Files
habitica/website/common/script/ops/scoreTask.js
Sabe Jones 01d272d2c4 Teams Updates 201908 (#11347)
* fix(teams): no hover bg change for noninteractive checkboxes

* feat(teams): send notification to managers on task claim
Also fix client unit test broken by prev commit

* feat(groups): don't penalize for tasks assigned since last activity

* fix(tests): actually fix client unit

* fix(teams): improve task styles

* fix(teams): let people other than leader see relevant approvals
Also more style fixes

* fix(approvals): better filtering and task headings for approval data

* fix(test): correct test expectations for new GET /approvals behavior

* fix(groups): style tweaks

* different border for group and normal tasks

* fix(teams): remove extra click for claiming

* fix(teams): leaders & managers can check off approval-required tasks

* fix(teams): don't notify user of own claim

* fix group task margin and z-index on hover

* fix(menu): sporadic error in top bar

* fix(teams): more approval header and footer adjustments

* fix(tests): adjust expectations for self-approval

* fix(teams): address PR comments

* refactor(timestamps): date user activity on authenticated requests

* refactor(timestamps): update local user instead of direct db update
2019-09-26 14:49:11 -04:00

334 lines
12 KiB
JavaScript

import timesLodash from 'lodash/times';
import reduce from 'lodash/reduce';
import moment from 'moment';
import max from 'lodash/max';
import {
NotAuthorized,
} from '../libs/errors';
import i18n from '../i18n';
import updateStats from '../fns/updateStats';
import crit from '../fns/crit';
import statsComputed from '../libs/statsComputed';
const MAX_TASK_VALUE = 21.27;
const MIN_TASK_VALUE = -47.27;
const CLOSE_ENOUGH = 0.00001;
function _getTaskValue (taskValue) {
if (taskValue < MIN_TASK_VALUE) {
return MIN_TASK_VALUE;
} else if (taskValue > MAX_TASK_VALUE) {
return MAX_TASK_VALUE;
} else {
return taskValue;
}
}
// Calculates the next task.value based on direction
// Uses a capped inverse log y=.95^x, y>= -5
function _calculateDelta (task, direction, cron) {
// Min/max on task redness
let currVal = _getTaskValue(task.value);
let nextDelta = Math.pow(0.9747, currVal) * (direction === 'down' ? -1 : 1);
// Checklists
if (task.checklist && task.checklist.length > 0) {
// If the Daily, only dock them a portion based on their checklist completion
if (direction === 'down' && task.type === 'daily' && cron) {
nextDelta *= 1 - reduce(task.checklist, (m, i) => m + (i.completed ? 1 : 0), 0) / task.checklist.length;
}
// If To-Do, point-match the TD per checklist item completed
if (task.type === 'todo') {
nextDelta *= 1 + reduce(task.checklist, (m, i) => m + (i.completed ? 1 : 0), 0);
}
}
return nextDelta;
}
// Approximates the reverse delta for the task value
// This is meant to return the task value to its original value when unchecking a task.
// First, calculate the value using the normal way for our first guess although
// it will be a bit off
function _calculateReverseDelta (task, direction) {
let currVal = _getTaskValue(task.value);
let testVal = currVal + Math.pow(0.9747, currVal) * (direction === 'down' ? -1 : 1);
// Now keep moving closer to the original value until we get "close enough"
// Check how close we are to the original value by computing the delta off our guess
// and looking at the difference between that and our current value.
while (true) { // eslint-disable-line no-constant-condition
let calc = testVal + Math.pow(0.9747, testVal);
let diff = currVal - calc;
if (Math.abs(diff) < CLOSE_ENOUGH) break;
if (diff > 0) {
testVal -= diff;
} else {
testVal += diff;
}
}
// When we get close enough, return the difference between our approximated value
// and the current value. This will be the delta calculated from the original value
// before the task was checked.
let nextDelta = testVal - currVal;
// Checklists - If To-Do, point-match the TD per checklist item completed
if (task.checklist && task.checklist.length > 0 && task.type === 'todo') {
nextDelta *= 1 + reduce(task.checklist, (m, i) => m + (i.completed ? 1 : 0), 0);
}
return nextDelta;
}
function _gainMP (user, val) {
val *= user._tmp.crit || 1;
user.stats.mp += val;
