Files
habitica/website/common/script/ops/scoreTask.js
astolat 6d0df78441 Habits v2: adding counter to habits (cleaned up branch) - fixes #8113 (#8198)
* Clean version of PR 8175

The original PR for this was here:
https://github.com/HabitRPG/habitica/pull/8175

Unfortunately while fixing a conflict in tasks.json, I messed up the rebase and wound up pulling in too many commits and making a giant mess. Sorry. :P

* Fixing test failure

This test seems to occasionally start failing (another coder reported the same thing happening to them in the blacksmiths’ guild) because the order in which the tasks are created can sometimes not match the order in the array. So I have sorted the tasks array after creation by the task name to ensure a consistent ordering, and slightly reordered the expect statements to match.
2017-02-27 11:15:45 -07:00

281 lines
10 KiB
JavaScript

import _ from 'lodash';
import {
NotAuthorized,
} from '../libs/errors';
import i18n from '../i18n';
import updateStats from '../fns/updateStats';
import crit from '../fns/crit';
const MAX_TASK_VALUE = 21.27;
const MIN_TASK_VALUE = -47.27;
const CLOSE_ENOUGH = 0.00001;
function _getTaskValue (taskValue) {
if (taskValue < MIN_TASK_VALUE) {
return MIN_TASK_VALUE;
} else if (taskValue > MAX_TASK_VALUE) {
return MAX_TASK_VALUE;
} else {
return taskValue;
}
}
// Calculates the next task.value based on direction
// Uses a capped inverse log y=.95^x, y>= -5
function _calculateDelta (task, direction, cron) {
// Min/max on task redness
let currVal = _getTaskValue(task.value);
let nextDelta = Math.pow(0.9747, currVal) * (direction === 'down' ? -1 : 1);
// Checklists
if (task.checklist && task.checklist.length > 0) {
// If the Daily, only dock them a portion based on their checklist completion
if (direction === 'down' && task.type === 'daily' && cron) {
nextDelta *= 1 - _.reduce(task.checklist, (m, i) => m + (i.completed ? 1 : 0), 0) / task.checklist.length;
}
// If To-Do, point-match the TD per checklist item completed
if (task.type === 'todo') {
nextDelta *= 1 + _.reduce(task.checklist, (m, i) => m + (i.completed ? 1 : 0), 0);
}
}
return nextDelta;
}
// Approximates the reverse delta for the task value
// This is meant to return the task value to its original value when unchecking a task.
// First, calculate the value using the normal way for our first guess although
// it will be a bit off
function _calculateReverseDelta (task, direction) {
let currVal = _getTaskValue(task.value);
let testVal = currVal + Math.pow(0.9747, currVal) * (direction === 'down' ? -1 : 1);
// Now keep moving closer to the original value until we get "close enough"
// Check how close we are to the original value by computing the delta off our guess
// and looking at the difference between that and our current value.
while (true) { // eslint-disable-line no-constant-condition
let calc = testVal + Math.pow(0.9747, testVal);
let diff = currVal - calc;
if (Math.abs(diff) < CLOSE_ENOUGH) break;
if (diff > 0) {
testVal -= diff;
} else {
testVal += diff;
}
}
// When we get close enough, return the difference between our approximated value
// and the current value. This will be the delta calculated from the original value
// before the task was checked.
let nextDelta = testVal - currVal;
// Checklists - If To-Do, point-match the TD per checklist item completed
if (task.checklist && task.checklist.length > 0 && task.type === 'todo') {
nextDelta *= 1 + _.reduce(task.checklist, (m, i) => m + (i.completed ? 1 : 0), 0);
}
return nextDelta;
}
function _gainMP (user, val) {
val *= user._tmp.crit || 1;
user.stats.mp += val;
if (user.stats.mp >= user._statsComputed.maxMP) user.stats.mp = user._statsComputed.maxMP;
if (user.stats.mp < 0) {
user.stats.mp = 0;
}
}
// HP modifier
// ===== CONSTITUTION =====
// TODO Decreases HP loss from bad habits / missed dailies by 0.5% per point.
function _subtractPoints (user, task, stats, delta) {
let conBonus = 1 - user._statsComputed.con / 250;
if (conBonus < 0.1) conBonus = 0.1;
let hpMod = delta * conBonus * task.priority * 2; // constant 2 multiplier for better results
stats.hp += Math.round(hpMod * 10) / 10; // round to 1dp
return stats.hp;
}
function _addPoints (user, task, stats, direction, delta) {
let _crit = user._tmp.crit || 1;
// Exp Modifier
// ===== Intelligence =====
// TODO Increases Experience gain by .2% per point.
let intBonus = 1 + user._statsComputed.int * 0.025;
stats.exp += Math.round(delta * intBonus * task.priority * _crit * 6);
// GP modifier
// ===== PERCEPTION =====
// TODO Increases Gold gained from tasks by .3% per point.
let perBonus = 1 + user._statsComputed.per * 0.02;
let gpMod = delta * task.priority * _crit * perBonus;
if (task.streak) {
let currStreak = direction === 'down' ? task.streak - 1 : task.streak;
let streakBonus = currStreak / 100 + 1; // eg, 1-day streak is 1.01, 2-day is 1.02, etc
let afterStreak = gpMod * streakBonus;
if (currStreak > 0 && gpMod > 0) {
user._tmp.streakBonus = afterStreak - gpMod; // keep this on-hand for later, so we can notify streak-bonus
}
stats.gp += afterStreak;
} else {
stats.gp += gpMod;
}
}
function _changeTaskValue (user, task, direction, times, cron) {
let addToDelta = 0;
// ===== CRITICAL HITS =====
