Files
habitica/migrations/restock_armoire_for_users_that_need_it.js
2019-10-08 16:57:10 +02:00

127 lines
5.9 KiB
JavaScript

const migrationName = 'restock_armoire_for_users_that_need_it.js';
const authorName = 'Alys (ALittleYellowSpider)'; // in case script author needs to know when their ...
const authorUuid = '3e595299-3d8a-4a10-bfe0-88f555e4aa0c'; // ... own data is done
/*
* Remove flag stating that the Enchanted Armoire is empty,
* for when new equipment has been added
* AND the normal restock_armoire.js script has failed.
* This script finds all users that logged in recently, checks if they
* do NOT own all Armoire items, and only then does it mark the Armoire
* as not empty.
*
*********************************************************************
* IMPORTANT:
* You must update the list of Armoire items that this list checks for.
* Scroll down. You'll see it.
*********************************************************************
*
*/
const connectionString = 'mongodb://localhost:27017/habitrpg?auto_reconnect=true'; // FOR TEST DATABASE
const monk = require('monk');
const dbUsers = monk(connectionString).get('users', { castIds: false });
function processUsers (lastId) {
// specify a query to limit the affected users (empty for all users):
const query = {
'auth.timestamps.loggedin': { $gt: new Date('2016-01-04') },
// '_id': authorUuid // FOR TESTING
};
// specify a query to limit the affected users (empty for all users):
/* let fields = {
'flags.armoireEmpty': 1,
'items.gear.owned': 1,
}; */
if (lastId) {
query._id = {
$gt: lastId,
};
}
dbUsers.find(query, {
sort: { _id: 1 },
limit: 250,
fields: {
'flags.armoireEmpty': 1,
'items.gear.owned': 1,
}, // specify fields we are interested in to limit retrieved data (empty if we're not reading data):
})
.then(updateUsers)
.catch(err => {
console.log(err);
return exiting(1, `ERROR! ${err}`);
});
}
const progressCount = 1000;
let count = 0;
function updateUsers (users) {
if (!users || users.length === 0) {
console.warn('All appropriate users found and modified.');
displayData();
return;
}
const userPromises = users.map(updateUser);
const lastUser = users[users.length - 1];
return Promise.all(userPromises)
.then(() => {
processUsers(lastUser._id);
});
}
function updateUser (user) {
count++;
const set = { migration: migrationName, 'flags.armoireEmpty': false };
if (user.flags.armoireEmpty) {
// this user believes their armoire has no more items in it
if (user.items.gear.owned.weapon_armoire_barristerGavel && user.items.gear.owned.armor_armoire_barristerRobes && user.items.gear.owned.head_armoire_jesterCap && user.items.gear.owned.armor_armoire_jesterCostume && user.items.gear.owned.head_armoire_barristerWig && user.items.gear.owned.weapon_armoire_jesterBaton && user.items.gear.owned.weapon_armoire_lunarSceptre && user.items.gear.owned.armor_armoire_gladiatorArmor && user.items.gear.owned.weapon_armoire_basicCrossbow && user.items.gear.owned.head_armoire_gladiatorHelm && user.items.gear.owned.armor_armoire_lunarArmor && user.items.gear.owned.head_armoire_redHairbow && user.items.gear.owned.head_armoire_violetFloppyHat && user.items.gear.owned.head_armoire_rancherHat && user.items.gear.owned.shield_armoire_gladiatorShield && user.items.gear.owned.head_armoire_blueHairbow && user.items.gear.owned.weapon_armoire_mythmakerSword && user.items.gear.owned.head_armoire_royalCrown && user.items.gear.owned.head_armoire_hornedIronHelm && user.items.gear.owned.weapon_armoire_rancherLasso && user.items.gear.owned.armor_armoire_rancherRobes && user.items.gear.owned.armor_armoire_hornedIronArmor && user.items.gear.owned.armor_armoire_goldenToga && user.items.gear.owned.weapon_armoire_ironCrook && user.items.gear.owned.head_armoire_goldenLaurels && user.items.gear.owned.head_armoire_redFloppyHat && user.items.gear.owned.armor_armoire_plagueDoctorOvercoat && user.items.gear.owned.head_armoire_plagueDoctorHat && user.items.gear.owned.weapon_armoire_goldWingStaff && user.items.gear.owned.head_armoire_yellowHairbow && user.items.gear.owned.eyewear_armoire_plagueDoctorMask && user.items.gear.owned.head_armoire_blackCat && user.items.gear.owned.weapon_armoire_batWand && user.items.gear.owned.head_armoire_orangeCat && user.items.gear.owned.shield_armoire_midnightShield && user.items.gear.owned.armor_armoire_royalRobes && user.items.gear.owned.head_armoire_blueFloppyHat && user.items.gear.owned.shield_armoire_royalCane && user.items.gear.owned.weapon_armoire_shepherdsCrook && user.items.gear.owned.armor_armoire_shepherdRobes && user.items.gear.owned.head_armoire_shepherdHeaddress && user.items.gear.owned.weapon_armoire_blueLongbow && user.items.gear.owned.weapon_armoire_crystalCrescentStaff && user.items.gear.owned.head_armoire_crystalCrescentHat && user.items.gear.owned.armor_armoire_dragonTamerArmor && user.items.gear.owned.head_armoire_dragonTamerHelm && user.items.gear.owned.armor_armoire_crystalCrescentRobes && user.items.gear.owned.shield_armoire_dragonTamerShield && user.items.gear.owned.weapon_armoire_glowingSpear) {
// this user does have all the armoire items so we don't change the flag
// console.log("don't change: " + user._id); // FOR TESTING
} else {
// console.log("change: " + user._id); // FOR TESTING
dbUsers.update({ _id: user._id }, { $set: set });
}
} else {
// this user already has armoire marked as containing items to be bought
// so don't change the flag
// console.log("DON'T CHANGE: " + user._id); // FOR TESTING
}
if (count % progressCount === 0) console.warn(`${count} ${user._id}`);
if (user._id === authorUuid) console.warn(`${authorName} processed`);
}
function displayData () {
console.warn(`\n${count} users processed\n`);
return exiting(0);
}
function exiting (code, msg) {
code = code || 0; // 0 = success
if (code && !msg) {
msg = 'ERROR!';
}
if (msg) {
if (code) {
console.error(msg);
} else {
console.log(msg);
}
}
process.exit(code);
}
module.exports = processUsers;