mirror of
https://github.com/HabitRPG/habitica.git
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* Added initial bailey api
* wip
* implement new panel header
* Fixed lint
* add ability to mark notification as seen
* add notification count, remove top badge from user and add ability to mark multiple notifications as seen
* add support dismissall and mark all as read
* do not dismiss actionable notif
* mark as seen when menu is opened instead of closed
* implement ordering, list of actionable notifications
* add groups messages and fix badges count
* add notifications for received cards
* send card received notification to target not sender
* rename notificaion field
* fix integration tests
* mark cards notifications as read and update tests
* add mystery items notifications
* add unallocated stats points notifications
* fix linting
* simplify code
* refactoring and fixes
* fix dropdown opening
* start splitting notifications into their own component
* add notifications for inbox messages
* fix unit tests
* fix default buttons styles
* add initial bailey support
* add title and tests to new stuff notification
* add notification if a group task needs more work
* add tests and fixes for marking a task as needing more work
* make sure user._v is updated
* remove console.log
* notification: hover status and margins
* start styling notifications, add separate files and basic functionalities
* fix tests
* start adding mystery items notification
* wip card notification
* fix cards text
* initial implementation inbox messages
* initial implementation group messages
* disable inbox notifications until mobile is ready
* wip group chat messages
* finish mystery and card notifications
* add bailey notification and fix a lot of stuff
* start adding guilds and parties invitations
* misc invitation fixes
* fix lint issues
* remove old code and add key to notifications
* fix tests
* remove unused code
* add link for public guilds invite
* starts to implement needs work notification design and feature
* fixes to needs work, add group task approved notification
* finish needs work feature
* lots of fixes
* implement quest notification
* bailey fixes and static page
* routing fixes
* fixes # this.$store.dispatch(guilds:join, {groupId: group.id, type: party});
* read notifications on click
* chat notifications
* fix tests for chat notifications
* fix chat notification test
* fix tests
* fix tests (again)
* try awaiting
* remove only
* more sleep
* add bailey tests
* fix icons alignment
* fix issue with multiple points notifications
* remove merge code
* fix rejecting guild invitation
* make remove area bigger
* fix error with notifications and add migration
* fix migration
* fix typos
* add cleanup migration too
* notifications empty state, new counter color, fix marking messages as seen in guilds
* fixes
* add image and install correct packages
* fix mongoose version
* update bailey
* typo
* make sure chat is marked as read after other requests
70 lines
2.1 KiB
JavaScript
70 lines
2.1 KiB
JavaScript
import {
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createAndPopulateGroup,
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} from '../../../../helpers/api-v3-integration.helper';
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describe('POST /groups/:id/chat/seen', () => {
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context('Guild', () => {
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let guild, guildLeader, guildMember, guildMessage;
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before(async () => {
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let { group, groupLeader, members } = await createAndPopulateGroup({
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groupDetails: {
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type: 'guild',
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privacy: 'public',
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},
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members: 1,
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});
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guild = group;
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guildLeader = groupLeader;
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guildMember = members[0];
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guildMessage = await guildLeader.post(`/groups/${guild._id}/chat`, { message: 'Some guild message' });
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guildMessage = guildMessage.message;
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});
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it('clears new messages for a guild', async () => {
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await guildMember.sync();
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const initialNotifications = guildMember.notifications.length;
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await guildMember.post(`/groups/${guild._id}/chat/seen`);
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let guildThatHasSeenChat = await guildMember.get('/user');
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expect(guildThatHasSeenChat.notifications.length).to.equal(initialNotifications - 1);
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expect(guildThatHasSeenChat.newMessages).to.be.empty;
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});
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});
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context('Party', () => {
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let party, partyLeader, partyMember, partyMessage;
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before(async () => {
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let { group, groupLeader, members } = await createAndPopulateGroup({
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groupDetails: {
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type: 'party',
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privacy: 'private',
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},
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members: 1,
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});
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party = group;
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partyLeader = groupLeader;
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partyMember = members[0];
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partyMessage = await partyLeader.post(`/groups/${party._id}/chat`, { message: 'Some party message' });
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partyMessage = partyMessage.message;
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});
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it('clears new messages for a party', async () => {
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await partyMember.sync();
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const initialNotifications = partyMember.notifications.length;
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await partyMember.post(`/groups/${party._id}/chat/seen`);
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let partyMemberThatHasSeenChat = await partyMember.get('/user');
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expect(partyMemberThatHasSeenChat.notifications.length).to.equal(initialNotifications - 1);
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expect(partyMemberThatHasSeenChat.newMessages).to.be.empty;
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});
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});
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});
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