Files
habitica/website/server/libs/cron.js
astolat 6d0df78441 Habits v2: adding counter to habits (cleaned up branch) - fixes #8113 (#8198)
* Clean version of PR 8175

The original PR for this was here:
https://github.com/HabitRPG/habitica/pull/8175

Unfortunately while fixing a conflict in tasks.json, I messed up the rebase and wound up pulling in too many commits and making a giant mess. Sorry. :P

* Fixing test failure

This test seems to occasionally start failing (another coder reported the same thing happening to them in the blacksmiths’ guild) because the order in which the tasks are created can sometimes not match the order in the array. So I have sorted the tasks array after creation by the task name to ensure a consistent ordering, and slightly reordered the expect statements to match.
2017-02-27 11:15:45 -07:00

441 lines
15 KiB
JavaScript

import moment from 'moment';
import Bluebird from 'bluebird';
import { model as User } from '../models/user';
import common from '../../common/';
import { preenUserHistory } from '../libs/preening';
import _ from 'lodash';
import nconf from 'nconf';
const CRON_SAFE_MODE = nconf.get('CRON_SAFE_MODE') === 'true';
const CRON_SEMI_SAFE_MODE = nconf.get('CRON_SEMI_SAFE_MODE') === 'true';
const MAX_INCENTIVES = common.constants.MAX_INCENTIVES;
const shouldDo = common.shouldDo;
const scoreTask = common.ops.scoreTask;
const i18n = common.i18n;
const loginIncentives = common.content.loginIncentives;
// const maxPMs = 200;
export async function recoverCron (status, locals) {
let {user} = locals;
await Bluebird.delay(300);
let reloadedUser = await User.findOne({_id: user._id}).exec();
if (!reloadedUser) {
throw new Error(`User ${user._id} not found while recovering.`);
} else if (reloadedUser._cronSignature !== 'NOT_RUNNING') {
status.times++;
if (status.times < 5) {
await recoverCron(status, locals);
} else {
throw new Error(`Impossible to recover from cron for user ${user._id}.`);
}
} else {
locals.user = reloadedUser;
return null;
}
}
let CLEAR_BUFFS = {
str: 0,
int: 0,
per: 0,
con: 0,
stealth: 0,
streaks: false,
};
function grantEndOfTheMonthPerks (user, now) {
let plan = user.purchased.plan;
let subscriptionEndDate = moment(plan.dateTerminated).isBefore() ? moment(plan.dateTerminated).startOf('month') : moment(now).startOf('month');
let dateUpdatedMoment = moment(plan.dateUpdated).startOf('month');
let elapsedMonths = moment(subscriptionEndDate).diff(dateUpdatedMoment, 'months');
if (elapsedMonths > 0) {
plan.dateUpdated = now;
// For every month, inc their "consecutive months" counter. Give perks based on consecutive blocks
// If they already got perks for those blocks (eg, 6mo subscription, subscription gifts, etc) - then dec the offset until it hits 0
_.defaults(plan.consecutive, {count: 0, offset: 0, trinkets: 0, gemCapExtra: 0});
for (let i = 0; i < elapsedMonths; i++) {
plan.consecutive.count++;
if (plan.consecutive.offset > 1) {
plan.consecutive.offset--;
} else if (plan.consecutive.count % 3 === 0) { // every 3 months
if (plan.consecutive.offset === 1) plan.consecutive.offset--;
plan.consecutive.trinkets++;
plan.consecutive.gemCapExtra += 5;
if (plan.consecutive.gemCapExtra > 25) plan.consecutive.gemCapExtra = 25; // cap it at 50 (hard 25 limit + extra 25)
}
}
}
}
function removeTerminatedSubscription (user) {
// If subscription's termination date has arrived
let plan = user.purchased.plan;
if (plan.dateTerminated && moment(plan.dateTerminated).isBefore(new Date())) {
_.merge(plan, {
planId: null,
customerId: null,
paymentMethod: null,
});
_.merge(plan.consecutive, {
count: 0,
offset: 0,
gemCapExtra: 0,
});
user.markModified('purchased.plan');
}
}
function performSleepTasks (user, tasksByType, now) {
user.stats.buffs = _.cloneDeep(CLEAR_BUFFS);
