Files
habitica/website/client/components/groups/questSidebarSection.vue

295 lines
8.8 KiB
Vue

<template lang="pug">
sidebar-section(:title="$t('questDetailsTitle')")
.row.no-quest-section(v-if='!onPendingQuest && !onActiveQuest')
.col-12.text-center
.svg-icon(v-html="icons.questIcon")
h4(v-once) {{ $t('youAreNotOnQuest') }}
p(v-once) {{ $t('questDescription') }}
button.btn.btn-secondary(v-once, @click="openStartQuestModal()") {{ $t('startAQuest') }}
.row.quest-active-section(v-if='onPendingQuest && !onActiveQuest')
.col-2
.quest(:class='`inventory_quest_scroll_${questData.key}`')
.col-6.titles
strong {{ questData.text() }}
p {{acceptedCount}} / {{group.memberCount}}
.col-4
button.btn.btn-secondary(@click="openQuestDetails()") {{ $t('details') }}
.row.quest-active-section.quest-invite(v-if='user.party.quest && user.party.quest.RSVPNeeded')
span {{ $t('wouldYouParticipate') }}
button.btn.btn-primary.accept(@click='questAccept(group._id)') {{$t('accept')}}
button.btn.btn-primary.reject(@click='questReject(group._id)') {{$t('reject')}}
.row.quest-active-section(v-if='!onPendingQuest && onActiveQuest')
.col-12.text-center
.quest-boss(:class="'quest_' + questData.key")
h3(v-once) {{ questData.text() }}
.quest-box
.collect-info(v-if='questData.collect')
.row
.col-12
a.float-right(@click="openParticipantList()") {{ $t('participantsTitle') }}
.row(v-for='(value, key) in questData.collect')
.col-2
div(:class="'quest_' + questData.key + '_' + key")
.col-10
strong {{value.text()}}
.grey-progress-bar
.collect-progress-bar(:style="{width: (group.quest.progress.collect[key] / value.count) * 100 + '%'}")
strong {{group.quest.progress.collect[key]}} / {{value.count}}
div.text-right {{parseFloat(user.party.quest.progress.collectedItems) || 0}} items found
.boss-info(v-if='questData.boss')
.row
.col-6
h4.float-left(v-once) {{ questData.boss.name() }}
.col-6
a.float-right(@click="openParticipantList()") {{ $t('participantsTitle') }}
.row
.col-12
.grey-progress-bar
.boss-health-bar(:style="{width: bossHpPercent + '%'}")
.row.boss-details
.col-6
span.float-left
| {{ Math.ceil(parseFloat(group.quest.progress.hp) * 100) / 100 }} / {{ parseFloat(questData.boss.hp).toFixed(2) }}
// current boss hp uses ceil so you don't underestimate damage needed to end quest
.col-6(v-if='userIsOnQuest')
// @TODO: Why do we not sync quest progress on the group doc? Each user could have different progress.
span.float-right {{ user.party.quest.progress.up | floor(10) }} {{ $t('pendingDamageLabel') }}
// player's pending damage uses floor so you don't overestimate damage you've already done
.row.rage-bar-row(v-if='questData.boss.rage')
.col-12
.grey-progress-bar
.boss-health-bar.rage-bar(:style="{width: (group.quest.progress.rage / questData.boss.rage.value) * 100 + '%'}")
.row.boss-details.rage-details(v-if='questData.boss.rage')
.col-6
span.float-left {{ $t('rage') }} {{ parseFloat(group.quest.progress.rage).toFixed(2) }} / {{ questData.boss.rage.value }}
button.btn.btn-secondary(v-once, @click="questAbort()", v-if='canEditQuest') {{ $t('abort') }}
</template>
<style lang="scss" scoped>
@import '~client/assets/scss/colors.scss';
.svg-icon {
height: 25px;
width: 25px;
}
.quest-boss {
margin: 0 auto;
}
.boss-health-bar {
width: 80%;
background-color: red;
height: 15px;
margin-bottom: .5em;
}
.rage-details {
margin-bottom: 1em;
}
.boss-health-bar.rage-bar {
margin-top: 1em;
background-color: orange;
}
.grey-progress-bar {
width: 100%;
height: 15px;
background-color: #e1e0e3;
}
.collect-progress-bar {
background-color: #24cc8f;
height: 15px;
max-width: 100%;
}
.no-quest-section {
padding: 2em;
color: $gray-300;
h4 {
color: $gray-300;
}
p {
margin-bottom: 2em;
}
.svg-icon {
height: 30px;
width: 30px;
margin: 0 auto;
margin-bottom: 2em;
}
}
.quest-active-section {
