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39 lines
1.3 KiB
JavaScript
39 lines
1.3 KiB
JavaScript
import lodashFind from 'lodash/find';
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import reduce from 'lodash/reduce';
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import includes from 'lodash/includes';
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import content from '../content/index';
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export default function ultimateGear (user) {
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const owned = user.items.gear.owned.toObject
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? user.items.gear.owned.toObject()
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: user.items.gear.owned;
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content.classes.forEach(klass => {
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if (user.achievements.ultimateGearSets[klass] !== true) {
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user.achievements.ultimateGearSets[klass] = reduce(['armor', 'shield', 'head', 'weapon'], (soFarGood, type) => {
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const found = lodashFind(content.gear.tree[type][klass], {
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last: true,
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});
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return soFarGood && (!found || owned[found.key] === true);
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}, true);
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if (user.achievements.ultimateGearSets[klass] === true) {
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if (user.addNotification) user.addNotification('ULTIMATE_GEAR_ACHIEVEMENT');
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}
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}
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});
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let ultimateGearSetValues;
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if (user.achievements.ultimateGearSets.toObject) {
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ultimateGearSetValues = Object.values(user.achievements.ultimateGearSets.toObject());
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} else {
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ultimateGearSetValues = Object.values(user.achievements.ultimateGearSets);
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}
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const hasFullSet = includes(ultimateGearSetValues, true);
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if (hasFullSet && user.flags.armoireEnabled !== true) {
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user.flags.armoireEnabled = true;
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}
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}
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