mirror of
https://github.com/HabitRPG/habitica.git
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* Log all gem transactions to database * Also store hourglass transactions * Fix tests * Display transaction history in hall of heroes for admins * add tests to new API call * hide transaction settings tab for non admins * fix(lint): remove console * fix(lint): various automatic corrections * fix(transactions): use enum expected pluralizations * fix api unit tests * fix lint * fix failing test * Fix minor inconsistencies * Log all gem transactions to database * Also store hourglass transactions * Fix tests * Display transaction history in hall of heroes for admins * add tests to new API call * hide transaction settings tab for non admins * fix(lint): remove console * fix(lint): various automatic corrections * fix(transactions): use enum expected pluralizations * fix api unit tests * fix lint * Fix minor inconsistencies Co-authored-by: Sabe Jones <sabrecat@gmail.com>
265 lines
7.3 KiB
JavaScript
265 lines
7.3 KiB
JavaScript
import rebirth from '../../../website/common/script/ops/rebirth';
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import i18n from '../../../website/common/script/i18n';
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import { MAX_LEVEL } from '../../../website/common/script/constants';
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import {
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generateUser,
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generateHabit,
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generateDaily,
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generateTodo,
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generateReward,
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} from '../../helpers/common.helper';
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import {
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NotAuthorized,
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} from '../../../website/common/script/libs/errors';
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describe('shared.ops.rebirth', () => {
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let user;
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const animal = 'Wolf-Base';
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const userStats = ['per', 'int', 'con', 'str', 'points', 'gp', 'exp', 'mp'];
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let tasks = [];
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beforeEach(() => {
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user = generateUser();
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user.balance = 1.5;
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tasks = [generateHabit(), generateDaily(), generateTodo(), generateReward()];
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});
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it('returns an error when user balance is too low and user is less than max level', async () => {
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user.balance = 0;
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try {
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await rebirth(user);
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} catch (err) {
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expect(err).to.be.an.instanceof(NotAuthorized);
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expect(err.message).to.equal(i18n.t('notEnoughGems'));
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}
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});
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it('rebirths a user with enough gems', async () => {
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const [, message] = await rebirth(user);
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expect(message).to.equal(i18n.t('rebirthComplete'));
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});
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it('rebirths a user with not enough gems but max level', async () => {
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user.balance = 0;
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user.stats.lvl = MAX_LEVEL;
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const [, message] = await rebirth(user);
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expect(message).to.equal(i18n.t('rebirthComplete'));
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expect(user.flags.lastFreeRebirth).to.exist;
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});
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it('rebirths a user with not enough gems but more than max level', async () => {
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user.balance = 0;
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user.stats.lvl = MAX_LEVEL + 1;
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const [, message] = await rebirth(user);
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expect(message).to.equal(i18n.t('rebirthComplete'));
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});
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it('rebirths a user using gems if over max level but rebirthed recently', async () => {
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user.stats.lvl = MAX_LEVEL + 1;
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user.flags.lastFreeRebirth = new Date();
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const [, message] = await rebirth(user);
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expect(message).to.equal(i18n.t('rebirthComplete'));
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expect(user.balance).to.equal(0);
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});
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it('resets user\'s tasks values except for rewards to 0', async () => {
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tasks[0].value = 1;
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tasks[1].value = 1;
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tasks[2].value = 1;
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tasks[3].value = 1; // Reward
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await rebirth(user, tasks);
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expect(tasks[0].value).to.equal(0);
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expect(tasks[1].value).to.equal(0);
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expect(tasks[2].value).to.equal(0);
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expect(tasks[3].value).to.equal(1); // Reward
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});
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it('resets user\'s daily streaks to 0', async () => {
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tasks[0].counterDown = 1; // Habit
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tasks[0].counterUp = 1; // Habit
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tasks[1].streak = 1; // Daily
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await rebirth(user, tasks);
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expect(tasks[0].counterDown).to.equal(0);
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expect(tasks[0].counterUp).to.equal(0);
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expect(tasks[1].streak).to.equal(0);
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});
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it('resets a user\'s buffs', async () => {
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user.stats.buffs = { test: 'test' };
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await rebirth(user);
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expect(user.stats.buffs).to.be.empty;
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});
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it('resets a user\'s health points', async () => {
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user.stats.hp = 40;
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await rebirth(user);
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expect(user.stats.hp).to.equal(50);
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});
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it('resets a user\'s class', async () => {
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user.stats.class = 'rouge';
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await rebirth(user);
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expect(user.stats.class).to.equal('warrior');
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});
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it('resets a user\'s stats', async () => {
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user.stats.class = 'rouge';
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_.each(userStats, value => {
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user.stats[value] = 10;
