Files
habitica/common/script/fns/predictableRandom.js
2016-05-18 15:30:23 +02:00

25 lines
905 B
JavaScript

import _ from 'lodash';
// Because the same op needs to be performed on the client and the server (critical hits, item drops, etc),
// we need things to be "random", but technically predictable so that they don't go out-of-sync
module.exports = function predictableRandom (user, seed) {
if (!seed || seed === Math.PI) {
let stats = user.stats.toObject ? user.stats.toObject() : user.stats;
// These items are not part of the stat object but exists on the server (see controllers/user#getUser)
// we remove them in order to use the same user.stats both on server and on client
stats = _.omit(stats, 'toNextLevel', 'maxHealth', 'maxMP');
seed = _.reduce(stats, (accumulator, val) => {
if (_.isNumber(val)) {
return accumulator + val;
} else {
return accumulator;
}
}, 0);
}
let x = Math.sin(seed++) * 10000;
return x - Math.floor(x);
};