mirror of
https://github.com/HabitRPG/habitica.git
synced 2025-12-16 14:17:22 +01:00
110 lines
3.8 KiB
Vue
110 lines
3.8 KiB
Vue
<template lang="pug">
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b-modal#restore(:title="$t('fixValues')", :hide-footer='true' size='lg')
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p {{ $t('fixValuesText1') }}
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p {{ $t('fixValuesText2') }}
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.form-horizontal
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h3 {{ $t('stats') }}
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.form-group.row
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.col-sm-3
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label.control-label {{ $t('health') }}
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.col-sm-9
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input.form-control(type='number', step="any", data-for='stats.hp', v-model='restoreValues.stats.hp')
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.form-group.row
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.col-sm-3
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label.control-label {{ $t('experience') }}
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.col-sm-9
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input.form-control(type='number', step="any", data-for='stats.exp', v-model='restoreValues.stats.exp')
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.form-group.row
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.col-sm-3
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label.control-label {{ $t('gold') }}
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.col-sm-9
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input.form-control(type='number', step="any", data-for='stats.gp', v-model='restoreValues.stats.gp')
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//input.form-control(type='number', step="any", data-for='stats.gp', v-model='restoreValues.stats.gp',disabled)
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//-p.alert
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small {{ $t('disabledWinterEvent') }}
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.form-group.row
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.col-sm-3
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label.control-label {{ $t('mana') }}
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.col-sm-9
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input.form-control(type='number', step="any", data-for='stats.mp', v-model='restoreValues.stats.mp')
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.form-group.row
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.col-sm-3
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label.control-label {{ $t('level') }}
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.col-sm-9
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input.form-control(type='number', data-for='stats.lvl', v-model='restoreValues.stats.lvl')
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h3 {{ $t('achievements') }}
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.form-group.row
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.col-sm-3
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label.control-label {{ $t('fix21Streaks') }}
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.col-sm-9
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input.form-control(type='number', data-for='achievements.streak', v-model='restoreValues.achievements.streak')
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//- This is causing too many problems for users
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h3 {{ $t('other') }}
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a.btn.btn-sm.btn-warning(ng-controller='FooterCtrl', ng-click='addMissedDay(1)') {{ $t('triggerDay') }}
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.modal-footer
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button.btn.btn-danger(@click='close()') {{ $t('discardChanges') }}
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button.btn.btn-primary(@click='restore()') {{ $t('saveAndClose') }}
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</template>
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<script>
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import clone from 'lodash/clone';
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import { mapState } from 'client/libs/store';
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export default {
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data () {
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return {
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restoreValues: {
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stats: {
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hp: 0,
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mp: 0,
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gp: 0,
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exp: 0,
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lvl: 0,
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},
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achievements: {
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streak: 0,
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},
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},
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};
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},
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mounted () {
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this.restoreValues.stats = clone(this.user.stats);
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this.restoreValues.achievements.streak = clone(this.user.achievements.streak);
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},
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computed: {
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...mapState({user: 'user.data'}),
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},
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methods: {
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close () {
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this.$root.$emit('bv::hide::modal', 'restore');
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},
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restore () {
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if (this.restoreValues.stats.lvl < 1) {
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// @TODO:
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// Notification.error(env.t('invalidLevel'), true);
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return;
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}
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const userChangedLevel = this.restoreValues.stats.lvl !== this.user.stats.lvl;
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const userDidNotChangeExp = this.restoreValues.stats.exp === this.user.stats.exp;
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if (userChangedLevel && userDidNotChangeExp) this.restoreValues.stats.exp = 0;
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this.user.stats = clone(this.restoreValues.stats);
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this.user.achievements.streak = clone(this.restoreValues.achievements.streak);
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let settings = {
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'stats.hp': Number(this.restoreValues.stats.hp),
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'stats.exp': Number(this.restoreValues.stats.exp),
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'stats.gp': Number(this.restoreValues.stats.gp),
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'stats.lvl': Number(this.restoreValues.stats.lvl),
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'stats.mp': Number(this.restoreValues.stats.mp),
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'achievements.streak': Number(this.restoreValues.achievements.streak),
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};
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this.$store.dispatch('user:set', settings);
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this.$root.$emit('bv::hide::modal', 'restore');
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},
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},
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};
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</script>
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