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habitica/website/views/shared/tasks/lists.jade

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// Note here, we need this part of Habit to be a directive since we're going to be passing it variables from various
// parts of the app. The alternative would be to create new scopes for different containing sections, but that
// started to get unwieldy
script(id='templates/habitrpg-tasks.html', type="text/ng-template")
.tasks-lists.container-fluid
.row
.col-md-3.col-sm-6(bindonce='lists', ng-repeat='list in lists', ng-class='::{"rewards-module": list.type==="reward"}')
.task-column(class='{{list.type}}s')
// Todos export/graph options
span.option-box.pull-right(ng-if='::main')
a.option-action(ng-if='list.type=="todo"', ng-show='obj.history.todos', ng-click='toggleChart("todos")', tooltip=env.t('progress'), style='margin-right:5px;')
span.glyphicon.glyphicon-signal
//a.option-action(ng-href='/v1/users/{{user.id}}/calendar.ics?apiToken={{user.apiToken}}', tooltip='iCal')
//-a.option-action(ng-if='list.type=="todo"', ng-click='notPorted()', tooltip='iCal', ng-show='false')
span.glyphicon.glyphicon-calendar
// <a href="https://www.google.com/calendar/render?cid={{encodeiCalLink(_user.id, _user.apiToken)}}" rel=tooltip title="Google Calendar"><i class=icon-calendar></i></a>
a.option-action(ng-click='list.help=!list.help', tooltip='Click for help')
span.glyphicon.glyphicon-question-sign
// Header
h2.task-column_title
| {{list.header}}
div(ng-if='list.help', ng-switch='::list.type')
div(ng-switch-when='habit')
ul
li Good Habits are things that you do often. They award gold and experience every time you click the <code>+</code>.
li Bad Habits are things you want to avoid doing. They remove health every time you click the <code>-</code>.
li For inspiration, check out these <a href='http://habitrpg.wikia.com/wiki/Sample_Habits#Business' target='_blank'>sample Habits</a>
li More questions? Ask in <a href='https://habitrpg.com/#/options/groups/guilds/5481ccf3-5d2d-48a9-a871-70a7380cee5a' target='_blank'>the Newbies Guild!</a>
div(ng-switch-when='daily')
ul
li Dailies repeat <strong>every day</strong> that they are active. Click the pencil icon to change the days a Daily is active.
li If you dont complete active Dailies, they will hurt your avatar when your day rolls over.
li Dailies turn <strong>redder</strong> when you miss them, and <strong>bluer</strong> when you complete them. The redder the Daily, the more it will reward you... and hurt you.
li To change when your day rolls over, go to Settings > Site > Custom Day Start.
li For inspiration, check out these <a href='http://habitrpg.wikia.com/wiki/Sample_Dailies#Business' target='_blank'>sample Dailies</a>!
li More questions? Ask in <a href='https://habitrpg.com/#/options/groups/guilds/5481ccf3-5d2d-48a9-a871-70a7380cee5a' target='_blank'>the Newbies Guild!</a>
div(ng-switch-when='todo')
ul
li To-Dos start yellow, and get redder (more valuable) the longer it takes to complete them.
li To-Dos never hurt you! They only award gold and experience.
li Breaking a To-Do down into a small checklist will make it less scary, and will increase your points!
li For inspiration, check out these <a href='http://habitrpg.wikia.com/wiki/Sample_To-Dos#Finances' target='_blank'>sample To-Dos</a>!
li More questions? Ask in <a href='https://habitrpg.com/#/options/groups/guilds/5481ccf3-5d2d-48a9-a871-70a7380cee5a' target='_blank'>the Newbies Guild!</a>
div(ng-switch-when='reward')
ul
li The Equipment you buy for your avatar is stored in Inventory > Equipment.
li Equipment affects your stats (Avatar > Stats).
li There will be special equipment here during World Events.
li Don't be afraid to set custom rewards! Check out some samples <a href='http://habitrpg.wikia.com/wiki/Sample_Custom_Rewards' target='_blank'>here</a>
li More questions? Ask in <a href='https://habitrpg.com/#/options/groups/guilds/5481ccf3-5d2d-48a9-a871-70a7380cee5a' target='_blank'>the Newbies Guild!</a>
// Todo Chart
.todos-chart(ng-if='::list.type == "todo"', ng-show='charts.todos')
// Add New
form.task-add(name='new{{list.type}}form', ng-hide='obj._locked', ng-submit='addTask(obj[list.type+"s"],list)')
textarea(rows='6', task-focus='list.bulk && list.focus', ng-model='list.newTask', placeholder='{{list.placeHolderBulk}}', ng-if='list.bulk', ui-keydown='{"meta-enter ctrl-enter":"addTask(obj[list.type+\'s\'],list)"}', required)
input(type='text', task-focus='!list.bulk && list.focus', ng-model='list.newTask', placeholder='{{list.placeHolder}}', ng-if='!list.bulk', required)
button(type='submit', ng-disabled='new{{list.type}}form.$invalid')
div.empty-task-notification( ng-show='new{{list.type}}form.$invalid', tooltip=env.t("emptyTask") )
span.glyphicon.glyphicon-plus
span.glyphicon.glyphicon-plus(ng-show='!new{{list.type}}form.$invalid')
small.help-block.btn-link.pull-right(ng-click='toggleBulk(list)')
