Files
habitica/website/common/script/count.js
Matteo Pagliazzi 98c019a0b6 Upgrade lodash to v4 and lint more files (#8495)
* common: import lodash modules separately

* remove test/content from .eslintignore, fix with eslint --fix content/index

* lint test/content

* lint content/index except for lodash methods

* upgrade server/models

* upgrade server/middlewares and server/libs

* port server/controllers/top-level

* port server/controllers/api-v3

* port views and tests

* client old port lodash and _(, missing _.

* upgrade client-old

* port common/script (root level files only)

* port common/script/fns

* port common/libs

* port common/script/ops

* port common/script/content and common/script/libs/shops.js

* misc fixes

* misc fixes

* misc fixes

* more tests fixes

* fix payments test stubbing, down to 2 failing tests

* remove more instances of lodash wrapping

* fix bug where toObject does not clone object

* fix tests

* upgrade migration or add lodash 4 note

* update shrinkwrap

* fix linting

* upgrade eslint-config-habitrpg

* update shrinkwrap

* recompile shrinkwrap
2017-03-01 17:10:48 +01:00

75 lines
1.4 KiB
JavaScript

import each from 'lodash/each';
import filter from 'lodash/filter';
import keys from 'lodash/keys';
import size from 'lodash/size';
import content from './content/index';
const DROP_ANIMALS = keys(content.pets);
function beastMasterProgress (pets = {}) {
let count = 0;
each(DROP_ANIMALS, (animal) => {
if (pets[animal] > 0 || pets[animal] === -1)
count++;
});
return count;
}
function dropPetsCurrentlyOwned (pets = {}) {
let count = 0;
each(DROP_ANIMALS, (animal) => {
if (pets[animal] > 0)
count++;
});
return count;
}
function mountMasterProgress (mounts = {}) {
let count = 0;
each(DROP_ANIMALS, (animal) => {
if (mounts[animal])
count++;
});
return count;
}
function remainingGearInSet (userGear = {}, set) {
let gear = filter(content.gear.flat, (item) => {
let setMatches = item.klass === set;
let hasItem = userGear[item.key];
return setMatches && !hasItem;
});
let count = size(gear);
return count;
}
function questsOfCategory (userQuests = {}, category) {
let quests = filter(content.quests, (quest) => {
let categoryMatches = quest.category === category;
let hasQuest = userQuests[quest.key];
return categoryMatches && hasQuest;
});
let count = size(quests);
return count;
}
module.exports = {
beastMasterProgress,
dropPetsCurrentlyOwned,
mountMasterProgress,
remainingGearInSet,
questsOfCategory,
};