mirror of
https://github.com/HabitRPG/habitica.git
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* split component prepare new views / states
* extract empty and disabled state as components
* fix empty state mail icon
* first logic switching between modes, move page to /private-messages/index.vue
* extract autoCompleteHelper.js
* style header + start new message input
* style plus button + focus input
* state logic, types for sanity
* WIP PM new Message started
* add /members/username test
* first design changes to messageCard
* delete private message or chat - based on the mode
* copy as todo
* mention links to modal
* report chat or private message
* WIP likeButton
* likeButton styling
* hide like on private message cards
* fix unit test
* replace copy as todo - to just a copy to clipboard
* style changes
* menu position + like button width
* dropdown items background + like font
* fix like button padding
* move api endpoints and tests around to group inbox methods + like for inbox private messages
* restyle system messages
* Dropdown Radius and Padding
* WIP system messages
* fix lint
* copy delta commit of allowing liking own private messages
* enable liking private messages
* fix menu non hovered item icon color
* fix import path
* ignore background on system messages
* requested changes + migration
* update migration to update the unique id to some messages and delete the duplicates
* migration based on users pagination
* fix(migration): use Promise.all
* change to bulkWrites per User, and all messages in one run (of a user)
* check for array
* use rest operator ...
* skip sorting to get the users
* remove migration, disable like for private messages without uniqueMessageId
* lean+bulkWrite for likes, add time checks for like and auth for further debugging
* add a limit 2 get the messages by uniqueId
* Adding a simple server start script
* remove pinned nodemon dep
* fix inbox controller/tests
* fix / requested style changes
* fix empty state padding /
* hide avatar weapons on messages - fix avatar spacing on messages
* Hourglass Simplification (#15323)
* begin removing obsolete tests
* begin refactoring
* update cron tests
* cleanup
* finish basic implementation of new logic
* add more subscription tests
* subscription test improvements
* return nextHourglassDate again
* fix gem limit
* fix(test): short circuit this.
* fix(admin): correct logic and style for shrimple subs
* WIP(frontend): draft of main subs page view
* fix hourglass count
* Fix hourglass logic for upgrades
* fix admin panel display
* WIP(subs): extant Stripe state
* fix admin panel strings
* fix missing transaction type
* add new field for cumulative subscription count
* show date for hourglass bonus if it was received
* fix test
* feat(subscription): max Gems progress readout
* fix(css): correct and refactor heights and selection states
* fix(subs): correct border-radius and redirect
* fix(stripe): correct redirect after success
* Admin panel display fixes
* don’t give additional HG for new sub if they already got one this month
* fix issue with promo hourglasses
* fix(subscription): update layout when gifting
* fix(subscriptions): more gift layout revisions
* fix(subscriptions): minor visual updates
* fix(subs): pass autoRenews through Stripe
* fix(subs): gifts DON't renew
* fix(lint): unnecessary ternary
* fix(lint): do negate object ig
* fix(subs): try again on gifts
* fix(subs): unhovery and un-12-monthy
* fix bug with incorrectly giving HG bonus
* remove only
* fix test
* fix test
* fix(subs): also redirect to subs after gift sub
* fix(subs): fix typeError
* fix(g1g1): don't try to find Gems promo during bogo
---------
Co-authored-by: Phillip Thelen <phillip@habitica.com>
Co-authored-by: Kalista Payne <sabe@habitica.com>
* chore(sprites): update subproject
* fix(layout): tighten cancellation note
* fix(subs): Google wording and HG escape
* chore(testing): fake g1g1 dates
* fix(subs): don't hide HG preview entirely
* fix(subs): center next hourglass message
* working validatedTextInput.vue within start-new-conversation-input-header.vue 🎉
* fix(git): remove changes from old develop
* Revert "fix(git): remove changes from old develop"
This reverts commit 0e30f7df00.
