mirror of
https://github.com/HabitRPG/habitica.git
synced 2025-12-14 13:17:24 +01:00
127 lines
5.9 KiB
JavaScript
127 lines
5.9 KiB
JavaScript
const migrationName = 'restock_armoire_for_users_that_need_it.js';
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const authorName = 'Alys (ALittleYellowSpider)'; // in case script author needs to know when their ...
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const authorUuid = '3e595299-3d8a-4a10-bfe0-88f555e4aa0c'; // ... own data is done
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/*
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* Remove flag stating that the Enchanted Armoire is empty,
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* for when new equipment has been added
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* AND the normal restock_armoire.js script has failed.
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* This script finds all users that logged in recently, checks if they
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* do NOT own all Armoire items, and only then does it mark the Armoire
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* as not empty.
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*
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*********************************************************************
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* IMPORTANT:
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* You must update the list of Armoire items that this list checks for.
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* Scroll down. You'll see it.
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*********************************************************************
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*
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*/
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const connectionString = 'mongodb://localhost:27017/habitrpg?auto_reconnect=true'; // FOR TEST DATABASE
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const monk = require('monk');
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const dbUsers = monk(connectionString).get('users', { castIds: false });
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function processUsers (lastId) {
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// specify a query to limit the affected users (empty for all users):
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const query = {
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'auth.timestamps.loggedin': { $gt: new Date('2016-01-04') },
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// '_id': authorUuid // FOR TESTING
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};
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// specify a query to limit the affected users (empty for all users):
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/* let fields = {
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'flags.armoireEmpty': 1,
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'items.gear.owned': 1,
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}; */
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if (lastId) {
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query._id = {
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$gt: lastId,
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};
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}
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dbUsers.find(query, {
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sort: { _id: 1 },
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limit: 250,
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fields: {
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'flags.armoireEmpty': 1,
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'items.gear.owned': 1,
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}, // specify fields we are interested in to limit retrieved data (empty if we're not reading data):
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})
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.then(updateUsers)
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.catch(err => {
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console.log(err);
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return exiting(1, `ERROR! ${err}`);
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});
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}
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const progressCount = 1000;
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let count = 0;
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function updateUsers (users) {
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if (!users || users.length === 0) {
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console.warn('All appropriate users found and modified.');
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displayData();
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return;
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}
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const userPromises = users.map(updateUser);
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const lastUser = users[users.length - 1];
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return Promise.all(userPromises)
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.then(() => {
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processUsers(lastUser._id);
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});
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}
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function updateUser (user) {
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count++;
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const set = { migration: migrationName, 'flags.armoireEmpty': false };
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if (user.flags.armoireEmpty) {
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// this user believes their armoire has no more items in it
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if (user.items.gear.owned.weapon_armoire_barristerGavel && user.items.gear.owned.armor_armoire_barristerRobes && user.items.gear.owned.head_armoire_jesterCap && user.items.gear.owned.armor_armoire_jesterCostume && user.items.gear.owned.head_armoire_barristerWig && user.items.gear.owned.weapon_armoire_jesterBaton && user.items.gear.owned.weapon_armoire_lunarSceptre && user.items.gear.owned.armor_armoire_gladiatorArmor && user.items.gear.owned.weapon_armoire_basicCrossbow && user.items.gear.owned.head_armoire_gladiatorHelm && user.items.gear.owned.armor_armoire_lunarArmor && user.items.gear.owned.head_armoire_redHairbow && user.items.gear.owned.head_armoire_violetFloppyHat && user.items.gear.owned.head_armoire_rancherHat && user.items.gear.owned.shield_armoire_gladiatorShield && user.items.gear.owned.head_armoire_blueHairbow && user.items.gear.owned.weapon_armoire_mythmakerSword && user.items.gear.owned.head_armoire_royalCrown && user.items.gear.owned.head_armoire_hornedIronHelm && user.items.gear.owned.weapon_armoire_rancherLasso && user.items.gear.owned.armor_armoire_rancherRobes && user.items.gear.owned.armor_armoire_hornedIronArmor && user.items.gear.owned.armor_armoire_goldenToga && user.items.gear.owned.weapon_armoire_ironCrook && user.items.gear.owned.head_armoire_goldenLaurels && user.items.gear.owned.head_armoire_redFloppyHat && user.items.gear.owned.armor_armoire_plagueDoctorOvercoat && user.items.gear.owned.head_armoire_plagueDoctorHat && user.items.gear.owned.weapon_armoire_goldWingStaff && user.items.gear.owned.head_armoire_yellowHairbow && user.items.gear.owned.eyewear_armoire_plagueDoctorMask && user.items.gear.owned.head_armoire_blackCat && user.items.gear.owned.weapon_armoire_batWand && user.items.gear.owned.head_armoire_orangeCat && user.items.gear.owned.shield_armoire_midnightShield && user.items.gear.owned.armor_armoire_royalRobes && user.items.gear.owned.head_armoire_blueFloppyHat && user.items.gear.owned.shield_armoire_royalCane && user.items.gear.owned.weapon_armoire_shepherdsCrook && user.items.gear.owned.armor_armoire_shepherdRobes && user.items.gear.owned.head_armoire_shepherdHeaddress && user.items.gear.owned.weapon_armoire_blueLongbow && user.items.gear.owned.weapon_armoire_crystalCrescentStaff && user.items.gear.owned.head_armoire_crystalCrescentHat && user.items.gear.owned.armor_armoire_dragonTamerArmor && user.items.gear.owned.head_armoire_dragonTamerHelm && user.items.gear.owned.armor_armoire_crystalCrescentRobes && user.items.gear.owned.shield_armoire_dragonTamerShield && user.items.gear.owned.weapon_armoire_glowingSpear) {
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// this user does have all the armoire items so we don't change the flag
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// console.log("don't change: " + user._id); // FOR TESTING
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} else {
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// console.log("change: " + user._id); // FOR TESTING
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dbUsers.update({ _id: user._id }, { $set: set });
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}
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} else {
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// this user already has armoire marked as containing items to be bought
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// so don't change the flag
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// console.log("DON'T CHANGE: " + user._id); // FOR TESTING
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}
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if (count % progressCount === 0) console.warn(`${count} ${user._id}`);
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if (user._id === authorUuid) console.warn(`${authorName} processed`);
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}
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function displayData () {
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console.warn(`\n${count} users processed\n`);
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return exiting(0);
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}
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function exiting (code, msg) {
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code = code || 0; // 0 = success
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if (code && !msg) {
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msg = 'ERROR!';
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}
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if (msg) {
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if (code) {
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console.error(msg);
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} else {
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console.log(msg);
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}
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}
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process.exit(code);
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}
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module.exports = processUsers;
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