mirror of
https://github.com/HabitRPG/habitica.git
synced 2025-12-16 06:07:21 +01:00
* Re-organize common folder * fix: Correct paths in tests * fix: move new content to proper folder * chore: Move audio folder to assets * Move sprites to sprites assets directory * Move css sprites to assets directory * Split out readmes for common code and sprites * Move images to assets directory * Move destinatin of shared browserified file * remove unused file * move compiled js to client-old * Fix karma tests * fix: Correct paths for sprites
25 lines
905 B
JavaScript
25 lines
905 B
JavaScript
import _ from 'lodash';
|
|
|
|
// Because the same op needs to be performed on the client and the server (critical hits, item drops, etc),
|
|
// we need things to be "random", but technically predictable so that they don't go out-of-sync
|
|
|
|
module.exports = function predictableRandom (user, seed) {
|
|
if (!seed || seed === Math.PI) {
|
|
let stats = user.stats.toObject ? user.stats.toObject() : user.stats;
|
|
// These items are not part of the stat object but exists on the server (see controllers/user#getUser)
|
|
// we remove them in order to use the same user.stats both on server and on client
|
|
stats = _.omit(stats, 'toNextLevel', 'maxHealth', 'maxMP');
|
|
|
|
seed = _.reduce(stats, (accumulator, val) => {
|
|
if (_.isNumber(val)) {
|
|
return accumulator + val;
|
|
} else {
|
|
return accumulator;
|
|
}
|
|
}, 0);
|
|
}
|
|
|
|
let x = Math.sin(seed++) * 10000;
|
|
return x - Math.floor(x);
|
|
};
|