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* Re-organize common folder * fix: Correct paths in tests * fix: move new content to proper folder * chore: Move audio folder to assets * Move sprites to sprites assets directory * Move css sprites to assets directory * Split out readmes for common code and sprites * Move images to assets directory * Move destinatin of shared browserified file * remove unused file * move compiled js to client-old * Fix karma tests * fix: Correct paths for sprites
39 lines
1.6 KiB
JavaScript
39 lines
1.6 KiB
JavaScript
import handleTwoHanded from '../../../website/common/script/fns/handleTwoHanded';
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import content from '../../../website/common/script/content/index';
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import i18n from '../../../website/common/script/i18n';
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import {
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generateUser,
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} from '../../helpers/common.helper';
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describe('shared.fns.handleTwoHanded', () => {
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let user;
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beforeEach(() => {
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user = generateUser();
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});
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it('uses "messageTwoHandedUnequip" message if item is a shield and current weapon is two handed (and sets the user\'s weapon to the base one)', () => {
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let item = content.gear.tree.shield.warrior['2'];
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let currentWeapon = content.gear.tree.weapon.armoire.rancherLasso;
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user.items.gear.equipped.weapon = 'weapon_armoire_rancherLasso';
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let message = handleTwoHanded(user, item);
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expect(message).to.equal(i18n.t('messageTwoHandedUnequip', {
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twoHandedText: currentWeapon.text(), offHandedText: item.text(),
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}));
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expect(user.items.gear.equipped.weapon).to.equal('weapon_base_0');
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});
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it('uses "messageTwoHandedEquip" message if item is two handed and currentShield exists but is not "shield_base_0" (and sets the user\'s shield to the base one)', () => {
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let item = content.gear.tree.weapon.armoire.rancherLasso;
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let currentShield = content.gear.tree.shield.armoire.gladiatorShield;
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user.items.gear.equipped.shield = 'shield_armoire_gladiatorShield';
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let message = handleTwoHanded(user, item);
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expect(message).to.equal(i18n.t('messageTwoHandedEquip', {
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twoHandedText: item.text(), offHandedText: currentShield.text(),
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}));
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expect(user.items.gear.equipped.shield).to.equal('shield_base_0');
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});
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});
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