.titles {
padding-top: .5em;
}
.quest-box {
background-image: url('~client/assets/svg/for-css/quest-border.svg');
background-size: 100% 100%;
width: 100%;
padding: .5em;
margin-bottom: 1em;
a {
font-family: 'Roboto Condensed', sans-serif;
font-weight: bold;
color: $gray-10;
}
svg: {
width: 100%;
height: 100%;
}
}
.boss-info, .collect-info {
width: 90%;
margin: 0 auto;
text-align: left;
}
}
.quest-invite {
background-color: #2995cd;
color: #fff;
padding: 1em;
span {
margin-top: .3em;
font-size: 14px;
font-weight: bold;
}
.accept, .reject {
padding: .2em 1em;
font-size: 12px;
height: 24px;
border-radius: 2px;
box-shadow: 0 2px 2px 0 rgba(26, 24, 29, 0.16), 0 1px 4px 0 rgba(26, 24, 29, 0.12);
}
.accept {
background-color: #24cc8f;
margin-left: 4em;
margin-right: .5em;
}
.reject {
border-radius: 2px;
background-color: #f74e52;
}
}
</style>
<script>
import { mapState } from 'client/libs/store';
import quests from 'common/script/content/quests';
import percent from 'common/script/libs/percent';
import sidebarSection from '../sidebarSection';
import questIcon from 'assets/svg/quest.svg';
export default {
props: ['group'],
components: {
sidebarSection,
},
data () {
return {
icons: Object.freeze({
questIcon,
}),
};
},
computed: {
...mapState({user: 'user.data'}),
userIsOnQuest () {
if (!this.group.quest || !this.group.quest.members) return false;
return Boolean(this.group.quest.members[this.user._id]);
},
onPendingQuest () {
return Boolean(this.group.quest.key) && !this.group.quest.active;
},
onActiveQuest () {
return this.group.quest.active;
},
bossHpPercent () {
return percent(this.group.quest.progress.hp, this.questData.boss.hp);
},
questData () {
if (!this.group.quest) return {};
return quests.quests[this.group.quest.key];
},
canEditQuest () {
if (!this.group.quest) return false;
let isQuestLeader = this.group.quest.leader === this.user._id;
let isPartyLeader = this.group.leader._id === this.user._id;
return isQuestLeader || isPartyLeader;
},
isMemberOfPendingQuest () {
let userid = this.user._id;
let group = this.group;
if (!group.quest || !group.quest.members) return false;
if (group.quest.active) return false; // quest is started, not pending
return userid in group.quest.members && group.quest.members[userid] !== false;
},
isMemberOfRunningQuest () {
let userid = this.user._id;
let group = this.group;
if (!group.quest || !group.quest.members) return false;
if (!group.quest.active) return false; // quest is pending, not started
return group.quest.members[userid];
},
acceptedCount () {
let count = 0;
if (!this.group || !this.group.quest) return count;
for (let uuid in this.group.quest.members) {
if (this.group.quest.members[uuid]) count += 1;
}
return count;
},
},
methods: {
openStartQuestModal () {
this.$root.$emit('bv::show::modal', 'start-quest-modal');
},
openQuestDetails () {
this.$root.$emit('bv::show::modal', 'quest-details');
},
openParticipantList () {
this.$root.$emit('bv::show::modal', 'participant-list');
},
async questAbort () {
if (!confirm(this.$t('sureAbort'))) return;
if (!confirm(this.$t('doubleSureAbort'))) return;
let quest = await this.$store.dispatch('quests:sendAction', {groupId: this.group._id, action: 'quests/abort'});
this.group.quest = quest;
},
async questLeave () {
if (!confirm(this.$t('sureLeave'))) return;
let quest = await this.$store.dispatch('quests:sendAction', {groupId: this.group._id, action: 'quests/leave'});
this.group.quest = quest;
},
async questAccept (partyId) {
let quest = await this.$store.dispatch('quests:sendAction', {groupId: partyId, action: 'quests/accept'});
this.user.party.quest = quest;
},
async questReject (partyId) {
let quest = await this.$store.dispatch('quests:sendAction', {groupId: partyId, action: 'quests/reject'});
this.user.party.quest = quest;
},
},
};
</script>