mirror of
https://github.com/HabitRPG/habitica.git
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* add colors palette * add secondary menu component and style it * add box shadow to secondary menu * misc css, fixes for secondary menu * client: add equipment page with grouping, css: add some styles * add typography * more equipment * stable: fix linting * equipment: add styles (lots of general styles too) * remove duplicate google fonts loading * add dropdowns * design: white search input background, remove gray from items * start adding drawer and selected indicator * wip equipment * fix equipment * equipment: correctly bind new properties on items.gear.equipped * equipment: fix vue binding. version 2 * equipment: fix vue binding. version 3 * back to first fix for equip op, fix for sourcemaps, send http request when an item is equipped, load bootstrap-vue components where needed * checkboxes and radio buttons * correctly renders selected items in first postion during the first render * add search * general changes, constants part of app state, add popovers * add toggle switch, rename css * correct offset * upgrade deps * upgrade deps * drawer and lot of other work * update equipping mechanism * finish equipment * fix compilation and upgrade deps * use v-show in place of v-if to fix ui issues * v-show -> v-if * fix linting in test/client * fix es6 compilation in test/client * fix babel compilation for tests * fix groupsUtilities mixin tests * client: buttons * client: buttons: fix colors * client: finish buttons and dropdowns * upgrade bootstrap-vue, finish buttons and dropdowns * fix tasks page layout * misc fixes for buttons * add textareas * fix app menu * add inputs * fixes for toggleSwitch * typography * checkboxes and radio buttons * add checkbox icon * fix equip.js * extract strings to newClient.json * add Popover above 'Use Costume' / 'Auto Equip' slider - disable item select if costume-mode and 'useCostume' isn't active * show "you have disabled your costume" error above the drawer items * check errorMessage for null * hide star if costume not enabled * fix errorMessage (!errorMessage seems not to work for string) * show minimize / expand icon - always centered by css * drawer test * drawer: fix centering on large screens * fix show more button * add margin when two dropdowns are next to each other * adjust the page padding based on the drawer, misc fixes * drawer fixes
73 lines
2.1 KiB
JavaScript
73 lines
2.1 KiB
JavaScript
import content from '../content/index';
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import i18n from '../i18n';
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import handleTwoHanded from '../fns/handleTwoHanded';
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import {
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NotFound,
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BadRequest,
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} from '../libs/errors';
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import get from 'lodash/get';
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module.exports = function equip (user, req = {}) {
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// Being type a parameter followed by another parameter
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// when using the API it must be passes specifically in the URL, it's won't default to equipped
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let type = get(req, 'params.type', 'equipped');
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let key = get(req, 'params.key');
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if (!key || !type) throw new BadRequest(i18n.t('missingTypeKeyEquip', req.language));
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if (['mount', 'pet', 'costume', 'equipped'].indexOf(type) === -1) {
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throw new BadRequest(i18n.t('invalidTypeEquip', req.language));
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}
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let message;
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switch (type) {
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case 'mount': {
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if (!user.items.mounts[key]) {
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throw new NotFound(i18n.t('mountNotOwned', req.language));
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}
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user.items.currentMount = user.items.currentMount === key ? '' : key;
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break;
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}
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case 'pet': {
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if (!user.items.pets[key]) {
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throw new NotFound(i18n.t('petNotOwned', req.language));
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}
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user.items.currentPet = user.items.currentPet === key ? '' : key;
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break;
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}
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case 'costume':
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case 'equipped': {
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if (!user.items.gear.owned[key]) {
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throw new NotFound(i18n.t('gearNotOwned', req.language));
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}
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let item = content.gear.flat[key];
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if (user.items.gear[type][item.type] === key) {
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user.items.gear[type] = Object.assign(
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{},
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user.items.gear[type].toObject ? user.items.gear[type].toObject() : user.items.gear[type],
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{[item.type]: `${item.type}_base_0`}
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);
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message = i18n.t('messageUnEquipped', {
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itemText: item.text(req.language),
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}, req.language);
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} else {
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user.items.gear[type] = Object.assign(
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{},
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user.items.gear[type].toObject ? user.items.gear[type].toObject() : user.items.gear[type],
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{[item.type]: item.key}
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);
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message = handleTwoHanded(user, item, type, req);
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}
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break;
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}
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}
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let res = [user.items];
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if (message) res.push(message);
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return res;
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};
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