Files
habitica/test/common/fns/handleTwoHanded.js
Blade Barringer 81b7eeeb71 Common reorg (#8025)
* Re-organize common folder

* fix: Correct paths in tests

* fix: move new content to proper folder

* chore: Move audio folder to assets

* Move sprites to sprites assets directory

* Move css sprites to assets directory

* Split out readmes for common code and sprites

* Move images to assets directory

* Move destinatin of shared browserified file

* remove unused file

* move compiled js to client-old

* Fix karma tests

* fix: Correct paths for sprites
2016-09-16 17:18:07 +02:00

39 lines
1.6 KiB
JavaScript

import handleTwoHanded from '../../../website/common/script/fns/handleTwoHanded';
import content from '../../../website/common/script/content/index';
import i18n from '../../../website/common/script/i18n';
import {
generateUser,
} from '../../helpers/common.helper';
describe('shared.fns.handleTwoHanded', () => {
let user;
beforeEach(() => {
user = generateUser();
});
it('uses "messageTwoHandedUnequip" message if item is a shield and current weapon is two handed (and sets the user\'s weapon to the base one)', () => {
let item = content.gear.tree.shield.warrior['2'];
let currentWeapon = content.gear.tree.weapon.armoire.rancherLasso;
user.items.gear.equipped.weapon = 'weapon_armoire_rancherLasso';
let message = handleTwoHanded(user, item);
expect(message).to.equal(i18n.t('messageTwoHandedUnequip', {
twoHandedText: currentWeapon.text(), offHandedText: item.text(),
}));
expect(user.items.gear.equipped.weapon).to.equal('weapon_base_0');
});
it('uses "messageTwoHandedEquip" message if item is two handed and currentShield exists but is not "shield_base_0" (and sets the user\'s shield to the base one)', () => {
let item = content.gear.tree.weapon.armoire.rancherLasso;
let currentShield = content.gear.tree.shield.armoire.gladiatorShield;
user.items.gear.equipped.shield = 'shield_armoire_gladiatorShield';
let message = handleTwoHanded(user, item);
expect(message).to.equal(i18n.t('messageTwoHandedEquip', {
twoHandedText: item.text(), offHandedText: currentShield.text(),
}));
expect(user.items.gear.equipped.shield).to.equal('shield_base_0');
});
});