Files
habitica/lib/app/scoring.js
2012-09-25 23:51:15 -04:00

338 lines
9.2 KiB
JavaScript

// Generated by CoffeeScript 1.3.3
var MODIFIER, async, content, cron, expModifier, helpers, hpModifier, model, moment, score, setModel, setupNotifications, taskDeltaFormula, updateStats, user, _;
async = require('async');
moment = require('moment');
_ = require('lodash');
content = require('./content');
helpers = require('./helpers');
MODIFIER = .03;
user = void 0;
model = void 0;
setModel = function(m) {
model = m;
user = model.at('_user');
return setupNotifications();
};
setupNotifications = function() {
var statsNotification;
if (typeof jQuery === "undefined" || jQuery === null) {
return;
}
statsNotification = function(html, type) {
if (user.get('stats.lvl') === 0) {
return;
}
return $.bootstrapGrowl(html, {
type: type,
top_offset: 20,
align: 'right',
width: 250,
delay: 3000,
allow_dismiss: true,
stackup_spacing: 10
});
};
user.on('set', 'stats.hp', function(captures, args) {
var num, rounded;
num = captures - args;
rounded = Math.abs(num.toFixed(1));
if (num < 0) {
return statsNotification("<i class='icon-heart'></i>HP -" + rounded, 'error');
}
});
user.on('set', 'stats.money', function(captures, args) {
var num, rounded;
num = captures - args;
rounded = Math.abs(num.toFixed(1));
if (num < 0) {
return statsNotification("<i class='icon-star'></i>GP -" + rounded, 'success');
} else if (num > 0) {
num = Math.abs(num);
return statsNotification("<i class='icon-star'></i>Exp,GP +" + rounded, 'success');
}
});
return user.on('set', 'stats.lvl', function(captures, args) {
if (captures > args) {
return statsNotification('<i class="icon-chevron-up"></i> Level Up!', 'info');
}
});
};
/*
Calculates Exp & GP modification based on weapon & lvl
{value} task.value for gain
{modifiers} may manually pass in stats as {weapon, exp}. This is used for testing
*/
expModifier = function(value, modifiers) {
var dmg, lvl, modified, weapon, _ref;
if (modifiers == null) {
modifiers = null;
}
_ref = [user.get('items.weapon'), user.get('stats.lvl')], weapon = _ref[0], lvl = _ref[1];
if (modifiers) {
weapon = modifiers.weapon, lvl = modifiers.lvl;
}
dmg = weapon * MODIFIER;
dmg += (lvl - 1) * MODIFIER;
modified = value + (value * dmg);
return modified;
};
/*
Calculates HP-loss modification based on armor & lvl
{value} task.value which is hurting us
{modifiers} may manually pass in modifier as {armor, lvl}. This is used for testing
*/
hpModifier = function(value, modifiers) {
var ac, armor, lvl, modified, _ref;
if (modifiers == null) {
modifiers = null;
}
_ref = [user.get('items.armor'), user.get('stats.lvl')], armor = _ref[0], lvl = _ref[1];
if (modifiers) {
armor = modifiers.armor, lvl = modifiers.lvl;
}
ac = armor * MODIFIER;
ac += (lvl - 1) * MODIFIER;
modified = value - (value * ac);
return modified;
};
/*
Calculates the next task.value based on direction
For negative values, use a line: something like y=-.1x+1
For positibe values, taper off with inverse log: y=.9^x
Would love to use inverse log for the whole thing, but after 13 fails it hits infinity. Revisit this formula later
{currentValue} the current value of the task, determines it's next value
{direction} 'up' or 'down'
*/
taskDeltaFormula = function(currentValue, direction) {
var delta, sign;
sign = direction === "up" ? 1 : -1;
return delta = currentValue < 0 ? (-0.1 * currentValue + 1) * sign : (Math.pow(0.9, currentValue)) * sign;
};
updateStats = function(stats) {
var money, tnl;
if (user.get('stats.lvl') === 0) {
return;
}
if (stats.hp != null) {
if (stats.hp <= 0) {
user.set('stats.lvl', 0);
user.set('stast.hp', 0);
return;
} else {
user.set('stats.hp', stats.hp);
}
}
if (stats.exp != null) {
tnl = user.get('_tnl');
if (stats.exp >= tnl) {
stats.exp -= tnl;
user.set('stats.lvl', user.get('stats.lvl') + 1);
user.set('stats.hp', 50);
}
if (!user.get('items.itemsEnabled') && stats.exp >= 15) {
user.set('items.itemsEnabled', true);
$('ul.items').popover({
title: content.items.unlockedMessage.title,
placement: 'left',
trigger: 'manual',
html: true,