tasksByType.dailys.forEach((daily) => {
let completed = daily.completed;
let thatDay = moment(now).subtract({days: 1});
if (shouldDo(thatDay.toDate(), daily, user.preferences) || completed) {
// TODO also untick checklists if the Daily was due on previous missed days, if two or more days were missed at once -- https://github.com/HabitRPG/habitrpg/pull/7218#issuecomment-219256016
if (daily.checklist) {
daily.checklist.forEach(box => box.completed = false);
}
}
daily.completed = false;
});
}
function trackCronAnalytics (analytics, user, _progress, options) {
analytics.track('Cron', {
category: 'behavior',
gaLabel: 'Cron Count',
gaValue: user.flags.cronCount,
uuid: user._id,
user,
resting: user.preferences.sleep,
cronCount: user.flags.cronCount,
progressUp: _.min([_progress.up, 900]),
progressDown: _progress.down,
headers: options.headers,
loginIncentives: user.loginIncentives,
});
}
function awardLoginIncentives (user) {
if (user.loginIncentives > MAX_INCENTIVES) return;
// A/B test 2016-12-21: Should we deliver notifications for upcoming incentives on days when users don't receive rewards?
if (!loginIncentives[user.loginIncentives].rewardKey && user._ABtests && user._ABtests.checkInModals === '20161221_noCheckInPreviews') return;
// Remove old notifications if they exists
user.notifications
.toObject()
.forEach((notif, index) => {
if (notif.type === 'LOGIN_INCENTIVE') user.notifications.splice(index, 1);
});
let notificationData = {};
notificationData.message = i18n.t('checkinEarned', user.preferences.language);
let loginIncentive = loginIncentives[user.loginIncentives];
if (loginIncentive.rewardKey) {
loginIncentive.assignReward(user);
notificationData.reward = loginIncentive.reward;
notificationData.rewardText = '';
// @TODO: Abstract this logic and share it across the server and client
let count = 0;
for (let reward of loginIncentive.reward) {
if (reward.text) {
notificationData.rewardText += reward.text(user.preferences.language);
if (reward.key === 'RoyalPurple') {
notificationData.rewardText = i18n.t('potion', {potionType: notificationData.rewardText}, user.preferences.language);
}
} else if (loginIncentive.rewardKey[0] === 'background_blue') {
notificationData.rewardText = i18n.t('incentiveBackgrounds');
}
if (loginIncentive.reward.length > 0 && count < loginIncentive.reward.length - 1) notificationData.rewardText += ', ';
count += 1;
}
notificationData.rewardKey = loginIncentive.rewardKey;
notificationData.message = i18n.t('unlockedCheckInReward', user.preferences.language);
}
notificationData.nextRewardAt = loginIncentives[user.loginIncentives].nextRewardAt || 0;
user.addNotification('LOGIN_INCENTIVE', notificationData);
}
// Perform various beginning-of-day reset actions.
export function cron (options = {}) {
let {user, tasksByType, analytics, now = new Date(), daysMissed, timezoneOffsetFromUserPrefs} = options;
let _progress = {down: 0, up: 0, collectedItems: 0};
// Record pre-cron values of HP and MP to show notifications later
let beforeCronStats = _.pick(user.stats, ['hp', 'mp']);
user.preferences.timezoneOffsetAtLastCron = timezoneOffsetFromUserPrefs;
// User is only allowed a certain number of drops a day. This resets the count.
if (user.items.lastDrop.count > 0) user.items.lastDrop.count = 0;
// "Perfect Day" achievement for perfect days
let perfect = true;
// Reset Gold-to-Gems cap if it's the start of the month
if (user.purchased && user.purchased.plan && !moment(user.purchased.plan.dateUpdated).startOf('month').isSame(moment().startOf('month'))) {
user.purchased.plan.gemsBought = 0;
}
if (user.isSubscribed()) {
grantEndOfTheMonthPerks(user, now);
if (!CRON_SAFE_MODE) removeTerminatedSubscription(user);
}
// Login Incentives
user.loginIncentives++;
awardLoginIncentives(user);
// User is resting at the inn.
