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* common: import lodash modules separately * remove test/content from .eslintignore, fix with eslint --fix content/index * lint test/content * lint content/index except for lodash methods * upgrade server/models * upgrade server/middlewares and server/libs * port server/controllers/top-level * port server/controllers/api-v3 * port views and tests * client old port lodash and _(, missing _. * upgrade client-old * port common/script (root level files only) * port common/script/fns * port common/libs * port common/script/ops * port common/script/content and common/script/libs/shops.js * misc fixes * misc fixes * misc fixes * more tests fixes * fix payments test stubbing, down to 2 failing tests * remove more instances of lodash wrapping * fix bug where toObject does not clone object * fix tests * upgrade migration or add lodash 4 note * update shrinkwrap * fix linting * upgrade eslint-config-habitrpg * update shrinkwrap * recompile shrinkwrap
30 lines
763 B
JavaScript
30 lines
763 B
JavaScript
import cloneDeep from 'lodash/cloneDeep';
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import {shield as baseShield} from './sets/base';
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import {shield as healerShield} from './sets/healer';
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import {weapon as rogueWeapon} from './sets/rogue';
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import {shield as warriorShield} from './sets/warrior';
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import {shield as wizardShield} from './sets/wizard';
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import {shield as armoireShield} from './sets/armoire';
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import {shield as mysteryShield} from './sets/mystery';
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import {shield as specialShield} from './sets/special';
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let rogueShield = cloneDeep(rogueWeapon);
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let shield = {
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base: baseShield,
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warrior: warriorShield,
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rogue: rogueShield,
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wizard: wizardShield,
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healer: healerShield,
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special: specialShield,
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mystery: mysteryShield,
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armoire: armoireShield,
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};
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module.exports = shield;
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