Files
habitica/public/js/services/guideServices.js
2013-09-17 14:59:06 -04:00

156 lines
6.5 KiB
JavaScript

'use strict';
/**
* Services for each tour step when you unlock features
*/
angular.module('guideServices', []).
factory('Guide', ['$rootScope', 'User', 'Items', 'Helpers', function($rootScope, User, Items, Helpers) {
/**
* Init and show the welcome tour. Note we do it listening to a $rootScope broadcasted 'userLoaded' message,
* this because we need to determine whether to show the tour *after* the user has been pulled from the server,
* otherwise it's always start off as true, and then get set to false later
*/
$rootScope.$on('userUpdated', initTour);
function initTour(){
if (User.user.flags.showTour === false) return;
var tourSteps = [
{
element: ".main-herobox",
title: "Welcome to HabitRPG",
content: "Welcome to HabitRPG, a habit-tracker which treats your goals like a Role Playing Game. I'm <a href='http://www.kickstarter.com/profile/1823740484' target='_blank'>Justin</a>, your guide! "
}, {
element: "#bars",
title: "Achieve goals and level up",
content: "As you accomplish goals, you level up. If you fail your goals, you lose hit points. Lose all your HP and you die."
}, {
element: "ul.habits",
title: "Habits",
content: "Habits are goals that you constantly track.",
placement: "bottom"
}, {
element: "ul.dailys",
title: "Dailies",
content: "Dailies are goals that you want to complete once a day.",
placement: "bottom"
}, {
element: "ul.todos",
title: "Todos",
content: "Todos are one-off goals which need to be completed eventually.",
placement: "bottom"
}, {
element: "ul.rewards",
title: "Rewards",
content: "As you complete goals, you earn gold to buy rewards. Buy them liberally - rewards are integral in forming good habits.",
placement: "bottom"
}, {
element: "ul.habits li:first-child",
title: "Hover over comments",
content: "Different task-types have special properties. Hover over each task's comment for more information. When you're ready to get started, delete the existing tasks and add your own.",
placement: "right"
}
];
_.each(tourSteps, function(step){
step.content = "<div><div class='NPC-Justin float-left'></div>" + step.content + "</div>"; // add Justin NPC img
});
$('.main-herobox').popover('destroy');
var tour = new Tour({
onEnd: function(){
User.set('flags.showTour', false);
}
});
tourSteps.forEach(function(step) {
tour.addStep(_.defaults(step, {html: true}));
});
tour.restart(); // Tour doesn't quite mesh with our handling of flags.showTour, just restart it on page load
//tour.start(true);
};
var alreadyShown = function(before, after) {
return !(!before && after === true);
};
var showPopover = function(selector, title, html, placement) {
if (!placement) placement = 'bottom';
$(selector).popover('destroy');
var button = "<button class='btn btn-sm btn-default' onClick=\"$('" + selector + "').popover('hide');return false;\">Close</button>";
html = "<div><div class='NPC-Justin float-left'></div>" + html + '<br/>' + button + '</div>';
$(selector).popover({
title: title,
placement: placement,
trigger: 'manual',
html: true,
content: html
}).popover('show');
};
$rootScope.$watch('user.flags.customizationsNotification', function(after, before) {
if (alreadyShown(before, after)) return;
showPopover('.main-herobox', 'Customize Your Avatar', "Click your avatar to customize your appearance.", 'bottom');
});
$rootScope.$watch('user.flags.itemsEnabled', function(after, before) {
if (alreadyShown(before, after)) return;
var html = "Congratulations, you have unlocked the Item Store! You can now buy weapons, armor, potions, etc. Read each item's comment for more information.";
showPopover('div.rewards', 'Item Store Unlocked', html, 'left');
});
$rootScope.$watch('user.flags.petsEnabled', function(after, before) {
if (alreadyShown(before, after)) return;
var html = "You have unlocked Pets! You can now buy pets with Gems (note, you replenish Gems with real-life money - so chose your pets wisely!)";
showPopover('#rewardsTabs', 'Pets Unlocked', html, 'left');
});
$rootScope.$watch('user.flags.partyEnabled', function(after, before) {
if (alreadyShown(before, after)) return;
var html = "Be social, join a party and play Habit with your friends! You'll be better at your habits with accountability partners. Click User -> Options -> Party, and follow the instructions. LFG anyone?";
showPopover('.user-menu', 'Party System', html, 'bottom');
});
$rootScope.$watch('user.flags.dropsEnabled', function(after, before) {
if (alreadyShown(before, after)) return;
var drop = Helpers.randomVal(Items.items.pets);
var eggs = User.user.items.eggs = [];
eggs.push(drop); // FIXME put this on server instead
User.set('items.eggs', eggs);
$rootScope.modals.dropsEnabled = true;
});
$rootScope.$watch('user.items.pets', function(after, before) {
if (User.user.achievements && User.user.achievements.beastMaster) return;
if (before >= 90) {
User.set('achievements.beastMaster', true);
$('#beastmaster-achievement-modal').modal('show'); // FIXME
}
});
$rootScope.$watch('user.items', function(after, before) {
if (User.user.achievements && User.user.achievements.ultimateGear) return;
var items = User.user.items;
if (+items.weapon >= 6 && +items.armor >= 5 && +items.head >= 5 && +items.shield >= 5) {
User.set('achievements.ultimateGear', true); // FIXME
$('#max-gear-achievement-modal').modal('show'); // FIXME
}
});
// FIXME how to handle tasks.*.streak?
// FIXME move to tasksCtrl
/*$rootScope.$watch('user.tasks.*.streak', function(id, after, before) {
if (after > 0) {
if ((after % 21) === 0) {
user.incr('achievements.streak', 1)
return $('#streak-achievement-modal').modal('show');
} else if ((before - after === 1) && (before % 21 === 0)) {
return user.incr('achievements.streak', -1);
}
}
});*/
return {
initTour:initTour
};
}
]);