mirror of
https://github.com/HabitRPG/habitica.git
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* shared model for chat and inbox * disable inbox schema * inbox: use separate model * remove old code that used group.chat * add back chat field (not used) and remove old tests * remove inbox exclusions when loading user * add GET /api/v3/inbox/messages * add comment * implement DELETE /inbox/messages/:messageid in v4 * implement GET /inbox/messages in v4 and update tests * implement DELETE /api/v4/inbox/clear * fix url * fix doc * update /export/inbox.html * update other data exports * add back messages in user schema * add user.toJSONWithInbox * add compativility until migration is done * more compatibility * fix tojson called twice * add compatibility methods * fix common tests * fix v4 integration tests * v3 get user -> with inbox * start to fix tests * fix v3 integration tests * wip * wip, client use new route * update tests for members/send-private-message * tests for get user in v4 * add tests for DELETE /inbox/messages/:messageId * add tests for DELETE /inbox/clear in v4 * update docs * fix tests * initial migration * fix migration * fix migration * migration fixes * migrate api.enterCouponCode * migrate api.castSpell * migrate reset, reroll, rebirth * add routes to v4 version * fix tests * fixes * api.updateUser * remove .only * get user -> userLib * refactor inbox.vue to work with new data model * fix return message when messaging yourself * wip fix bug with new conversation * wip * fix remaining ui issues * move api.registerLocal, fixes * keep only v3 version of GET /inbox/messages
215 lines
6.6 KiB
JavaScript
215 lines
6.6 KiB
JavaScript
import { model as User } from '../models/user';
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import * as Tasks from '../models/task';
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import {
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NotFound,
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BadRequest,
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NotAuthorized,
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} from './errors';
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import common from '../../common';
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import {
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model as Group,
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} from '../models/group';
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import apiError from '../libs/apiError';
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const partyMembersFields = 'profile.name stats achievements items.special';
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// @TODO: After refactoring individual spells, move quantity to the calculations
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async function castTaskSpell (res, req, targetId, user, spell, quantity = 1) {
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if (!targetId) throw new BadRequest(res.t('targetIdUUID'));
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const task = await Tasks.Task.findOne({
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_id: targetId,
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userId: user._id,
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}).exec();
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if (!task) throw new NotFound(res.t('taskNotFound'));
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if (task.challenge.id) throw new BadRequest(res.t('challengeTasksNoCast'));
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if (task.group.id) throw new BadRequest(res.t('groupTasksNoCast'));
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for (let i = 0; i < quantity; i += 1) {
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spell.cast(user, task, req);
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}
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const results = await Promise.all([
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user.save(),
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task.save(),
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]);
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return results;
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}
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async function castMultiTaskSpell (req, user, spell, quantity = 1) {
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const tasks = await Tasks.Task.find({
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userId: user._id,
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...Tasks.taskIsGroupOrChallengeQuery,
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}).exec();
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for (let i = 0; i < quantity; i += 1) {
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spell.cast(user, tasks, req);
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}
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const toSave = tasks
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.filter(t => t.isModified())
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.map(t => t.save());
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toSave.unshift(user.save());
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const saved = await Promise.all(toSave);
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const response = {
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tasks: saved,
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user,
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};
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return response;
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}
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async function castSelfSpell (req, user, spell, quantity = 1) {
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for (let i = 0; i < quantity; i += 1) {
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spell.cast(user, null, req);
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}
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await user.save();
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}
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async function castPartySpell (req, party, partyMembers, user, spell, quantity = 1) {
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if (!party) {
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partyMembers = [user]; // Act as solo party
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} else {
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partyMembers = await User
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.find({
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'party._id': party._id,
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_id: { $ne: user._id }, // add separately
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})
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// .select(partyMembersFields) Selecting the entire user because otherwise when saving it'll save
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// default values for non-selected fields and pre('save') will mess up thinking some values are missing
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.exec();
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partyMembers.unshift(user);
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}
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for (let i = 0; i < quantity; i += 1) {
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spell.cast(user, partyMembers, req);
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}
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await Promise.all(partyMembers.map(m => m.save()));
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return partyMembers;
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}
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async function castUserSpell (res, req, party, partyMembers, targetId, user, spell, quantity = 1) {
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if (!party && (!targetId || user._id === targetId)) {
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partyMembers = user;
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} else {
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if (!targetId) throw new BadRequest(res.t('targetIdUUID'));
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if (!party) throw new NotFound(res.t('partyNotFound'));
