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https://github.com/HabitRPG/habitica.git
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* toggle pinned state of items server + client * pin quests / add pin src * add officially pinned items and api to get in app rewards * update schema and get items deatils * update pin actions to the new logic * show countBadge only with a number * extract getPinKey - pin seasonal items * togglePinned in buy-dialogs * add pinKey to shop items * wip * wip * fix path * togglePinnedItem as common.op / use in client * fix linting * pinning: getItemInfo and save in db path and type * make api more consistent, fix bugs * updates * fix bugs * update actions to current api * marketGear * change to pinType * add mystery_set to getItemInfo * fix isPinned * ignore animals * list shopItems (initial) * shopItem now has default popoverconent, itemclass and price / currency - list pinned items as rewards - attributes to gear * show buyModal for the rewards * show mystery_set icon * add info whether item is suggested * write migration, fix style issues * pin potion and armoire * make potion, armoire not unpinnable * show notes for armoire and potion, add default items for new users * show unpin notification * add/remove pinned gear on class-change * remove pinned & add new gear on purchase - refactoring pinning methods - fixes * always allow to purchase armoire * highlight item if suggested
70 lines
2.2 KiB
JavaScript
70 lines
2.2 KiB
JavaScript
import i18n from '../i18n';
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import get from 'lodash/get';
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import pick from 'lodash/pick';
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import splitWhitespace from '../libs/splitWhitespace';
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import { capByLevel } from '../statHelpers';
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import {
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NotAuthorized,
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BadRequest,
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} from '../libs/errors';
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import { removePinnedGearByClass, addPinnedGearByClass } from './pinnedGearUtils';
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function resetClass (user, req = {}) {
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removePinnedGearByClass(user);
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if (user.preferences.disableClasses) {
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user.preferences.disableClasses = false;
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user.preferences.autoAllocate = false;
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} else {
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if (user.balance < 0.75) throw new NotAuthorized(i18n.t('notEnoughGems', req.language));
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user.balance -= 0.75;
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}
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user.stats.str = 0;
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user.stats.con = 0;
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user.stats.per = 0;
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user.stats.int = 0;
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user.stats.points = capByLevel(user.stats.lvl);
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user.flags.classSelected = false;
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}
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module.exports = function changeClass (user, req = {}, analytics) {
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let klass = get(req, 'query.class');
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// user.flags.classSelected is set to false after the user paid the 3 gems
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if (user.stats.lvl < 10) {
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throw new NotAuthorized(i18n.t('lvl10ChangeClass', req.language));
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} else if (!klass) {
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// if no class is specified, reset points and set user.flags.classSelected to false. User will have paid 3 gems and will be prompted to select class.
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resetClass(user, req);
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} else if (klass === 'warrior' || klass === 'rogue' || klass === 'wizard' || klass === 'healer') {
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if (user.flags.classSelected) {
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resetClass(user, req);
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}
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user.stats.class = klass;
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user.flags.classSelected = true;
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addPinnedGearByClass(user);
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user.items.gear.owned[`weapon_${klass}_0`] = true;
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if (klass === 'rogue') user.items.gear.owned[`shield_${klass}_0`] = true;
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if (analytics) {
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analytics.track('change class', {
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uuid: user._id,
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class: klass,
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acquireMethod: 'Gems',
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gemCost: 3,
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category: 'behavior',
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headers: req.headers,
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});
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}
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} else {
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// if invalid class is specified, throw an error.
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throw new BadRequest(i18n.t('invalidClass', req.language));
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}
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return [
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pick(user, splitWhitespace('stats flags items preferences')),
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];
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};
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