span(ng-if='!list.bulk')=env.t('addmultiple')
span(ng-if='list.bulk')=env.t('addsingle')
mixin taskColumnTabs(position)
// Habits Tabs
div(ng-if='::main && list.type=="habit"', class='tabbable tabs-below')
ul.task-filter
li(ng-class='{active: list.view == "all"}')
a(ng-click='list.view = "all"')=env.t('all')
li(ng-class='{active: list.view == "yellowred"}')
a(ng-click='list.view = "yellowred"')=env.t('yellowred')
li(ng-class='{active: list.view == "greenblue"}')
a(ng-click='list.view = "greenblue"')=env.t('greenblue')
// Daily Tabs
div(ng-if='::main && list.type=="daily"', class='tabbable tabs-below')
// remaining/completed tabs
ul.task-filter
li(ng-class='{active: list.view == "all"}')
a(ng-click='list.view = "all"')=env.t('all')
li(ng-class='{active: list.view == "remaining"}')
a(ng-click='list.view = "remaining"')=env.t('due')
li(ng-class='{active: list.view == "complete"}')
a(ng-click='list.view = "complete"')=env.t('grey')
// Todo Tabs
div(ng-if='::main && list.type=="todo"', ng-class='::{"tabbable tabs-below": list.type=="todo"}')
if position=="bottom"
div(ng-show='list.view == "complete"')
.alert
=env.t('lotOfToDos')
button.task-action-btn.tile.spacious.bright(ng-click='user.ops.clearCompleted({})',popover=env.t('deleteToDosExplanation'),popover-trigger='mouseenter')=env.t('clearCompleted')
p!=env.t('beeminderDeleteWarning')
// remaining/completed tabs
ul.task-filter
li(ng-class='{active: list.view == "remaining"}')
a(ng-click='list.view = "remaining"')=env.t('remaining')
li(ng-class='{active: list.view == "dated"}')
a(ng-click='list.view = "dated"')=env.t('dated')
li(ng-class='{active: list.view == "complete"}')
a(ng-click='list.view = "complete"')=env.t('complete')
// Rewards Tabs
div(ng-if='::main && list.type=="reward"', class='tabbable tabs-below')
ul.task-filter
li(ng-class='{active: list.view == "all"}')
a(ng-click='list.view = "all"')=env.t('all')
li(ng-class='{active: list.view == "ingamerewards"}')
a(ng-click='list.view = "ingamerewards"')=env.t('ingamerewards')
+taskColumnTabs('top')
// Static Rewards
ul.items.rewards(ng-if='main && list.type=="reward"')
li.task.reward-item(ng-repeat='item in itemStore',popover-trigger='mouseenter', popover-placement='top', popover='{{item.notes()}}')
// right-hand side control buttons
.task-meta-controls
span.task-notes
span.glyphicon.glyphicon-comment
//left-hand size commands
.task-controls.task-primary
a.money.btn-buy.item-btn(ng-class='{highValue: item.value >= 1000}', ng-click='buy(item)')
span.shop_gold
span.reward-cost {{item.value}}
// main content
span(ng-class='::{"shop_{{item.key}} shop-sprite item-img": true}').reward-img
p.task-text {{item.text()}}
// Events
ul.items.rewards(ng-if='main && list.type=="reward" && (user.items.special.snowball>0 || user.stats.buffs.snowball || user.items.special.spookDust>0 || user.stats.buffs.spookDust || user.items.special.shinySeed>0 || user.stats.buffs.shinySeed)')
mixin specialSpell(k,canceler)
li.task.reward-item(ng-if='#{canceler ? "user.stats.buffs."+canceler : "user.items.special."+k+">0"}',popover-trigger='mouseenter', popover-placement='top', popover='{{Content.spells.special.#{k}.notes()}}')
.task-meta-controls
span.task-notes
span.glyphicon.glyphicon-comment
//left-hand size commands
.task-controls.task-primary
a.money.btn-buy.item-btn(ng-click='castStart(Content.spells.special.#{k})', ng-class='{active: Content.spells.special.#{k}.key == spell.key}')
if canceler
span.shop_gold
span.reward-cost {{Content.spells.special.#{k}.value}}
else
span.shop_spell(class='shop_#{k}')
span.reward-cost {{user.items.special.#{k}}}
// main content
p.task-text {{Content.spells.special.#{k}.text()}}
+specialSpell('snowball')
+specialSpell('spookDust')
+specialSpell('shinySeed')
+specialSpell('salt','snowball')
+specialSpell('opaquePotion','spookDust')
+specialSpell('petalFreePotion','shinySeed')
// Actual List
ul(class='{{list.type}}s main-list', ng-show='obj[list.type + "s"].length > 0', hrpg-sort-tasks, ng-if='!$state.includes("options.social.challenges")')
include ./task
//Loads the non-sortable lists for challenges
ul(class='{{list.type}}s main-list', ng-show='obj[list.type + "s"].length > 0', ng-if='$state.includes("options.social.challenges")')
include ./task
// Spells
ul.items(ng-if='main && list.type=="reward" && user.stats.class && !user.preferences.disableClasses')
li.task.reward-item(ng-repeat='(k,skill) in Content.spells[user.stats.class]', ng-if='user.stats.lvl >= skill.lvl',popover-trigger='mouseenter', popover-placement='top', popover='{{skill.notes()}}')
.task-meta-controls
span.task-notes
span.glyphicon.glyphicon-comment
//left-hand size commands
.task-controls.task-primary
a.money.btn-buy.item-btn(ng-click='castStart(skill)', ng-class='{active: skill.key == spell.key}')
span.reward-cost
strong {{skill.mana}}
=env.t('mp')
// main content
span(ng-class='{"shop_{{skill.key}} shop-sprite item-img": true}')
p.task-text {{skill.text()}}
br
+taskColumnTabs('bottom')