* fix(git): no actually just this file i guesss
* adding an empty loading state, hiding
* fought the avatar arch nemesis again
* fix chatMessages (party chat) message spacing
* move disabled text back to above the input area - re-enable input area
* show disabled private messages top panel
* fix font color
* fixing uiStates - removing disabled - moving the own user check to the last
* fix(lint): add missing prop defaults
* fix(lint): object default should be fn
* fix(chat): correct grammar in error
* remove weapon position relative
* revert most of avatar.vue changes, add back weapons in chat message UI
* show date tooltip above system / skill messages
* fix toggle disable icon position
* trivial CSS cleanup
* fix(typo): English syntax in test
* chore(test): small style cleanup
* chore(logging): revert debug function
* chore(debug): remove timers from inbox like
---------
Co-authored-by: SabreCat <sabe@habitica.com>
Co-authored-by: Kalista Payne <sabrecat@gmail.com>
Co-authored-by: Phillip Thelen <phillip@habitica.com>
172 lines
3.5 KiB
Vue
172 lines
3.5 KiB
Vue
<template>
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<router-link
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v-if="displayName"
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v-b-tooltip.hover.top="tierTitle"
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class="leader user-link d-flex"
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:to="{'name': 'userProfile', 'params': {'userId': id}}"
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:class="levelStyle()"
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>
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{{ displayName }}
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<div
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class="svg-icon icon-12"
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:class="{ 'margin-bump': context === 'profile' }"
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v-html="tierIcon()"
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></div>
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<div
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v-if="showBuffed"
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v-b-tooltip.hover.bottom="$t('buffed')"
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class="is-buffed ml-2 d-flex align-items-center"
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>
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<div
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class="svg-icon m-auto"
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v-html="icons.buff"
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></div>
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</div>
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</router-link>
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</template>
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<style scoped lang="scss">
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@import '~@/assets/scss/colors.scss';
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.user-link { // this is the user name
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font-weight: bold;
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margin-bottom: 0;
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cursor: pointer;
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font-size: 14px;
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line-height: 1.71;
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display: inline-flex !important;
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&.no-tier {
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color: $gray-50;
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}
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&[class*="tier"] .svg-icon {
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margin-top: 5px;
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&.margin-bump {
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margin-top: 7px;
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}
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}
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&.npc .svg-icon {
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margin-top: 4px;
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}
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.svg-icon {
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margin-left: 6px;
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&:empty {
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display: none;
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}
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}
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}
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.is-buffed {
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width: 20px;
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height: 20px;
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background: $header-dark-background;
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display: inline-block;
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margin-top: 2px;
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.svg-icon {
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display: block;
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width: 10px;
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height: 12px;
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margin: 0 auto;
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}
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}
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</style>
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<script>
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import achievementsLib from '@/../../common/script/libs/achievements';
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import styleHelper from '@/mixins/styleHelper';
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import tier1 from '@/assets/svg/tier-1.svg';
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import tier2 from '@/assets/svg/tier-2.svg';
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import tier3 from '@/assets/svg/tier-3.svg';
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import tier4 from '@/assets/svg/tier-4.svg';
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import tier5 from '@/assets/svg/tier-5.svg';
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import tier6 from '@/assets/svg/tier-6.svg';
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import tier7 from '@/assets/svg/tier-7.svg';
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import tier8 from '@/assets/svg/tier-mod.svg';
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import tier9 from '@/assets/svg/tier-staff.svg';
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import tierNPC from '@/assets/svg/tier-npc.svg';
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import buffIcon from '@/assets/svg/buff.svg';
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export default {
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mixins: [styleHelper],
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props: [
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'user',
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'userId',
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'name',
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'backer',
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'contributor',
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'hideTooltip',
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'showBuffed',
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'context',
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],
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data () {
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return {
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icons: Object.freeze({
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tier1,
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tier2,
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tier3,
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tier4,
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tier5,
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tier6,
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tier7,
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tier8,
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tier9,
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tierNPC,
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buff: buffIcon,
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}),
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};
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},
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computed: {
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displayName () {
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if (this.name) {
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return this.name;
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} if (this.user && this.user.profile) {
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return this.user.profile.name;
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}
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return null;
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},
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level () {
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if (this.contributor) {
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return this.contributor.level;
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} if (this.user && this.user.contributor) {
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return this.user.contributor.level;
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}
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return 0;
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},
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isNPC () {
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if (this.backer) {
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return this.backer.tier === 800;
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} if (this.user && this.user.backer) {
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return this.user.backer.tier === 800;
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}
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return false;
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},
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id () {
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return this.userId || this.user._id;
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},
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},
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methods: {
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tierIcon () {
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if (this.isNPC) {
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return this.icons.tierNPC;
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}
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return this.icons[`tier${this.level}`];
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},
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tierTitle () {
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return this.hideTooltip ? '' : achievementsLib.getContribText(this.contributor, this.isNPC) || '';
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},
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levelStyle () {
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return `${this.userLevelStyleFromLevel(this.level, this.isNPC)}`;
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},
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},
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};
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</script>
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