mirror of
https://github.com/HabitRPG/habitica.git
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* testing additional event trigger for sendMessage * moved keyup event to newmessage * added keyup event to tavern vue too * all food items now have version with definite and indefinite article. foodText also adapted in messages json * modified api.food, and feed, armoire and drop mechanism * drops now ok, removed dropArticle, corrected feed test * test correction * api doc modification for task completion
129 lines
4.9 KiB
JavaScript
129 lines
4.9 KiB
JavaScript
import cloneDeepWith from 'lodash/cloneDeepWith';
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import isFunction from 'lodash/isFunction';
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import min from 'lodash/min';
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import reduce from 'lodash/reduce';
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import filter from 'lodash/filter';
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import pickBy from 'lodash/pickBy';
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import content from '../content/index';
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import i18n from '../i18n';
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import { daysSince } from '../cron';
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import { diminishingReturns } from '../statHelpers';
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import randomVal from '../libs/randomVal';
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import statsComputed from '../libs/statsComputed';
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// TODO This is only used on the server
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// move to user model as an instance method?
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// Clone a drop object maintaining its functions so that we can change it without affecting the original item
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function cloneDropItem (drop) {
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return cloneDeepWith(drop, (val) => {
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return isFunction(val) ? val : undefined; // undefined will be handled by lodash
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});
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}
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function trueRandom () {
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return Math.random();
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}
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module.exports = function randomDrop (user, options, req = {}, analytics) {
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let acceptableDrops;
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let drop;
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let dropMultiplier;
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let rarity;
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let predictableRandom = options.predictableRandom || trueRandom;
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let task = options.task;
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let chance = min([Math.abs(task.value - 21.27), 37.5]) / 150 + 0.02;
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chance *= task.priority * // Task priority: +50% for Medium, +100% for Hard
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(1 + (task.streak / 100 || 0)) * // Streak bonus: +1% per streak
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(1 + statsComputed(user).per / 100) * // PERception: +1% per point
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(1 + (user.contributor.level / 40 || 0)) * // Contrib levels: +2.5% per level
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(1 + (user.achievements.rebirths / 20 || 0)) * // Rebirths: +5% per achievement
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(1 + (user.achievements.streak / 200 || 0)) * // Streak achievements: +0.5% per achievement
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(user._tmp.crit || 1) * (1 + 0.5 * (reduce(task.checklist, (m, i) => {
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return m + (i.completed ? 1 : 0); // +50% per checklist item complete. TODO: make this into X individual drop chances instead
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}, 0) || 0));
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chance = diminishingReturns(chance, 0.75);
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if (predictableRandom() < chance) {
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user.party.quest.progress.collectedItems = user.party.quest.progress.collectedItems || 0;
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user.party.quest.progress.collectedItems++;
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user._tmp.quest = user._tmp.quest || {};
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user._tmp.quest.collection = 1;
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if (user.markModified) user.markModified('party.quest.progress');
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}
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if (user.purchased && user.purchased.plan && user.purchased.plan.customerId) {
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dropMultiplier = 2;
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} else {
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dropMultiplier = 1;
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}
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if (daysSince(user.items.lastDrop.date, user.preferences) === 0 &&
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user.items.lastDrop.count >= dropMultiplier * (5 + Math.floor(statsComputed(user).per / 25) + (user.contributor.level || 0))) {
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return;
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}
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if (user.flags && user.flags.dropsEnabled && predictableRandom() < chance) {
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rarity = predictableRandom();
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if (rarity > 0.6) { // food 40% chance
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drop = cloneDropItem(randomVal(filter(content.food, {
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canDrop: true,
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})));
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user.items.food[drop.key] = user.items.food[drop.key] || 0;
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user.items.food[drop.key] += 1;
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drop.type = 'Food';
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drop.dialog = i18n.t('messageDropFood', {
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dropText: drop.textA(req.language),
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dropNotes: drop.notes(req.language),
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}, req.language);
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} else if (rarity > 0.3) { // eggs 30% chance
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drop = cloneDropItem(randomVal(content.dropEggs));
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user.items.eggs[drop.key] = user.items.eggs[drop.key] || 0;
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user.items.eggs[drop.key]++;
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drop.type = 'Egg';
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drop.dialog = i18n.t('messageDropEgg', {
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dropText: drop.text(req.language),
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dropNotes: drop.notes(req.language),
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}, req.language);
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} else { // Hatching Potion, 30% chance - break down by rarity.
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if (rarity < 0.02) { // Very Rare: 10% (of 30%)
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acceptableDrops = ['Golden'];
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} else if (rarity < 0.09) { // Rare: 20% of 30%
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acceptableDrops = ['Zombie', 'CottonCandyPink', 'CottonCandyBlue'];
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} else if (rarity < 0.18) { // uncommon: 30% of 30%
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acceptableDrops = ['Red', 'Shade', 'Skeleton'];
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} else { // common, 40% of 30%
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acceptableDrops = ['Base', 'White', 'Desert'];
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}
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drop = cloneDropItem(randomVal(pickBy(content.hatchingPotions, (v, k) => {
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return acceptableDrops.indexOf(k) >= 0;
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})));
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user.items.hatchingPotions[drop.key] = user.items.hatchingPotions[drop.key] || 0;
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user.items.hatchingPotions[drop.key]++;
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drop.type = 'HatchingPotion';
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drop.dialog = i18n.t('messageDropPotion', {
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dropText: drop.text(req.language),
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dropNotes: drop.notes(req.language),
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}, req.language);
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}
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if (analytics) {
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analytics.track('dropped item', {
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uuid: user._id,
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itemKey: drop.key,
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acquireMethod: 'Drop',
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category: 'behavior',
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headers: req.headers,
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});
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}
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user._tmp.drop = drop;
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user.items.lastDrop.date = Number(new Date());
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user.items.lastDrop.count++;
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}
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};
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