// On cron, buffs are cleared and all dailies are reset without performing damage
if (user.preferences.sleep === true) {
performSleepTasks(user, tasksByType, now);
trackCronAnalytics(analytics, user, _progress, options);
return;
}
let multiDaysCountAsOneDay = true;
// If the user does not log in for two or more days, cron (mostly) acts as if it were only one day.
// When site-wide difficulty settings are introduced, this can be a user preference option.
// Tally each task
let todoTally = 0;
tasksByType.todos.forEach(task => { // make uncompleted To-Dos redder (further incentive to complete them)
scoreTask({
task,
user,
direction: 'down',
cron: true,
times: multiDaysCountAsOneDay ? 1 : daysMissed,
});
todoTally += task.value;
});
// For incomplete Dailys, add value (further incentive), deduct health, keep records for later decreasing the nightly mana gain
let dailyChecked = 0; // how many dailies were checked?
let dailyDueUnchecked = 0; // how many dailies were un-checked?
let atLeastOneDailyDue = false; // were any dailies due?
if (!user.party.quest.progress.down) user.party.quest.progress.down = 0;
tasksByType.dailys.forEach((task) => {
let completed = task.completed;
// Deduct points for missed Daily tasks
let EvadeTask = 0;
let scheduleMisses = daysMissed;
if (completed) {
dailyChecked += 1;
if (!atLeastOneDailyDue) { // only bother checking until the first thing is found
let thatDay = moment(now).subtract({days: daysMissed});
atLeastOneDailyDue = shouldDo(thatDay.toDate(), task, user.preferences);
}
} else {
// dailys repeat, so need to calculate how many they've missed according to their own schedule
scheduleMisses = 0;
for (let i = 0; i < daysMissed; i++) {
let thatDay = moment(now).subtract({days: i + 1});
if (shouldDo(thatDay.toDate(), task, user.preferences)) {
atLeastOneDailyDue = true;
scheduleMisses++;
if (user.stats.buffs.stealth) {
user.stats.buffs.stealth--;
EvadeTask++;
}
if (multiDaysCountAsOneDay) break;
}
}
if (scheduleMisses > EvadeTask) {
// The user did not complete this due Daily (but no penalty if cron is running in safe mode).
if (CRON_SAFE_MODE) {
dailyChecked += 1; // allows full allotment of mp to be gained
} else {
perfect = false;
if (task.checklist && task.checklist.length > 0) { // Partially completed checklists dock fewer mana points
let fractionChecked = _.reduce(task.checklist, (m, i) => m + (i.completed ? 1 : 0), 0) / task.checklist.length;
dailyDueUnchecked += 1 - fractionChecked;
dailyChecked += fractionChecked;
} else {
dailyDueUnchecked += 1;
}
let delta = scoreTask({
user,
task,
direction: 'down',
times: multiDaysCountAsOneDay ? 1 : scheduleMisses - EvadeTask,
cron: true,
});
if (!CRON_SEMI_SAFE_MODE) {
// Apply damage from a boss, less damage for Trivial priority (difficulty)
user.party.quest.progress.down += delta * (task.priority < 1 ? task.priority : 1);
// NB: Medium and Hard priorities do not increase damage from boss. This was by accident
// initially, and when we realised, we could not fix it because users are used to
// their Medium and Hard Dailies doing an Easy amount of damage from boss.
// Easy is task.priority = 1. Anything < 1 will be Trivial (0.1) or any future
// setting between Trivial and Easy.