content: "<div class='item-store-popover'> <img src='/img/BrowserQuest/chest.png' /> " + content.items.unlockedMessage.content + " <a href='#' onClick=\"$('ul.items').popover('hide');return false;\">[Close]</a> </div>"
});
$('ul.items').popover('show');
}
user.set('stats.exp', stats.exp);
}
if (stats.money != null) {
if (!(typeof money !== "undefined" && money !== null) || money < 0) {
money = 0.0;
}
return user.set('stats.money', stats.money);
}
};
score = function(taskId, direction, options) {
var adjustvalue, delta, exp, hp, lvl, modified, money, num, task, taskObj, taskPath, type, userObj, value, _ref, _ref1, _ref2;
if (options == null) {
options = {
cron: false,
times: 1
};
}
taskPath = "_user.tasks." + taskId;
_ref = [model.at(taskPath), model.get(taskPath)], task = _ref[0], taskObj = _ref[1];
type = taskObj.type, value = taskObj.value;
userObj = user.get();
if (!task) {
_ref1 = userObj.stats, money = _ref1.money, hp = _ref1.hp, exp = _ref1.exp;
if (direction === "up") {
modified = expModifier(1);
money += modified;
exp += modified;
} else {
modified = hpModifier(1);
hp -= modified;
}
updateStats({
hp: hp,
exp: exp,
money: money
});
return;
}
delta = taskDeltaFormula(value, direction);
delta *= options.times;
adjustvalue = type !== 'reward';
if ((type === 'habit') && (taskObj.up === false || taskObj.down === false)) {
adjustvalue = false;
}
if (adjustvalue) {
value += delta;
}
if (type === 'habit') {
if (taskObj.value !== value) {
task.push('history', {
date: new Date(),
value: value
});
}
}
task.set('value', value);
if (options.cron) {
if (type === 'daily') {
return delta;
} else {
return 0;
}
}
_ref2 = userObj.stats, money = _ref2.money, hp = _ref2.hp, exp = _ref2.exp, lvl = _ref2.lvl;
if (type === 'reward') {
money -= task.get('value');
num = parseFloat(task.get('value')).toFixed(2);
if (money < 0) {
hp += money;
money = 0;
}
}
if ((delta > 0 || (type === 'daily' || type === 'todo')) && !options.cron) {
modified = expModifier(delta);
exp += modified;
money += modified;
} else if (type !== 'reward' && type !== 'todo') {
modified = hpModifier(delta);
hp += modified;
}
updateStats({
hp: hp,
exp: exp,
money: money
});
return delta;
};
cron = function() {
var daysPassed, hpTally, lastCron, tallyTask, tasks, today, todoTally;
today = new Date();
user.setNull('lastCron', today);
lastCron = user.get('lastCron');
daysPassed = helpers.daysBetween(today, lastCron);
if (daysPassed > 0) {
todoTally = 0;
hpTally = 0;
tallyTask = function(taskObj, callback) {
var absVal, completed, daysFailed, id, repeat, task, type, value;
id = taskObj.id, type = taskObj.type, completed = taskObj.completed, repeat = taskObj.repeat;
if (id == null) {
return callback('a task had a null id during cron, this should not be happening');
}
task = user.at("tasks." + id);
if (type === 'todo' || type === 'daily') {
if (!completed) {
daysFailed = daysPassed;
if (type === 'daily' && repeat) {
daysFailed = 0;
_.times(daysPassed, function(n) {
var thatDay;
thatDay = moment().subtract('days', n + 1);
if (repeat[helpers.dayMapping[thatDay.day()]] === true) {
return daysFailed++;
}
});
}
hpTally += score(id, 'down', {
cron: true,
times: daysFailed
});
}
value = task.get('value');
if (type === 'daily') {
task.push("history", {
date: today,
value: value
});
} else {
absVal = completed ? Math.abs(value) : value;
todoTally += absVal;
}
if (type === 'daily') {
task.pass({
cron: true
}).set('completed', false);
}
}
return callback();
};
tasks = _.toArray(user.get('tasks'));
return async.forEach(tasks, tallyTask, function(err) {
var expTally, lvl;
user.push('history.todos', {
date: today,
value: todoTally
});
expTally = user.get('stats.exp');
lvl = 0;
while (lvl < (user.get('stats.lvl') - 1)) {
lvl++;
expTally += (lvl * 100) / 5;
}
user.push('history.exp', {
date: today,
value: expTally
});
updateStats({
hp: user.get('stats.hp') + hpTally
});
return user.set('lastCron', today);
});
}
};
module.exports = {
setModel: setModel,
MODIFIER: MODIFIER,
score: score,
cron: cron,
expModifier: expModifier,
hpModifier: hpModifier,
taskDeltaFormula: taskDeltaFormula
};