// allow critical hit only when checking off a task, not when unchecking it:
let _crit = direction === 'up' ? crit.crit(user) : 1;
// if there was a crit, alert the user via notification
if (_crit > 1) user._tmp.crit = _crit;
// If multiple days have passed, multiply times days missed
_.times(times, () => {
// Each iteration calculate the nextDelta, which is then accumulated in the total delta.
let nextDelta = !cron && direction === 'down' ? _calculateReverseDelta(task, direction) : _calculateDelta(task, direction, cron);
if (task.type !== 'reward') {
if (user.preferences.automaticAllocation === true && user.preferences.allocationMode === 'taskbased' && !(task.type === 'todo' && direction === 'down')) {
user.stats.training[task.attribute] += nextDelta;
}
if (direction === 'up') { // Make progress on quest based on STR
user.party.quest.progress.up = user.party.quest.progress.up || 0;
let prevProgress = user.party.quest.progress.up;
if (task.type === 'todo' || task.type === 'daily') {
user.party.quest.progress.up += nextDelta * _crit * (1 + user._statsComputed.str / 200);
} else if (task.type === 'habit') {
user.party.quest.progress.up += nextDelta * _crit * (0.5 + user._statsComputed.str / 400);
}
if (!user._tmp.quest) user._tmp.quest = {};
user._tmp.quest.progressDelta = user.party.quest.progress.up - prevProgress;
}
task.value += nextDelta;
}
addToDelta += nextDelta;
});
return addToDelta;
}
function _updateCounter (task, direction, times) {
if (direction === 'up') {
task.counterUp += times;
} else {
task.counterDown += times;
}
}
module.exports = function scoreTask (options = {}, req = {}) {
let {user, task, direction, times = 1, cron = false} = options;
let delta = 0;
let stats = {
gp: user.stats.gp,
hp: user.stats.hp,
exp: user.stats.exp,
};
if (task.group && task.group.approval && task.group.approval.required && !task.group.approval.approved) return;
// This is for setting one-time temporary flags, such as streakBonus or itemDropped. Useful for notifying
// the API consumer, then cleared afterwards
user._tmp = {};
// If they're trying to purchase a too-expensive reward, don't allow them to do that.
if (task.value > user.stats.gp && task.type === 'reward') throw new NotAuthorized(i18n.t('messageNotEnoughGold', req.language));
if (task.type === 'habit') {
delta += _changeTaskValue(user, task, direction, times, cron);
// Add habit value to habit-history (if different)
if (delta > 0) {
_addPoints(user, task, stats, direction, delta);
} else {
_subtractPoints(user, task, stats, delta);
}
_gainMP(user, _.max([0.25, 0.0025 * user._statsComputed.maxMP]) * (direction === 'down' ? -1 : 1));
task.history = task.history || [];
// Add history entry, even more than 1 per day
task.history.push({
date: Number(new Date()),
value: task.value,
});
_updateCounter(task, direction, times);
} else if (task.type === 'daily') {
if (cron) {
delta += _changeTaskValue(user, task, direction, times, cron);
_subtractPoints(user, task, stats, delta);
if (!user.stats.buffs.streaks) task.streak = 0;
} else {
delta += _changeTaskValue(user, task, direction, times, cron);
if (direction === 'down') delta = _calculateDelta(task, direction, cron); // recalculate delta for unchecking so the gp and exp come out correctly
_addPoints(user, task, stats, direction, delta); // obviously for delta>0, but also a trick to undo accidental checkboxes
_gainMP(user, _.max([1, 0.01 * user._statsComputed.maxMP]) * (direction === 'down' ? -1 : 1));
if (direction === 'up') {
task.streak += 1;
// Give a streak achievement when the streak is a multiple of 21
if (task.streak % 21 === 0) {
user.achievements.streak = user.achievements.streak ? user.achievements.streak + 1 : 1;
user.addNotification('STREAK_ACHIEVEMENT');
}
task.completed = true;
} else if (direction === 'down') {
// Remove a streak achievement if streak was a multiple of 21 and the daily was undone
if (task.streak % 21 === 0) user.achievements.streak = user.achievements.streak ? user.achievements.streak - 1 : 0;
task.streak -= 1;
task.completed = false;
}
}
} else if (task.type === 'todo') {
if (cron) { // don't touch stats on cron
delta += _changeTaskValue(user, task, direction, times, cron);
} else {
if (direction === 'up') {
task.dateCompleted = new Date();
task.completed = true;
} else if (direction === 'down') {
task.completed = false;
task.dateCompleted = undefined;
}
delta += _changeTaskValue(user, task, direction, times, cron);
if (direction === 'down') delta = _calculateDelta(task, direction, cron); // recalculate delta for unchecking so the gp and exp come out correctly
_addPoints(user, task, stats, direction, delta);
// MP++ per checklist item in ToDo, bonus per CLI
let multiplier = _.max([_.reduce(task.checklist, (m, i) => m + (i.completed ? 1 : 0), 1), 1]);
_gainMP(user, _.max([multiplier, 0.01 * user._statsComputed.maxMP * multiplier]) * (direction === 'down' ? -1 : 1));
}
} else if (task.type === 'reward') {
// Don't adjust values for rewards
delta += _changeTaskValue(user, task, direction, times, cron);
// purchase item
stats.gp -= Math.abs(task.value);
// hp - gp difference
if (stats.gp < 0) {
stats.hp += stats.gp;
stats.gp = 0;
}
}
updateStats(user, stats, req);
return [delta];
};