Files
habitica/migrations/20170811_pinned_items.js
negue 87f39b4273 item pinning (#8918)
* toggle pinned state of items server + client

* pin quests / add pin src

* add officially pinned items and api to get in app rewards

* update schema and get items deatils

* update pin actions to the new logic

* show countBadge only with a number

* extract getPinKey - pin seasonal items

* togglePinned in buy-dialogs

* add pinKey to shop items

* wip

* wip

* fix path

* togglePinnedItem as common.op / use in client

* fix linting

* pinning: getItemInfo and save in db path and type

* make api more consistent, fix bugs

* updates

* fix bugs

* update actions to current api

* marketGear

* change to pinType

* add mystery_set to getItemInfo

* fix isPinned

* ignore animals

* list shopItems (initial)

* shopItem now has default popoverconent, itemclass and price / currency - list pinned items as rewards - attributes to gear

* show buyModal for the rewards

* show mystery_set icon

* add info whether item is suggested

* write migration, fix style issues

* pin potion and armoire

* make potion, armoire not unpinnable

* show notes for armoire and potion, add default items for new users

* show unpin notification

* add/remove pinned gear on class-change

* remove pinned & add new gear on purchase - refactoring pinning methods - fixes

* always allow to purchase armoire

* highlight item if suggested
2017-08-14 19:15:32 +02:00

109 lines
2.4 KiB
JavaScript

var updateStore = require('../website/common/script/libs/updateStore');
var getItemInfo = require('../website/common/script/libs/getItemInfo');
var migrationName = '20170811_pinned_items.js';
var authorName = 'paglias'; // in case script author needs to know when their ...
var authorUuid = 'ed4c688c-6652-4a92-9d03-a5a79844174a'; //... own data is done
/*
* Migrate existing in app rewards lists to pinned items
*/
var monk = require('monk');
var connectionString = 'mongodb://localhost:27017/habitrpg?auto_reconnect=true'; // FOR TEST DATABASE
var dbUsers = monk(connectionString).get('users', { castIds: false });
function processUsers(lastId) {
// specify a query to limit the affected users (empty for all users):
var query = {
'migration':{$ne:migrationName},
};
if (lastId) {
query._id = {
$gt: lastId
}
}
return dbUsers.find(query, {
sort: {_id: 1},
limit: 250,
})
.then(updateUsers)
.catch(function (err) {
console.log(err);
return exiting(1, 'ERROR! ' + err);
});
}
var progressCount = 1000;
var count = 0;
function updateUsers (users) {
if (!users || users.length === 0) {
console.warn('All appropriate users found and modified.');
displayData();
return;
}
var userPromises = users.map(updateUser);
var lastUser = users[users.length - 1];
return Promise.all(userPromises)
.then(function () {
processUsers(lastUser._id);
});
}
function updateUser (user) {
count++;
var set = {'migration': migrationName};
var oldRewardsList = updateStore(user);
var newPinnedItems = [
{
type: 'armoire',
path: 'armoire',
},
{
type: 'potion',
path: 'potion',
},
];
oldRewardsList.forEach(item => {
var type = 'marketGear';
var itemInfo = getItemInfo(user, 'marketGear', item);
newPinnedItems.push({
type,
path: itemInfo.path,
})
});
set.pinnedItems = newPinnedItems;
if (count % progressCount == 0) console.warn(count + ' ' + user._id);
if (user._id == authorUuid) console.warn(authorName + ' processed');
return dbUsers.update({_id: user._id}, {$set:set});
}
function displayData() {
console.warn('\n' + count + ' users processed\n');
return exiting(0);
}
function exiting(code, msg) {
code = code || 0; // 0 = success
if (code && !msg) { msg = 'ERROR!'; }
if (msg) {
if (code) { console.error(msg); }
else { console.log( msg); }
}
process.exit(code);
}
module.exports = processUsers;