mirror of
https://github.com/HabitRPG/habitica.git
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* common: import lodash modules separately * remove test/content from .eslintignore, fix with eslint --fix content/index * lint test/content * lint content/index except for lodash methods * upgrade server/models * upgrade server/middlewares and server/libs * port server/controllers/top-level * port server/controllers/api-v3 * port views and tests * client old port lodash and _(, missing _. * upgrade client-old * port common/script (root level files only) * port common/script/fns * port common/libs * port common/script/ops * port common/script/content and common/script/libs/shops.js * misc fixes * misc fixes * misc fixes * more tests fixes * fix payments test stubbing, down to 2 failing tests * remove more instances of lodash wrapping * fix bug where toObject does not clone object * fix tests * upgrade migration or add lodash 4 note * update shrinkwrap * fix linting * upgrade eslint-config-habitrpg * update shrinkwrap * recompile shrinkwrap
98 lines
3.1 KiB
JavaScript
98 lines
3.1 KiB
JavaScript
/**
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* Migrate old pets to new system
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*/
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// mongo habitrpg ./node_modules/underscore/underscore.js ./migrations/20130326_migrate_pets.js
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// IMPORTANT NOTE: this migration was written when we were using version 3 of lodash.
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// We've now upgraded to lodash v4 but the code used in this migration has not been
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// adapted to work with it. Before this migration is used again any lodash method should
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// be checked for compatibility against the v4 changelog and changed if necessary.
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// https://github.com/lodash/lodash/wiki/Changelog#v400
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var mapping = {
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bearcub: {name:'BearCub', modifier: 'Base'},
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cactus: {name:'Cactus', modifier:'Base'},
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dragon: {name:'Dragon', modifier:'Base'},
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flyingpig: {name:'FlyingPig', modifier:'Base'},
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fox: {name:'Fox', modifier:'Base'},
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lioncub: {name:'LionCub', modifier:'Base'},
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pandacub: {name:'PandaCub', modifier:'Base'},
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tigercub: {name:'TigerCub', modifier:'Base'},
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wolfBorder: {name:'Wolf', modifier:'Base'},
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wolfDesert: {name:'Wolf', modifier:'Desert'},
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wolfGolden: {name:'Wolf', modifier:'Golden'},
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wolfRed: {name:'Wolf', modifier:'Red'},
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wolfShade: {name:'Wolf', modifier:'Shade'},
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wolfSkeleton: {name:'Wolf', modifier:'Skeleton'},
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wolfVeteran: {name:'Wolf', modifier:'Veteran'},
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wolfWhite: {name:'Wolf', modifier:'White'},
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wolfZombie: {name:'Wolf', modifier:'Zombie'}
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}
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/**
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== Old Style ==
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pet: Object
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icon: "Pet-Wolf-White.png"
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index: 14
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name: "wolfWhite"
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text: "White Wolf"
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value: 3
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pets: Object
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bearcub: true
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cactus: true
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== New Style ==
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currentPet: Object
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modifier: "Red"
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name: "Wolf"
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notes: "Find some Hatching Powder to sprinkle on this egg, and one day it will hatch into a loyal pet."
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str: "Wolf-Red"
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text: "Wolf"
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value: 3
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pets: Array
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0: "PandaCub-Base"
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1: "Wolf-Base"
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*/
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db.users.find().forEach(function(user){
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if (!user.items || (!user.items.pets && !user.items.pet)) return;
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// migrate items.pet to items.currentPet
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if (!!user.items.pet) {
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var mapped = mapping[user.items.pet.name];
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delete user.items.pet;
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user.items.currentPet = {
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modifier: mapped.modifier,
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name: mapped.name,
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str: mapped.name + "-" + mapped.modifier,
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text: '' // FIXME?
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}
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}
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// migrate items.pets
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if (!!user.items.pets) {
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var newPets = [];
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_.each(user.items.pets, function(val, key){
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if (_.isNumber(key)) {
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newPets.push(val)
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//FIXME why is this happening? seems the user gets migrated already...
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//throw "Error: User appears already migrated, this shouldn't be happening!"
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} else {
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newPets.push(mapping[key].name + "-" + mapping[key].modifier);
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}
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});
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user.items.pets = newPets;
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}
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try {
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db.users.update(
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{_id:user._id},
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{$set:
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{ 'items' : user.items }
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}
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);
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} catch(e) {
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print(e);
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}
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}) |