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* Added initial bailey api
* wip
* implement new panel header
* Fixed lint
* add ability to mark notification as seen
* add notification count, remove top badge from user and add ability to mark multiple notifications as seen
* add support dismissall and mark all as read
* do not dismiss actionable notif
* mark as seen when menu is opened instead of closed
* implement ordering, list of actionable notifications
* add groups messages and fix badges count
* add notifications for received cards
* send card received notification to target not sender
* rename notificaion field
* fix integration tests
* mark cards notifications as read and update tests
* add mystery items notifications
* add unallocated stats points notifications
* fix linting
* simplify code
* refactoring and fixes
* fix dropdown opening
* start splitting notifications into their own component
* add notifications for inbox messages
* fix unit tests
* fix default buttons styles
* add initial bailey support
* add title and tests to new stuff notification
* add notification if a group task needs more work
* add tests and fixes for marking a task as needing more work
* make sure user._v is updated
* remove console.log
* notification: hover status and margins
* start styling notifications, add separate files and basic functionalities
* fix tests
* start adding mystery items notification
* wip card notification
* fix cards text
* initial implementation inbox messages
* initial implementation group messages
* disable inbox notifications until mobile is ready
* wip group chat messages
* finish mystery and card notifications
* add bailey notification and fix a lot of stuff
* start adding guilds and parties invitations
* misc invitation fixes
* fix lint issues
* remove old code and add key to notifications
* fix tests
* remove unused code
* add link for public guilds invite
* starts to implement needs work notification design and feature
* fixes to needs work, add group task approved notification
* finish needs work feature
* lots of fixes
* implement quest notification
* bailey fixes and static page
* routing fixes
* fixes # this.$store.dispatch(guilds:join, {groupId: group.id, type: party});
* read notifications on click
* chat notifications
* fix tests for chat notifications
* fix chat notification test
* fix tests
* fix tests (again)
* try awaiting
* remove only
* more sleep
* add bailey tests
* fix icons alignment
* fix issue with multiple points notifications
* remove merge code
* fix rejecting guild invitation
* make remove area bigger
* fix error with notifications and add migration
* fix migration
* fix typos
* add cleanup migration too
* notifications empty state, new counter color, fix marking messages as seen in guilds
* fixes
* add image and install correct packages
* fix mongoose version
* update bailey
* typo
* make sure chat is marked as read after other requests
37 lines
1.2 KiB
JavaScript
37 lines
1.2 KiB
JavaScript
import {
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generateUser,
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translate as t,
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} from '../../../../helpers/api-integration/v3';
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import content from '../../../../../website/common/script/content/index';
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describe('POST /user/open-mystery-item', () => {
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let user;
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let mysteryItemKey = 'eyewear_special_summerRogue';
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let mysteryItemIndex = content.gear.flat[mysteryItemKey].index;
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let mysteryItemType = content.gear.flat[mysteryItemKey].type;
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beforeEach(async () => {
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user = await generateUser({
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'purchased.plan.mysteryItems': [mysteryItemKey],
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notifications: [
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{type: 'NEW_MYSTERY_ITEMS', data: { items: [mysteryItemKey] }},
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],
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});
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});
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// More tests in common code unit tests
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it('opens a mystery item', async () => {
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expect(user.notifications.length).to.equal(1);
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let response = await user.post('/user/open-mystery-item');
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await user.sync();
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expect(user.notifications.length).to.equal(0);
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expect(user.items.gear.owned[mysteryItemKey]).to.be.true;
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expect(response.message).to.equal(t('mysteryItemOpened'));
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expect(response.data.key).to.eql(mysteryItemKey);
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expect(response.data.index).to.eql(mysteryItemIndex);
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expect(response.data.type).to.eql(mysteryItemType);
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});
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});
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