mirror of
https://github.com/HabitRPG/habitica.git
synced 2025-12-15 05:37:22 +01:00
88 lines
2.5 KiB
JavaScript
88 lines
2.5 KiB
JavaScript
import { last } from 'lodash';
|
|
import shared from '../../../common';
|
|
import { model as User } from '../../models/user'; // eslint-disable-line import/no-cycle
|
|
|
|
// Build a list of gear items owned by default
|
|
const defaultOwnedGear = {};
|
|
|
|
Object.keys(shared.content.gear.flat).forEach(key => {
|
|
const item = shared.content.gear.flat[key];
|
|
if (item.key.match(/(armor|head|shield)_warrior_0/) || item.gearSet === 'glasses' || item.gearSet === 'headband') {
|
|
defaultOwnedGear[item.key] = true;
|
|
}
|
|
});
|
|
|
|
export function getDefaultOwnedGear () {
|
|
// Clone to avoid modifications to the original object
|
|
return { ...defaultOwnedGear };
|
|
}
|
|
|
|
// When passed a path to an item in the user object it'll return true if
|
|
// it's valid, false otherwsie
|
|
// Example of an item path: `items.gear.owned.head_warrior_0`
|
|
export function validateItemPath (itemPath) {
|
|
// The item path must start with `items.`
|
|
if (itemPath.indexOf('items.') !== 0) return false;
|
|
if (User.schema.paths[itemPath]) return true;
|
|
|
|
const key = last(itemPath.split('.'));
|
|
|
|
if (itemPath.indexOf('items.gear.owned') === 0) {
|
|
return Boolean(shared.content.gear.flat[key]);
|
|
}
|
|
|
|
if (itemPath.indexOf('items.pets') === 0) {
|
|
return Boolean(shared.content.petInfo[key]);
|
|
}
|
|
|
|
if (itemPath.indexOf('items.eggs') === 0) {
|
|
return Boolean(shared.content.eggs[key]);
|
|
}
|
|
|
|
if (itemPath.indexOf('items.hatchingPotions') === 0) {
|
|
return Boolean(shared.content.hatchingPotions[key]);
|
|
}
|
|
|
|
if (itemPath.indexOf('items.food') === 0) {
|
|
return Boolean(shared.content.food[key]);
|
|
}
|
|
|
|
if (itemPath.indexOf('items.mounts') === 0) {
|
|
return Boolean(shared.content.mountInfo[key]);
|
|
}
|
|
|
|
if (itemPath.indexOf('items.quests') === 0) {
|
|
return Boolean(shared.content.quests[key]);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// When passed a value of an item in the user object it'll convert the
|
|
// value to the correct format.
|
|
// Example a numeric string like "5" applied to a food item (expecting an interger)
|
|
// will be converted to the number 5
|
|
export function castItemVal (itemPath, itemVal) {
|
|
if (
|
|
itemPath.indexOf('items.pets') === 0
|
|
|| itemPath.indexOf('items.eggs') === 0
|
|
|| itemPath.indexOf('items.hatchingPotions') === 0
|
|
|| itemPath.indexOf('items.food') === 0
|
|
|| itemPath.indexOf('items.quests') === 0
|
|
) {
|
|
return Number(itemVal);
|
|
}
|
|
|
|
if (
|
|
itemPath.indexOf('items.mounts') === 0
|
|
|| itemPath.indexOf('items.gear.owned') === 0
|
|
) {
|
|
if (itemVal === 'true') return true;
|
|
if (itemVal === 'false') return false;
|
|
|
|
return Boolean(itemVal);
|
|
}
|
|
|
|
return itemVal;
|
|
}
|