Files
habitica/migrations/restock_armoire_for_users_that_need_it.js
2018-02-08 19:10:01 +01:00

121 lines
5.9 KiB
JavaScript

var migrationName = 'restock_armoire_for_users_that_need_it.js';
var authorName = 'Alys (ALittleYellowSpider)'; // in case script author needs to know when their ...
var authorUuid = '3e595299-3d8a-4a10-bfe0-88f555e4aa0c'; //... own data is done
/*
* Remove flag stating that the Enchanted Armoire is empty,
* for when new equipment has been added
* AND the normal restock_armoire.js script has failed.
* This script finds all users that logged in recently, checks if they
* do NOT own all Armoire items, and only then does it mark the Armoire
* as not empty.
*
*********************************************************************
* IMPORTANT:
* You must update the list of Armoire items that this list checks for.
* Scroll down. You'll see it.
*********************************************************************
*
*/
var connectionString = 'mongodb://localhost:27017/habitrpg?auto_reconnect=true'; // FOR TEST DATABASE
var monk = require('monk');
var dbUsers = monk(connectionString).get('users', { castIds: false });
function processUsers(lastId) {
// specify a query to limit the affected users (empty for all users):
var query = {
'auth.timestamps.loggedin':{$gt:new Date('2016-01-04')}
// '_id': authorUuid // FOR TESTING
};
// specify a query to limit the affected users (empty for all users):
var fields = {
'flags.armoireEmpty':1,
'items.gear.owned':1
};
if (lastId) {
query._id = {
$gt: lastId
}
}
dbUsers.find(query, {
sort: {_id: 1},
limit: 250,
fields: {
'flags.armoireEmpty':1,
'items.gear.owned':1
} // specify fields we are interested in to limit retrieved data (empty if we're not reading data):
})
.then(updateUsers)
.catch(function (err) {
console.log(err);
return exiting(1, 'ERROR! ' + err);
});
}
var progressCount = 1000;
var count = 0;
function updateUsers (users) {
if (!users || users.length === 0) {
console.warn('All appropriate users found and modified.');
displayData();
return;
}
var userPromises = users.map(updateUser);
var lastUser = users[users.length - 1];
return Promise.all(userPromises)
.then(function () {
processUsers(lastUser._id);
});
}
function updateUser (user) {
count++;
var set = {'migration':migrationName, 'flags.armoireEmpty':false};
if (user.flags.armoireEmpty) {
// this user believes their armoire has no more items in it
if (user.items.gear.owned.weapon_armoire_barristerGavel && user.items.gear.owned.armor_armoire_barristerRobes && user.items.gear.owned.head_armoire_jesterCap && user.items.gear.owned.armor_armoire_jesterCostume && user.items.gear.owned.head_armoire_barristerWig && user.items.gear.owned.weapon_armoire_jesterBaton && user.items.gear.owned.weapon_armoire_lunarSceptre && user.items.gear.owned.armor_armoire_gladiatorArmor && user.items.gear.owned.weapon_armoire_basicCrossbow && user.items.gear.owned.head_armoire_gladiatorHelm && user.items.gear.owned.armor_armoire_lunarArmor && user.items.gear.owned.head_armoire_redHairbow && user.items.gear.owned.head_armoire_violetFloppyHat && user.items.gear.owned.head_armoire_rancherHat && user.items.gear.owned.shield_armoire_gladiatorShield && user.items.gear.owned.head_armoire_blueHairbow && user.items.gear.owned.weapon_armoire_mythmakerSword && user.items.gear.owned.head_armoire_royalCrown && user.items.gear.owned.head_armoire_hornedIronHelm && user.items.gear.owned.weapon_armoire_rancherLasso && user.items.gear.owned.armor_armoire_rancherRobes && user.items.gear.owned.armor_armoire_hornedIronArmor && user.items.gear.owned.armor_armoire_goldenToga && user.items.gear.owned.weapon_armoire_ironCrook && user.items.gear.owned.head_armoire_goldenLaurels && user.items.gear.owned.head_armoire_redFloppyHat && user.items.gear.owned.armor_armoire_plagueDoctorOvercoat && user.items.gear.owned.head_armoire_plagueDoctorHat && user.items.gear.owned.weapon_armoire_goldWingStaff && user.items.gear.owned.head_armoire_yellowHairbow && user.items.gear.owned.eyewear_armoire_plagueDoctorMask && user.items.gear.owned.head_armoire_blackCat && user.items.gear.owned.weapon_armoire_batWand && user.items.gear.owned.head_armoire_orangeCat && user.items.gear.owned.shield_armoire_midnightShield && user.items.gear.owned.armor_armoire_royalRobes && user.items.gear.owned.head_armoire_blueFloppyHat && user.items.gear.owned.shield_armoire_royalCane && user.items.gear.owned.weapon_armoire_shepherdsCrook && user.items.gear.owned.armor_armoire_shepherdRobes && user.items.gear.owned.head_armoire_shepherdHeaddress && user.items.gear.owned.weapon_armoire_blueLongbow && user.items.gear.owned.weapon_armoire_crystalCrescentStaff && user.items.gear.owned.head_armoire_crystalCrescentHat && user.items.gear.owned.armor_armoire_dragonTamerArmor && user.items.gear.owned.head_armoire_dragonTamerHelm && user.items.gear.owned.armor_armoire_crystalCrescentRobes && user.items.gear.owned.shield_armoire_dragonTamerShield && user.items.gear.owned.weapon_armoire_glowingSpear) {
// this user does have all the armoire items so we don't change the flag
// console.log("don't change: " + user._id); // FOR TESTING
} else {
// console.log("change: " + user._id); // FOR TESTING
dbUsers.update({_id: user._id}, {$set: set});
}
} else {
// this user already has armoire marked as containing items to be bought
// so don't change the flag
// console.log("DON'T CHANGE: " + user._id); // FOR TESTING
}
if (count % progressCount == 0) console.warn(count + ' ' + user._id);
if (user._id == authorUuid) console.warn(authorName + ' processed');
}
function displayData() {
console.warn('\n' + count + ' users processed\n');
return exiting(0);
}
function exiting(code, msg) {
code = code || 0; // 0 = success
if (code && !msg) { msg = 'ERROR!'; }
if (msg) {
if (code) { console.error(msg); }
else { console.log( msg); }
}
process.exit(code);
}
module.exports = processUsers;