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* Re-organize common folder * fix: Correct paths in tests * fix: move new content to proper folder * chore: Move audio folder to assets * Move sprites to sprites assets directory * Move css sprites to assets directory * Split out readmes for common code and sprites * Move images to assets directory * Move destinatin of shared browserified file * remove unused file * move compiled js to client-old * Fix karma tests * fix: Correct paths for sprites
77 lines
1.3 KiB
JavaScript
77 lines
1.3 KiB
JavaScript
import {
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each,
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filter,
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keys,
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size,
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} from 'lodash';
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import content from './content/index';
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const DROP_ANIMALS = keys(content.pets);
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function beastMasterProgress (pets = {}) {
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let count = 0;
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each(DROP_ANIMALS, (animal) => {
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if (pets[animal] > 0 || pets[animal] === -1)
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count++;
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});
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return count;
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}
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function dropPetsCurrentlyOwned (pets = {}) {
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let count = 0;
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each(DROP_ANIMALS, (animal) => {
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if (pets[animal] > 0)
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count++;
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});
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return count;
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}
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function mountMasterProgress (mounts = {}) {
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let count = 0;
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each(DROP_ANIMALS, (animal) => {
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if (mounts[animal])
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count++;
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});
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return count;
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}
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function remainingGearInSet (userGear = {}, set) {
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let gear = filter(content.gear.flat, (item) => {
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let setMatches = item.klass === set;
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let hasItem = userGear[item.key];
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return setMatches && !hasItem;
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});
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let count = size(gear);
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return count;
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}
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function questsOfCategory (userQuests = {}, category) {
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let quests = filter(content.quests, (quest) => {
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let categoryMatches = quest.category === category;
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let hasQuest = userQuests[quest.key];
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return categoryMatches && hasQuest;
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});
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let count = size(quests);
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return count;
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}
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module.exports = {
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beastMasterProgress,
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dropPetsCurrentlyOwned,
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mountMasterProgress,
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remainingGearInSet,
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questsOfCategory,
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};
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