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});
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await rebirth(user);
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_.each(userStats, value => {
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user.stats[value] = 0;
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});
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});
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it('retains a user\'s gear', async () => {
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const prevGearEquipped = user.items.gear.equipped;
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const prevGearCostume = user.items.gear.costume;
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const prevPrefCostume = user.preferences.costume;
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await rebirth(user);
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expect(user.items.gear.equipped).to.deep.equal(prevGearEquipped);
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expect(user.items.gear.costume).to.deep.equal(prevGearCostume);
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expect(user.preferences.costume).to.equal(prevPrefCostume);
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});
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it('retains a user\'s gear owned', async () => {
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user.items.gear.owned.weapon_warrior_1 = true; // eslint-disable-line camelcase
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const prevGearOwned = user.items.gear.owned;
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await rebirth(user);
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expect(user.items.gear.owned).to.equal(prevGearOwned);
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});
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it('resets a user\'s current pet', async () => {
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user.items.pets[animal] = true;
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user.items.currentPet = animal;
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await rebirth(user);
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expect(user.items.currentPet).to.be.empty;
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});
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it('resets a user\'s current mount', async () => {
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user.items.mounts[animal] = true;
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user.items.currentMount = animal;
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await rebirth(user);
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expect(user.items.currentMount).to.be.empty;
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});
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it('resets a user\'s flags', async () => {
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user.flags.itemsEnabled = true;
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user.flags.classSelected = true;
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user.flags.rebirthEnabled = true;
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user.flags.levelDrops = { test: 'test' };
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await rebirth(user);
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expect(user.flags.itemsEnabled).to.be.false;
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expect(user.flags.classSelected).to.be.false;
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expect(user.flags.rebirthEnabled).to.be.false;
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expect(user.flags.levelDrops).to.be.empty;
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});
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it('reset rebirthEnabled even if user has beastMaster', async () => {
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user.achievements.beastMaster = 1;
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user.flags.rebirthEnabled = true;
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await rebirth(user);
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expect(user.flags.rebirthEnabled).to.be.false;
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});
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it('sets rebirth achievement', async () => {
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await rebirth(user);
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expect(user.achievements.rebirths).to.equal(1);
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expect(user.achievements.rebirthLevel).to.equal(user.stats.lvl);
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});
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it('increments rebirth achievements', async () => {
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user.stats.lvl = 2;
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user.achievements.rebirths = 1;
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user.achievements.rebirthLevel = 1;
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await rebirth(user);
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expect(user.achievements.rebirths).to.equal(2);
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expect(user.achievements.rebirthLevel).to.equal(2);
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});
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it('does not increment rebirth achievements when level is lower than previous', async () => {
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user.stats.lvl = 2;
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user.achievements.rebirths = 1;
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user.achievements.rebirthLevel = 3;
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await rebirth(user);
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expect(user.achievements.rebirths).to.equal(1);
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expect(user.achievements.rebirthLevel).to.equal(3);
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});
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it('always increments rebirth achievements when level is MAX_LEVEL', async () => {
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user.stats.lvl = MAX_LEVEL;
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user.achievements.rebirths = 1;
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// this value is not actually possible (actually capped at MAX_LEVEL) but makes a good test
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user.achievements.rebirthLevel = MAX_LEVEL + 1;
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await rebirth(user);
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expect(user.achievements.rebirths).to.equal(2);
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expect(user.achievements.rebirthLevel).to.equal(MAX_LEVEL);
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});
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it('always increments rebirth achievements when level is greater than MAX_LEVEL', async () => {
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user.stats.lvl = MAX_LEVEL + 1;
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user.achievements.rebirths = 1;
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// this value is not actually possible (actually capped at MAX_LEVEL) but makes a good test
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user.achievements.rebirthLevel = MAX_LEVEL + 2;
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await rebirth(user);
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expect(user.achievements.rebirths).to.equal(2);
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expect(user.achievements.rebirthLevel).to.equal(MAX_LEVEL);
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});
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it('keeps automaticAllocation false', async () => {
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user.preferences.automaticAllocation = false;
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await rebirth(user);
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expect(user.preferences.automaticAllocation).to.be.false;
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});
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it('sets automaticAllocation to false when true', async () => {
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user.preferences.automaticAllocation = true;
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await rebirth(user);
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expect(user.preferences.automaticAllocation).to.be.false;
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});
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});
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