Files
habitica/common/script/fns/ultimateGear.js
Keith Holliday 7297a6fa76 Updated logic to not assign armoire incorrectly (#7476)
* Updated logic to not assign armoire incorrectly

* Updated test and added new test to ensure armorie is not enabled prematurely.

* Fixed linting issue

* Removed toObject from being called when called on the server
2016-05-25 14:52:17 +02:00

33 lines
1.0 KiB
JavaScript

import content from '../content/index';
import _ from 'lodash';
module.exports = function ultimateGear (user) {
let owned = typeof window !== 'undefined' ? user.items.gear.owned : user.items.gear.owned.toObject();
content.classes.forEach((klass) => {
if (user.achievements.ultimateGearSets[klass] !== true) {
user.achievements.ultimateGearSets[klass] = _.reduce(['armor', 'shield', 'head', 'weapon'], (soFarGood, type) => {
let found = _.find(content.gear.tree[type][klass], {
last: true,
});
return soFarGood && (!found || owned[found.key] === true);
}, true);
}
});
let ultimateGearSetValues;
if (user.achievements.ultimateGearSets.toObject) {
ultimateGearSetValues = Object.values(user.achievements.ultimateGearSets.toObject());
} else {
ultimateGearSetValues = Object.values(user.achievements.ultimateGearSets);
}
let hasFullSet = _.includes(ultimateGearSetValues, true);
if (hasFullSet && user.flags.armoireEnabled !== true) {
user.flags.armoireEnabled = true;
}
return;
};