if (user.stats.mp >= statsComputed(user).maxMP) user.stats.mp = statsComputed(user).maxMP;
if (user.stats.mp < 0) {
user.stats.mp = 0;
}
}
// HP modifier
// ===== CONSTITUTION =====
// TODO Decreases HP loss from bad habits / missed dailies by 0.5% per point.
function _subtractPoints (user, task, stats, delta) {
let conBonus = 1 - statsComputed(user).con / 250;
if (conBonus < 0.1) conBonus = 0.1;
let hpMod = delta * conBonus * task.priority * 2; // constant 2 multiplier for better results
stats.hp += Math.round(hpMod * 10) / 10; // round to 1dp
return stats.hp;
}
function _addPoints (user, task, stats, direction, delta) {
let _crit = user._tmp.crit || 1;
// Exp Modifier
// ===== Intelligence =====
// TODO Increases Experience gain by .2% per point.
let intBonus = 1 + statsComputed(user).int * 0.025;
stats.exp += Math.round(delta * intBonus * task.priority * _crit * 6);
// GP modifier
// ===== PERCEPTION =====
// TODO Increases Gold gained from tasks by .3% per point.
let perBonus = 1 + statsComputed(user).per * 0.02;
let gpMod = delta * task.priority * _crit * perBonus;
if (task.streak) {
let currStreak = direction === 'down' ? task.streak - 1 : task.streak;
let streakBonus = currStreak / 100 + 1; // eg, 1-day streak is 1.01, 2-day is 1.02, etc
let afterStreak = gpMod * streakBonus;
if (currStreak > 0 && gpMod > 0) {
user._tmp.streakBonus = afterStreak - gpMod; // keep this on-hand for later, so we can notify streak-bonus
}
stats.gp += afterStreak;
} else {
stats.gp += gpMod;
}
}
function _changeTaskValue (user, task, direction, times, cron) {
let addToDelta = 0;
// ===== CRITICAL HITS =====
// allow critical hit only when checking off a task, not when unchecking it:
let _crit = direction === 'up' ? crit.crit(user) : 1;
// if there was a crit, alert the user via notification
if (_crit > 1) user._tmp.crit = _crit;
// If multiple days have passed, multiply times days missed
timesLodash(times, () => {
// Each iteration calculate the nextDelta, which is then accumulated in the total delta.
let nextDelta = !cron && direction === 'down' ? _calculateReverseDelta(task, direction) : _calculateDelta(task, direction, cron);
if (task.type !== 'reward') {
if (user.preferences.automaticAllocation === true && user.preferences.allocationMode === 'taskbased' && !(task.type === 'todo' && direction === 'down')) {
user.stats.training[task.attribute] += nextDelta;
}
if (direction === 'up') { // Make progress on quest based on STR
user.party.quest.progress.up = user.party.quest.progress.up || 0;
let prevProgress = user.party.quest.progress.up;
if (task.type === 'todo' || task.type === 'daily') {
user.party.quest.progress.up += nextDelta * _crit * (1 + statsComputed(user).str / 200);
} else if (task.type === 'habit') {
user.party.quest.progress.up += nextDelta * _crit * (0.5 + statsComputed(user).str / 400);
}
if (!user._tmp.quest) user._tmp.quest = {};
user._tmp.quest.progressDelta = user.party.quest.progress.up - prevProgress;
}
task.value += nextDelta;
}
addToDelta += nextDelta;
});
return addToDelta;
}
function _updateCounter (task, direction, times) {
if (direction === 'up') {
task.counterUp += times;
} else {
task.counterDown += times;
}
}
module.exports = function scoreTask (options = {}, req = {}) {
let {user, task, direction, times = 1, cron = false} = options;
let delta = 0;
let stats = {
gp: user.stats.gp,
hp: user.stats.hp,
exp: user.stats.exp,
};
if (task.group && task.group.approval && task.group.approval.required && !task.group.approval.approved) return 0;
// This is for setting one-time temporary flags, such as streakBonus or itemDropped. Useful for notifying
// the API consumer, then cleared afterwards
user._tmp = {};
// If they're trying to purchase a too-expensive reward, don't allow them to do that.
if (task.value > user.stats.gp && task.type === 'reward') throw new NotAuthorized(i18n.t('messageNotEnoughGold', req.language));
if (task.type === 'habit') {
delta += _changeTaskValue(user, task, direction, times, cron);
// Add habit value to habit-history (if different)
if (delta > 0) {
_addPoints(user, task, stats, direction, delta);
} else {
_subtractPoints(user, task, stats, delta);
}
