Files
habitica/website/client/src/components/admin-panel/user-support/stats.vue
Phillip Thelen 379afa9554 Improve Adminpanel with local logs (#15404)
* log armoire, quoest response and cron events to history

* show user history in admin panel

* allow stats to be edited from admin panel

* Improve admin panel stats input

* improve setting client in history

* fix tests

* fix lint

* fix armoire buying issue

* Improve hero saving

* Formatting fix

* Improve user history logging

* allow class to be changed from admin panel

* make terminating subscriptions easier

* support decimal extraMonths

* Fix editing some achievements in admin panel

* log if a user invites party to quest

* Log more quest events into user history

* make userhistory length configurable

* fix some numbered achievements

* fix extraMonths field

* Automatically set up group plan subs with admin panel

* show party info nicer in admin panel

* improve admin panel sub handling

* add missing brace

* display when there are unsaved changes

* fix setting group plan

* fix showing group id

* Display group plan info in admin panel

* fix setting hourglass promo date

* Improve termination handling in admin panel

* reload data after certain save events in admin panel

* remove console

* fix plan.extraMonths not being reset if terminating a sub

* add more options when cancelling subs

* reload data after group plan change

* Add a way to remove users from a party

* fix issue with removing user from party

* pass party id correctly

* correctly call async function

* Improve sub display in admin panel

* fix line length

* fix line

* shorter

* plaid

* fix(lint): vue code style

---------

Co-authored-by: Kalista Payne <sabrecat@gmail.com>
2025-03-17 16:48:21 -05:00

287 lines
6.9 KiB
Vue

<template>
<form @submit.prevent="submitClicked()">
<div class="card mt-2">
<div class="card-header">
<h3
class="mb-0 mt-0"
:class="{'open': expand}"
@click="expand = !expand"
>
Stats
<b v-if="hasUnsavedChanges && !expand" class="text-warning float-right">
Unsaved changes
</b>
</h3>
</div>
<div
v-if="expand"
class="card-body"
>
<stats-row
label="Health"
color="red-label"
:max="maxHealth"
v-model="hero.stats.hp" />
<stats-row
label="Experience"
color="yellow-label"
min="0"
:max="maxFieldHardCap"
v-model="hero.stats.exp" />
<stats-row
label="Mana"
color="blue-label"
min="0"
:max="maxFieldHardCap"
v-model="hero.stats.mp" />
<stats-row
label="Level"
step="1"
min="0"
:max="maxLevelHardCap"
v-model="hero.stats.lvl" />
<stats-row
label="Gold"
min="0"
:max="maxFieldHardCap"
v-model="hero.stats.gp" />
<div class="form-group row">
<label class="col-sm-3 col-form-label">Selected Class</label>
<div class="col-sm-9">
<select
id="selectedClass"
v-model="hero.stats.class"
class="form-control"
:disabled="hero.stats.lvl < 10"
>
<option value="warrior">Warrior</option>
<option value="wizard">Mage</option>
<option value="healer">Healer</option>
<option value="rogue">Rogue</option>
</select>
<small>
When changing class, players usually need stat points deallocated as well.
</small>
</div>
</div>
<h3>Stat Points</h3>
<stats-row
label="Unallocated"
min="0"
step="1"
:max="maxStatPoints"
v-model="hero.stats.points" />
<stats-row
label="Strength"
color="red-label"
min="0"
:max="maxStatPoints"
step="1"
v-model="hero.stats.str" />
<stats-row
label="Intelligence"
color="blue-label"
min="0"