}
}
}
}
task.history.push({
date: Number(new Date()),
value: task.value,
});
task.completed = false;
if (completed || scheduleMisses > 0) {
if (task.checklist) {
task.checklist.forEach(i => i.completed = false);
}
}
});
// check if we've passed a day on which we should reset the habit counters, including today
let resetWeekly = false;
let resetMonthly = false;
for (let i = 0; i <= daysMissed; i++) {
if (resetWeekly === true && resetMonthly === true) {
break;
}
let thatDay = moment(now).subtract({days: i}).toDate();
if (thatDay.getDay() === 1) {
resetWeekly = true;
}
if (thatDay.getDate() === 1) {
resetMonthly = true;
}
}
tasksByType.habits.forEach((task) => {
// reset counters if appropriate
// this enormously clunky thing brought to you by lint
let reset = false;
if (task.frequency === 'daily') {
reset = true;
} else if (task.frequency === 'weekly' && resetWeekly === true) {
reset = true;
} else if (task.frequency === 'monthly' && resetMonthly === true) {
reset = true;
}
if (reset === true) {
task.counterUp = 0;
task.counterDown = 0;
}
// slowly reset value to 0 for "onlies" (Habits with + or - but not both)
// move singleton Habits towards yellow.
if (task.up === false || task.down === false) {
task.value = Math.abs(task.value) < 0.1 ? 0 : task.value = task.value / 2;
}
});
// Finished tallying
user.history.todos.push({date: now, value: todoTally});
// tally experience
let expTally = user.stats.exp;
let lvl = 0; // iterator
while (lvl < user.stats.lvl - 1) {
lvl++;
expTally += common.tnl(lvl);
}
user.history.exp.push({date: now, value: expTally});
// preen user history so that it doesn't become a performance problem
// also for subscribed users but differently
// TODO also do while resting in the inn. Note that later we'll be allowing the value/color of tasks to change while sleeping (https://github.com/HabitRPG/habitrpg/issues/5232), so the code in performSleepTasks() might be best merged back into here for that. Perhaps wait until then to do preen history for sleeping users.
preenUserHistory(user, tasksByType, user.preferences.timezoneOffset);
if (perfect && atLeastOneDailyDue) {
user.achievements.perfect++;
let lvlDiv2 = Math.ceil(common.capByLevel(user.stats.lvl) / 2);
user.stats.buffs = {
str: lvlDiv2,
int: lvlDiv2,
per: lvlDiv2,
con: lvlDiv2,
stealth: 0,
streaks: false,
};
} else {
user.stats.buffs = _.cloneDeep(CLEAR_BUFFS);
}
// Add 10 MP, or 10% of max MP if that'd be more. Perform this after Perfect Day for maximum benefit
// Adjust for fraction of dailies completed
if (dailyDueUnchecked === 0 && dailyChecked === 0) dailyChecked = 1;
user.stats.mp += _.max([10, 0.1 * user._statsComputed.maxMP]) * dailyChecked / (dailyDueUnchecked + dailyChecked);
if (user.stats.mp > user._statsComputed.maxMP) user.stats.mp = user._statsComputed.maxMP;
// After all is said and done, progress up user's effect on quest, return those values & reset the user's
let progress = user.party.quest.progress;
_progress = _.cloneDeep(progress);
_.merge(progress, {down: 0, up: 0, collectedItems: 0});
// Send notification for changes in HP and MP
// First remove a possible previous cron notification
// we don't want to flood the users with many cron notifications at once
let oldCronNotif = user.notifications.toObject().find((notif, index) => {
if (notif.type === 'CRON') {
user.notifications.splice(index, 1);
return true;
} else {
return false;
}
});
user.addNotification('CRON', {
hp: user.stats.hp - beforeCronStats.hp - (oldCronNotif ? oldCronNotif.data.hp : 0),
mp: user.stats.mp - beforeCronStats.mp - (oldCronNotif ? oldCronNotif.data.mp : 0),
});
// TODO: Clean PMs - keep 200 for subscribers and 50 for free users. Should also be done while resting in the inn
// let numberOfPMs = Object.keys(user.inbox.messages).length;
// if (numberOfPMs > maxPMs) {
// _(user.inbox.messages)
// .sortBy('timestamp')
// .takeRight(numberOfPMs - maxPMs)
// .each(pm => {
// delete user.inbox.messages[pm.id];
// }).value();
//
// user.markModified('inbox.messages');
// }
// Analytics
user.flags.cronCount++;
trackCronAnalytics(analytics, user, _progress, options);
return _progress;
}