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https://github.com/HabitRPG/habitica.git
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* WIP(adventure): prereqs * WIP(drops): new modal * WIP(adventure): analytics fixes etc * feat(adventure): random egg+potion on 2nd task * fix(lint): noworkies * fix(modal): correctly construct classes * fix(tests): expectations and escape * fix(first-drops): address comments * fix(first-drops): don't give random drops until first drops * fix(drops): remove more Level 3 references * refactor(drops): no need for cloning * refactor(drops): unnecessary export * fix(first-drops): force sync * fix(first-drops): move to server * fix(first-drops): escape in case we get here with >0 items * fix(lint): line length * fix(pet-food): remove unused string
147 lines
4.7 KiB
JavaScript
147 lines
4.7 KiB
JavaScript
import randomDrop from '../../../website/common/script/fns/randomDrop';
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import {
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generateUser,
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generateTodo,
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generateHabit,
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generateDaily,
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generateReward,
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} from '../../helpers/common.helper';
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describe('common.fns.randomDrop', () => {
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let user;
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let task;
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let predictableRandom;
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beforeEach(() => {
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user = generateUser();
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user._tmp = user._tmp ? user._tmp : {};
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user.items.eggs.Wolf = 0;
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task = generateTodo({ userId: user._id });
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predictableRandom = sandbox.stub().returns(0.5);
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});
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it('drops an item for the user.party.quest.progress', () => {
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expect(user.party.quest.progress.collectedItems).to.eql(0);
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user.party.quest.key = 'vice2';
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predictableRandom.returns(0.0001);
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randomDrop(user, { task, predictableRandom });
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expect(user.party.quest.progress.collectedItems).to.eql(1);
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expect(user._tmp.quest.collection).to.eql(1);
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randomDrop(user, { task, predictableRandom });
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expect(user.party.quest.progress.collectedItems).to.eql(2);
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expect(user._tmp.quest.collection).to.eql(1);
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});
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context('drops enabled', () => {
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beforeEach(() => {
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task.priority = 100000;
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});
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it('awards an egg and a hatching potion if user has never received any', () => {
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delete user.items.eggs.Wolf;
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randomDrop(user, { task, predictableRandom });
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expect(user._tmp.firstDrops.egg).to.be.a.string;
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expect(user._tmp.firstDrops.hatchingPotion).to.be.a.string;
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});
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it('does nothing if user.items.lastDrop.count is exceeded', () => {
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user.items.lastDrop.count = 100;
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randomDrop(user, { task, predictableRandom });
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expect(user._tmp.drop).to.be.undefined;
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});
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it('drops something when the task is a todo', () => {
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expect(user._tmp).to.eql({});
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predictableRandom.returns(0.1);
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randomDrop(user, { task, predictableRandom });
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expect(user._tmp).to.not.eql({});
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});
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it('drops something when the task is a habit', () => {
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task = generateHabit({ userId: user._id });
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expect(user._tmp).to.eql({});
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predictableRandom.returns(0.1);
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randomDrop(user, { task, predictableRandom });
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expect(user._tmp).to.not.eql({});
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});
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it('drops something when the task is a daily', () => {
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task = generateDaily({ userId: user._id });
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expect(user._tmp).to.eql({});
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predictableRandom.returns(0.1);
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randomDrop(user, { task, predictableRandom });
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expect(user._tmp).to.not.eql({});
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});
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it('drops something when the task is a reward', () => {
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task = generateReward({ userId: user._id });
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expect(user._tmp).to.eql({});
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predictableRandom.returns(0.1);
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randomDrop(user, { task, predictableRandom });
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expect(user._tmp).to.not.eql({});
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});
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it('drops food', () => {
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predictableRandom.returns(0.65);
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randomDrop(user, { task, predictableRandom });
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expect(user._tmp.drop.type).to.eql('Food');
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});
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it('drops eggs', () => {
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predictableRandom.returns(0.35);
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randomDrop(user, { task, predictableRandom });
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expect(user._tmp.drop.type).to.eql('Egg');
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});
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context('drops hatching potion', () => {
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it('drops a very rare potion', () => {
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predictableRandom.returns(0.01);
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randomDrop(user, { task, predictableRandom });
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expect(user._tmp.drop.type).to.eql('HatchingPotion');
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expect(user._tmp.drop.value).to.eql(5);
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expect(user._tmp.drop.key).to.eql('Golden');
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});
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it('drops a rare potion', () => {
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predictableRandom.returns(0.08);
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randomDrop(user, { task, predictableRandom });
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expect(user._tmp.drop.type).to.eql('HatchingPotion');
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expect(user._tmp.drop.value).to.eql(4);
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const acceptableDrops = ['Zombie', 'CottonCandyPink', 'CottonCandyBlue'];
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// deterministically 'CottonCandyBlue'
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expect(acceptableDrops).to.contain(user._tmp.drop.key);
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});
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it('drops an uncommon potion', () => {
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predictableRandom.returns(0.17);
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randomDrop(user, { task, predictableRandom });
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expect(user._tmp.drop.type).to.eql('HatchingPotion');
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expect(user._tmp.drop.value).to.eql(3);
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const acceptableDrops = ['Red', 'Shade', 'Skeleton'];
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expect(acceptableDrops).to.contain(user._tmp.drop.key); // always skeleton
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});
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it('drops a common potion', () => {
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predictableRandom.returns(0.20);
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randomDrop(user, { task, predictableRandom });
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expect(user._tmp.drop.type).to.eql('HatchingPotion');
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expect(user._tmp.drop.value).to.eql(2);
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const acceptableDrops = ['Base', 'White', 'Desert'];
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expect(acceptableDrops).to.contain(user._tmp.drop.key); // always Desert
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});
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});
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});
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});
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