:max="maxStatPoints"
step="1"
v-model="hero.stats.int" />
<stats-row
label="Perception"
color="purple-label"
min="0"
:max="maxStatPoints"
step="1"
v-model="hero.stats.per" />
<stats-row
label="Constitution"
color="yellow-label"
min="0"
:max="maxStatPoints"
step="1"
v-model="hero.stats.con" />
<div class="form-group row">
<div class="offset-sm-3 col-sm-9">
<button
type="button"
class="btn btn-warning btn-sm"
@click="deallocateStatPoints">
Deallocate all stat points
</button>
</div>
</div>
<div class="form-group row" v-if="statPointsIncorrect">
<div class="offset-sm-3 col-sm-9 text-danger">
Error: Sum of stat points should equal the users level
</div>
</div>
<h3>Buffs</h3>
<stats-row
label="Strength"
color="red-label"
min="0"
step="1"
v-model="hero.stats.buffs.str" />
<stats-row
label="Intelligence"
color="blue-label"
min="0"
step="1"
v-model="hero.stats.buffs.int" />
<stats-row
label="Perception"
color="purple-label"
min="0"
step="1"
v-model="hero.stats.buffs.per" />
<stats-row
label="Constitution"
color="yellow-label"
min="0"
step="1"
v-model="hero.stats.buffs.con" />
<div class="form-group row">
<div class="offset-sm-3 col-sm-9">
<button
type="button"
class="btn btn-warning btn-sm"
@click="resetBuffs">
Reset Buffs
</button>
</div>
</div>
</div>
<div
v-if="expand"
class="card-footer d-flex align-items-center justify-content-between"
>
<input
type="submit"
value="Save"
class="btn btn-primary mt-1"
>
<b v-if="hasUnsavedChanges" class="text-warning float-right">
Unsaved changes
</b>
</div>
</div>
</form>
</template>
<style lang="scss" scoped>
@import '~@/assets/scss/colors.scss';
.about-row {
margin-left: 0px;
margin-right: 0px;
}
</style>
<script>
import {
MAX_HEALTH,
MAX_STAT_POINTS,
MAX_LEVEL_HARD_CAP,
MAX_FIELD_HARD_CAP,
} from '@/../../common/script/constants';
import markdownDirective from '@/directives/markdown';
import saveHero from '../mixins/saveHero';
import { mapState } from '@/libs/store';
import { userStateMixin } from '../../../mixins/userState';
import StatsRow from './stats-row';
function resetData (self) {
self.expand = false;
}
export default {
directives: {
markdown: markdownDirective,
},
components: {
StatsRow,
},
mixins: [
userStateMixin,
saveHero,
],
computed: {
...mapState({ user: 'user.data' }),
statPointsIncorrect () {
if (this.hero.stats.lvl >= 10) {
return (parseInt(this.hero.stats.points, 10)
+ parseInt(this.hero.stats.str, 10)
+ parseInt(this.hero.stats.int, 10)
+ parseInt(this.hero.stats.per, 10)
+ parseInt(this.hero.stats.con, 10)
) !== this.hero.stats.lvl;
}
return false;
},
},
props: {
resetCounter: {
type: Number,
required: true,
},
hero: {
type: Object,
required: true,
},
hasUnsavedChanges: {
type: Boolean,
required: true,
},
},
data () {
return {
expand: false,
maxHealth: MAX_HEALTH,
maxStatPoints: MAX_STAT_POINTS,
maxLevelHardCap: MAX_LEVEL_HARD_CAP,
maxFieldHardCap: MAX_FIELD_HARD_CAP,
};
},
watch: {
resetCounter () {
resetData(this);
},
},
mounted () {
resetData(this);
},
methods: {
submitClicked () {
if (this.statPointsIncorrect) {
return;
}
this.saveHero({
hero: {
_id: this.hero._id,
stats: this.hero.stats,
},
msg: 'Stats',
});
},
resetBuffs () {
this.hero.stats.buffs = {
str: 0,
int: 0,
per: 0,
con: 0,
};
},
deallocateStatPoints () {
this.hero.stats.points = this.hero.stats.lvl;
this.hero.stats.str = 0;
this.hero.stats.int = 0;
this.hero.stats.per = 0;
this.hero.stats.con = 0;
},
},
};
</script>