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partyMembers = await User
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.findOne({_id: targetId, 'party._id': party._id})
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// .select(partyMembersFields) Selecting the entire user because otherwise when saving it'll save
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// default values for non-selected fields and pre('save') will mess up thinking some values are missing
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.exec();
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}
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if (!partyMembers) throw new NotFound(res.t('userWithIDNotFound', {userId: targetId}));
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for (let i = 0; i < quantity; i += 1) {
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spell.cast(user, partyMembers, req);
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}
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if (partyMembers !== user) {
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await Promise.all([
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user.save(),
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partyMembers.save(),
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]);
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} else {
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await partyMembers.save(); // partyMembers is user
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}
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return partyMembers;
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}
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async function castSpell (req, res, {isV3 = false}) {
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const user = res.locals.user;
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const spellId = req.params.spellId;
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const targetId = req.query.targetId;
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const quantity = req.body.quantity || 1;
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// optional because not required by all targetTypes, presence is checked later if necessary
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req.checkQuery('targetId', res.t('targetIdUUID')).optional().isUUID();
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let reqValidationErrors = req.validationErrors();
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if (reqValidationErrors) throw reqValidationErrors;
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let klass = common.content.spells.special[spellId] ? 'special' : user.stats.class;
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let spell = common.content.spells[klass][spellId];
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if (!spell) throw new NotFound(apiError('spellNotFound', {spellId}));
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if (spell.mana > user.stats.mp) throw new NotAuthorized(res.t('notEnoughMana'));
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if (spell.value > user.stats.gp && !spell.previousPurchase) throw new NotAuthorized(res.t('messageNotEnoughGold'));
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if (spell.lvl > user.stats.lvl) throw new NotAuthorized(res.t('spellLevelTooHigh', {level: spell.lvl}));
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let targetType = spell.target;
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if (targetType === 'task') {
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const results = await castTaskSpell(res, req, targetId, user, spell, quantity);
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let userToJson = results[0];
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if (isV3) userToJson = await userToJson.toJSONWithInbox();
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res.respond(200, {
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user: userToJson,
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task: results[1],
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});
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} else if (targetType === 'self') {
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await castSelfSpell(req, user, spell, quantity);
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let userToJson = user;
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if (isV3) userToJson = await userToJson.toJSONWithInbox();
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res.respond(200, {
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user: userToJson,
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});
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} else if (targetType === 'tasks') { // new target type in v3: when all the user's tasks are necessary
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const response = await castMultiTaskSpell(req, user, spell, quantity);
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if (isV3) response.user = await response.user.toJSONWithInbox();
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res.respond(200, response);
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} else if (targetType === 'party' || targetType === 'user') {
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const party = await Group.getGroup({groupId: 'party', user});
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// arrays of users when targetType is 'party' otherwise single users
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let partyMembers;
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if (targetType === 'party') {
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partyMembers = await castPartySpell(req, party, partyMembers, user, spell, quantity);
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} else {
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partyMembers = await castUserSpell(res, req, party, partyMembers, targetId, user, spell, quantity);
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}
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let partyMembersRes = Array.isArray(partyMembers) ? partyMembers : [partyMembers];
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// Only return some fields.
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// See comment above on why we can't just select the necessary fields when querying
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partyMembersRes = partyMembersRes.map(partyMember => {
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return common.pickDeep(partyMember.toJSON(), common.$w(partyMembersFields));
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});
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let userToJson = user;
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if (isV3) userToJson = await userToJson.toJSONWithInbox();
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res.respond(200, {
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partyMembers: partyMembersRes,
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user: userToJson,
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});
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if (party && !spell.silent) {
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let message = `\`${user.profile.name} casts ${spell.text()}${targetType === 'user' ? ` on ${partyMembers.profile.name}` : ' for the party'}.\``;
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const newChatMessage = party.sendChat(message);
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await newChatMessage.save();
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}
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}
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}
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export {
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castTaskSpell,
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castMultiTaskSpell,
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castSelfSpell,
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castPartySpell,
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castUserSpell,
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castSpell,
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};
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