Files
habitica/test/common/ops/revive.js

92 lines
2.5 KiB
JavaScript

import revive from '../../../common/script/ops/revive';
import i18n from '../../../common/script/i18n';
import {
generateUser,
} from '../../helpers/common.helper';
import {
NotAuthorized,
} from '../../../common/script/libs/errors';
import content from '../../../common/script/content/index';
describe('shared.ops.revive', () => {
let user;
beforeEach(() => {
user = generateUser();
user.stats.hp = 0;
});
it('returns an error when user is not dead', (done) => {
user.stats.hp = 10;
try {
revive(user);
} catch (err) {
expect(err).to.be.an.instanceof(NotAuthorized);
expect(err.message).to.equal(i18n.t('cannotRevive'));
done();
}
});
it('resets user\'s hp, exp and gp', () => {
user.stats.exp = 100;
user.stats.gp = 100;
revive(user);
expect(user.stats.hp).to.equal(50);
expect(user.stats.exp).to.equal(0);
expect(user.stats.gp).to.equal(0);
});
it('decreases user\'s level', () => {
user.stats.lvl = 2;
revive(user);
expect(user.stats.lvl).to.equal(1);
});
it('decreases a stat', () => {
user.stats.str = 2;
revive(user);
expect(user.stats.str).to.equal(1);
});
it('removes a random item from user gear owned', () => {
let weaponKey = 'weapon_warrior_0';
user.items.gear.owned[weaponKey] = true;
let reviveRequest = revive(user);
expect(reviveRequest.message).to.equal(i18n.t('messageLostItem', { itemText: content.gear.flat[weaponKey].text()}));
expect(user.items.gear.owned[weaponKey]).to.be.false;
});
it('removes a random item from user gear equipped', () => {
let weaponKey = 'weapon_warrior_0';
let itemToLose = content.gear.flat[weaponKey];
user.items.gear.owned[weaponKey] = true;
user.items.gear.equipped[itemToLose.type] = itemToLose.key;
let reviveRequest = revive(user);
expect(reviveRequest.message).to.equal(i18n.t('messageLostItem', { itemText: itemToLose.text()}));
expect(user.items.gear.equipped[itemToLose.type]).to.equal(`${itemToLose.type}_base_0`);
});
it('removes a random item from user gear costume', () => {
let weaponKey = 'weapon_warrior_0';
let itemToLose = content.gear.flat[weaponKey];
user.items.gear.owned[weaponKey] = true;
user.items.gear.costume[itemToLose.type] = itemToLose.key;
let reviveRequest = revive(user);
expect(reviveRequest.message).to.equal(i18n.t('messageLostItem', { itemText: itemToLose.text()}));
expect(user.items.gear.costume[itemToLose.type]).to.equal(`${itemToLose.type}_base_0`);
});
});