5% per level
(1 + (user.achievements.rebirths / 20 || 0)) * // Rebirths: +5% per achievement
(1 + (user.achievements.streak / 200 || 0)) * // Streak achievements: +0.5% per achievement
(user._tmp.crit || 1) * (1 + 0.5 * (_.reduce(task.checklist, (m, i) => {
return m + (i.completed ? 1 : 0); // +50% per checklist item complete. TODO: make this into X individual drop chances instead
}, 0) || 0));
chance = diminishingReturns(chance, 0.75);
if (predictableRandom() < chance) {
if (!user.party.quest.progress.collectedItems) user.party.quest.progress.collectedItems = 0;
user.party.quest.progress.collectedItems++;
if (!user._tmp.quest) user._tmp.quest = {};
user._tmp.quest.collection = 1;
user.markModified('party.quest.progress');
}
if (user.purchased && user.purchased.plan && user.purchased.plan.customerId) {
dropMultiplier = 2;
} else {
dropMultiplier = 1;
}
if (daysSince(user.items.lastDrop.date, user.preferences) === 0 &&
user.items.lastDrop.count >= dropMultiplier * (5 + Math.floor(user._statsComputed.per / 25) + (user.contributor.level || 0))) {
return;
}
if (user.flags && user.flags.dropsEnabled && predictableRandom() < chance) {
rarity = predictableRandom();
if (rarity > 0.6) { // food 40% chance
drop = cloneDropItem(randomVal(_.where(content.food, {
canDrop: true,
})));
if (!user.items.food[drop.key]) {
user.items.food[drop.key] = 0;
}
user.items.food[drop.key] += 1;
drop.type = 'Food';
drop.dialog = i18n.t('messageDropFood', {
dropArticle: drop.article,
dropText: drop.text(req.language),
dropNotes: drop.notes(req.language),
}, req.language);
} else if (rarity > 0.3) { // eggs 30% chance
drop = cloneDropItem(randomVal(content.dropEggs));
if (!user.items.eggs[drop.key]) {
user.items.eggs[drop.key] = 0;
}
user.items.eggs[drop.key]++;
drop.type = 'Egg';
drop.dialog = i18n.t('messageDropEgg', {
dropText: drop.text(req.language),
dropNotes: drop.notes(req.language),
}, req.language);
} else { // Hatching Potion, 30% chance - break down by rarity.
if (rarity < 0.02) { // Very Rare: 10% (of 30%)
acceptableDrops = ['Golden'];
} else if (rarity < 0.09) { // Rare: 20% of 30%
acceptableDrops = ['Zombie', 'CottonCandyPink', 'CottonCandyBlue'];
} else if (rarity < 0.18) { // uncommon: 30% of 30%
acceptableDrops = ['Red', 'Shade', 'Skeleton'];
} else { // common, 40% of 30%
acceptableDrops = ['Base', 'White', 'Desert'];
}
drop = cloneDropItem(randomVal(_.pick(content.hatchingPotions, (v, k) => {
return acceptableDrops.indexOf(k) >= 0;
})));
if (!user.items.hatchingPotions[drop.key]) {
user.items.hatchingPotions[drop.key] = 0;
}
user.items.hatchingPotions[drop.key]++;
drop.type = 'HatchingPotion';
drop.dialog = i18n.t('messageDropPotion', {
dropText: drop.text(req.language),
dropNotes: drop.notes(req.language),
}, req.language);
}
user._tmp.drop = drop;
user.items.lastDrop.date = Number(new Date());
user.items.lastDrop.count++;
}
};