_gainMP(user, max([0.25, 0.0025 * statsComputed(user).maxMP]) * (direction === 'down' ? -1 : 1));
// Save history entry for habit
task.history = task.history || [];
const timezoneOffset = user.preferences.timezoneOffset;
const dayStart = user.preferences.dayStart;
const historyLength = task.history.length;
const lastHistoryEntry = task.history[historyLength - 1];
// Adjust the last entry date according to the user's timezone and CDS
let lastHistoryEntryDate;
if (lastHistoryEntry && lastHistoryEntry.date) {
lastHistoryEntryDate = moment(lastHistoryEntry.date).zone(timezoneOffset);
if (lastHistoryEntryDate.hour() < dayStart) lastHistoryEntryDate.subtract(1, 'day');
}
if (
lastHistoryEntryDate &&
moment().zone(timezoneOffset).isSame(lastHistoryEntryDate, 'day')
) {
lastHistoryEntry.value = task.value;
lastHistoryEntry.date = Number(new Date());
// @TODO remove this extra check after migration has run to set scoredUp and scoredDown in every task
lastHistoryEntry.scoredUp = lastHistoryEntry.scoredUp || 0;
lastHistoryEntry.scoredDown = lastHistoryEntry.scoredDown || 0;
if (direction === 'up') {
lastHistoryEntry.scoredUp += times;
} else {
lastHistoryEntry.scoredDown += times;
}
if (task.markModified) task.markModified(`history.${historyLength - 1}`);
} else {
task.history.push({
date: Number(new Date()),
value: task.value,
scoredUp: direction === 'up' ? 1 : 0,
scoredDown: direction === 'down' ? 1 : 0,
});
}
_updateCounter(task, direction, times);
} else if (task.type === 'daily') {
if (cron) {
delta += _changeTaskValue(user, task, direction, times, cron);
_subtractPoints(user, task, stats, delta);
if (!user.stats.buffs.streaks) task.streak = 0;
} else {
delta += _changeTaskValue(user, task, direction, times, cron);
if (direction === 'down') delta = _calculateDelta(task, direction, cron); // recalculate delta for unchecking so the gp and exp come out correctly
_addPoints(user, task, stats, direction, delta); // obviously for delta>0, but also a trick to undo accidental checkboxes
_gainMP(user, max([1, 0.01 * statsComputed(user).maxMP]) * (direction === 'down' ? -1 : 1));
if (direction === 'up') {
task.streak += 1;
// Give a streak achievement when the streak is a multiple of 21
if (task.streak !== 0 && task.streak % 21 === 0) {
user.achievements.streak = user.achievements.streak ? user.achievements.streak + 1 : 1;
if (user.addNotification) user.addNotification('STREAK_ACHIEVEMENT');
}
task.completed = true;
// Save history entry for daily
task.history = task.history || [];
let historyEntry = {
date: Number(new Date()),
value: task.value,
};
task.history.push(historyEntry);
} else if (direction === 'down') {
// Remove a streak achievement if streak was a multiple of 21 and the daily was undone
if (task.streak !== 0 && task.streak % 21 === 0) user.achievements.streak = user.achievements.streak ? user.achievements.streak - 1 : 0;
task.streak -= 1;
task.completed = false;
// Delete history entry when daily unchecked
if (task.history || task.history.length > 0) {
task.history.splice(-1, 1);
}
}
}
} else if (task.type === 'todo') {
if (cron) { // don't touch stats on cron
delta += _changeTaskValue(user, task, direction, times, cron);
} else {
if (direction === 'up') {
task.dateCompleted = new Date();
task.completed = true;
} else if (direction === 'down') {
task.completed = false;
task.dateCompleted = undefined;
}
delta += _changeTaskValue(user, task, direction, times, cron);
if (direction === 'down') delta = _calculateDelta(task, direction, cron); // recalculate delta for unchecking so the gp and exp come out correctly
_addPoints(user, task, stats, direction, delta);
// MP++ per checklist item in ToDo, bonus per CLI
let multiplier = max([reduce(task.checklist, (m, i) => m + (i.completed ? 1 : 0), 1), 1]);
_gainMP(user, max([multiplier, 0.01 * statsComputed(user).maxMP * multiplier]) * (direction === 'down' ? -1 : 1));
}
} else if (task.type === 'reward') {
// Don't adjust values for rewards
delta += _changeTaskValue(user, task, direction, times, cron);
// purchase item
stats.gp -= Math.abs(task.value);
// hp - gp difference
if (stats.gp < 0) {
stats.hp += stats.gp;
stats.gp = 0;
}
}
req.yesterDailyScored = task.yesterDailyScored;
updateStats(user, stats, req);
return [delta];
};