mirror of
https://github.com/HabitRPG/habitica.git
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188 lines
6.1 KiB
JavaScript
188 lines
6.1 KiB
JavaScript
import {
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times,
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} from 'lodash';
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import { v4 as generateUUID } from 'uuid';
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import { ApiUser, ApiGroup, ApiChallenge } from '../api-classes';
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import { requester } from '../requester';
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import * as Tasks from '../../../../website/server/models/task';
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import payments from '../../../../website/server/libs/payments/payments';
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import { model as User } from '../../../../website/server/models/user';
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// Creates a new user and returns it
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// If you need the user to have specific requirements,
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// such as a balance > 0, just pass in the adjustment
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// to the update object. If you want to adjust a nested
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// parameter, such as the number of wolf eggs the user has,
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// , you can do so by passing in the full path as a string:
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// { 'items.eggs.Wolf': 10 }
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//
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// To manually set a username, email or password pass it in as
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// an object for the second parameter. Only overrides need to be
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// added. Items that don't exist will be autogenerated.
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// Example: generateUser({}, { username: 'TestName' }) adds user
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// with the 'TestName' username.
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export async function generateUser (update = {}, overrides = {}) {
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const username = overrides.username || (Date.now() + generateUUID()).substring(0, 20);
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const password = overrides.password || 'password';
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const email = overrides.email || `${username}@example.com`;
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const user = await requester().post('/user/auth/local/register', {
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username,
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email,
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password,
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confirmPassword: password,
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});
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const apiUser = new ApiUser(user);
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await apiUser.update(update);
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return apiUser;
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}
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export async function generateHabit (update = {}) {
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const type = 'habit';
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const task = new Tasks[type](update);
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await task.save({ validateBeforeSave: false });
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return task;
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}
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export async function generateDaily (update = {}) {
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const type = 'daily';
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const task = new Tasks[type](update);
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await task.save({ validateBeforeSave: false });
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return task;
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}
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export async function generateReward (update = {}) {
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const type = 'reward';
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const task = new Tasks[type](update);
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await task.save({ validateBeforeSave: false });
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return task;
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}
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export async function generateTodo (update = {}) {
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const type = 'todo';
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const task = new Tasks[type](update);
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await task.save({ validateBeforeSave: false });
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return task;
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}
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// Generates a new group. Requires a user object, which
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// will will become the groups leader. Takes a details argument
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// for the initial group creation and an update argument which
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// will update the group via the db
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export async function generateGroup (leader, details = {}, update = {}) {
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details.type = details.type || 'party';
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details.privacy = details.privacy || 'private';
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details.name = details.name || 'test group';
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const group = await leader.post('/groups', details);
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const apiGroup = new ApiGroup(group);
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await apiGroup.update(update);
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return apiGroup;
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}
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async function _upgradeToGroupPlan (groupLeader, group) {
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const groupLeaderModel = await User.findById(groupLeader._id).exec();
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// Create subscription
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const paymentData = {
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user: groupLeaderModel,
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groupId: group._id,
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sub: {
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key: 'basic_3mo',
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},
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customerId: 'customer-id',
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paymentMethod: 'Payment Method',
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headers: {
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'x-client': 'habitica-web',
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'user-agent': '',
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},
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};
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await payments.createSubscription(paymentData);
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}
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// This is generate group + the ability to create
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// real users to populate it. The settings object
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// takes in:
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// members: Number - the number of group members to create.
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// Defaults to 0. Does not include group leader.
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// invites: Number - the number of users to create and invite to the group. Defaults to 0.
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// groupDetails: Object - how to initialize the group
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// leaderDetails: Object - defaults for the leader, defaults with a gem balance so the user
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// addGroupPlan: boolean - will add group plan with basic subscription. Defaults to false
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// can create the group
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//
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// Returns an object with
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// members: an array of user objects that correspond to the members of the group
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// invitees: an array of user objects that correspond to the invitees of the group
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// leader: the leader user object
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// group: the group object
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export async function createAndPopulateGroup (settings = {}) {
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const numberOfMembers = settings.members || 0;
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const numberOfInvites = settings.invites || 0;
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const upgradeToGroupPlan = settings.upgradeToGroupPlan || false;
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const { groupDetails } = settings;
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const leaderDetails = settings.leaderDetails || { balance: 10 };
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const groupLeader = await generateUser(leaderDetails);
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const group = await generateGroup(groupLeader, groupDetails);
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const groupMembershipTypes = {
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party: { 'party._id': group._id },
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guild: { guilds: [group._id] },
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};
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const members = await Promise.all(
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times(numberOfMembers, () => generateUser(groupMembershipTypes[group.type])),
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);
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await group.update({ memberCount: numberOfMembers + 1 });
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const invitees = await Promise.all(
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times(numberOfInvites, () => generateUser()),
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);
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const invitationPromises = invitees.map(invitee => groupLeader.post(`/groups/${group._id}/invite`, {
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uuids: [invitee._id],
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}));
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await Promise.all(invitationPromises);
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await Promise.all(invitees.map(invitee => invitee.sync()));
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if (upgradeToGroupPlan) {
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await _upgradeToGroupPlan(groupLeader, group);
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}
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return {
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groupLeader,
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group,
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members,
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invitees,
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};
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}
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// Generates a new challenge. Requires an ApiUser object and a
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// group-like object (can just be {_id: 'your-group-id'}). The group
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// will will become the group that owns the challenge. It takes an
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// optional details argument for the initial challenge creation and an
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// optional update argument which will update the challenge via the db
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export async function generateChallenge (challengeCreator, group, details = {}, update = {}) {
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details.group = group._id;
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details.name = details.name || 'a challenge';
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details.shortName = details.shortName || 'aChallenge';
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details.prize = details.prize || 0;
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details.official = details.official || false;
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const challenge = await challengeCreator.post('/challenges', details);
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const apiChallenge = new ApiChallenge(challenge);
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await apiChallenge.update(update);
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return apiChallenge;
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}
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